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How did Greedy Cave 2 Shield Sword Team pass the elite copy?
In greedy cave 2, players can team up with friends to make copies, so how to clear elite copies by teaming up with shields and swords? Let Bian Xiao explain the gameplay strategy for you in detail, and friends in need will come and have a look!

"Greedy Cave 2" Shield Sword Team Elite Copy Raiders;

The first floor, every 20% silence and great damage, a single person can swing at will, and the team is a shield sword. Pay attention to the team First, pay attention to shield and add blood in time. Second, don't hit the mage's big sword too fast. Because of the reason, if you play too fast, the wind will not move, and the wind is our president here. 40 blood has achieved a lot, and 400,000 blood has to be half. let us

Harley quinn 12 Floor

I didn't pay attention to the exact time of starting bleeding, prohibiting treatment in the middle and returning blood. I don't need to pay attention, because if I output enough, such as my gentle wind before, I won't get the second bleeding, but if I don't output enough, I remember whether the second bleeding should be 10 or how many attacks later. If we team up with shields and swords, it will be more laborious to be wise, and then it may be more arduous to be tenacious and quick. Fight, the big sword goes in, the god of war relieves the bleeding, then the mage's sword goes in, the big sword can be milked for the first time, and then the sword can run away. If you can recite it, the sword can't run. If it bleeds for the second time, the sword and shield can watch the action in advance, follow the milk in advance, and then bleed to break the shield.

13 Stone God of War

Be careful when you faint after starting a huge amount of damage, be sharp and sharp, play with a hundred-speed shield sword and use a big sword monster. When the God of War removes the debuff that caused great damage and reduced output, the mage will go in immediately, and then the sword and shield will wait for both of them to faint before going in, nursing and backing up first, and finally replenishing the residual blood. Then, the sword shield quits the battle, and then it will faint next time, or the sword shield will quit the battle later. Note that the second time may be the first stun and then the huge damage. 14 layer magic energy core

There were losses and great injuries from the beginning, and nothing else. Just pay attention to this loss and use skills, such as shield and sword, big sword to blame God of War to alleviate the loss, and then shield and mage go in, without thinking. Boss loss has obvious actions. You can use the skills of raising your hand in advance, such as sword and shield thunder, or mage disaster, or you can use Shun Fa skills, such as switching ghost sword, energy shield and Shun Nai.

Theoretically, the first four floors can be played at will. If the first four floors are all dead, they can be dissolved and regrouped.

15 crested crow

The physical monster 15 was originally a bird with two wings. The gathering of the two wings in the middle is spell damage, and the whole bird flies in the attack mode of physical damage: at first, it is huge damage and bleeding (this bleeding is very painful and takes a long time), then the spell is physically circulated three times, then it is physically circulated five times, plus huge damage and bleeding, and the cycle begins, and the whole cycle time is 22 seconds. Be very careful of sharp edges, it will be particularly painful, and it will have a speed of 100, which theoretically will not exceed 22 seconds. Be careful of the boss's residual blood, you will bleed to death after the fight. In addition to purification, there are three levels of blood coupons that can resist this bleeding. Fight, go in with the big sword to relieve the bleeding of the God of War, then go in with the shield method and pay attention to the attack for a few seconds. When flying two physical attacks in succession, the mage sets a shield for the big sword. If the light shield of the sword shield is broken, you can set it in advance and run away. After the shield and the mage get rid of each other, if there is no wall around the boss that blocks the line of sight, you can see the bleeding action of the boss. If you have poor eyesight, you can sacrifice your sword, so that you can go to war after the bleeding comes out. As a reminder, it is best not to have a mindless god of war, so that teammates don't know when to leave when the field of vision is poor, which may lead to the next wave of instability and reverse the cycle. When the sword is sharp, it will stabilize the red medicine god of war.

16 Sabine

Physical monsters, be very careful that the sharpness and 100 speed characteristics are counter-active. At first, great damage was done to the fragile debuff, and then it would freeze. The gameplay is similar to 13 fragile debuff. Freezing is two different things. The sword god of war enters the arena to clear the loophole, and then the mage enters the arena. Then, when both of them are frozen, the sword shield enters the milk shield group to replenish the residual blood, and then the sword shield can be separated from the battle, because the mage can go all the way. So you don't have to fight. Take off the sword and shield in the battle and you can sleep. The next time you freeze on the ground, the second freezing should be earlier than the fragile debuff and the huge injury. I remember, anyway, after the sword and shield are frozen, if the teammate has a lot of blood, you can wait until the injured teammate comes out. If your teammates have less blood, go in. First, make up the residual blood, then milk it, which is basically easy to hurt, and then shield it.

17 mountain dragon physics monster will do great damage.

When the damage below half blood becomes higher, it can be similar to the four layers in figure 1 How to play, the big sword comes into play, opens the god of war, and then the mage's sword shield enters and plays with his eyes closed. However, it is suggested to control the rhythm, so that the monster's second giant wound is on the half blood line, and then it can be separated from the third giant wound sword shield, because this layer of sword shield may be bigger than the sudden death of Master Sword. Although it is not easy to die, the giant wound is still quite painful, if it is given enough output.

18 iron melting physical monster. An icon that comes into play is similar to the appearance of mushroom transformation, but the content is to increase the bleeding of wood attack and mana consumption, and then there will be bleeding in the middle. The bleeding in the middle can be purified, the sword god of war can be lifted, and you can leave early. Play, sword or god of war comes into play, alleviating the first state of increased magic consumption, then the mage goes in and the sword and shield go in. After that, remember, don't believe in raising your hand or anything like that. In case of failure, it is a collective heartbeat. The mage honestly shields Mars with energy. Those with mana can cast a mana-infused water man, and the sword shield can be glued to the suit. You can always play. When the boss bleeds, the sword and shield can run ahead of time or carry it back. The group milk is almost the same, and then if the blue consumption increases, the mage will go to Mars, and if he gives the sword shield, the sword shield will reduce the skill use. It should be noted that the blue consumption is doubled, such as 25 blue consumption in combat, 50 blue consumption in debuff, and stability when encountering fierce attacks.

19 attack device A-0 1

Spell monsters, similar to 12, will return blood and cause great damage. At the same time, it is similar to 16, which will fight against general attack. Team elites 16000 have light skills of 16000, so they will fight against the past about 16000. If you are tenacious, you can hit more than a dozen thorns. Then the mage enters the venue and outputs at will. When the sword shield runs steadily, he will follow the milk shield to replenish the residual blood, and then the thunder will replenish the residual blood. Then the shield runs along the milk, and the running time is when the shield runs along the milk. The shield won't be broken immediately, even if it is broken, it will recover along with the milk, and then he must wait until his teammate's blood suddenly drops out, which is basically a great damage, especially to the sword master.

20 physical monsters of the red body evil dragon return directly, and the rest are fine. It is characterized by bleeding and dizziness every 80-60-40-20%, followed by great damage, and the treatment is halved. How to play: before playing, open a sword with a percentage of blood to fight against great damage, and then the mage goes in. Sword and shield can decide whether to halve the treatment or advance before halving. It is recommended to halve the blood volume and then add blood to yourself. When the boss's blood volume reaches 85-65-45-25%, if you feel afraid of an accident, you can increase it by two percentage points. When these points are reached, the sword and shield division will be out of battle. Before the war, the master will give the sword a shield according to whether he is free in the energy shield. If the sword and shield are free, just throw a milk before he leaves. Sword must pay attention to control the output rhythm. After a teammate successfully leaves the battle, he will hit below 80-60-40-20, and then the boss will bleed and faint. Voice, the big sword can be directly pushed off by the god of war, and then teammates come up. If the voice is inconvenient, it is recommended that the sword bleed. If teammates open the sidebar and see bleeding, they will go in immediately, and the sword and shield will be added together with the regiment shield, and the mage will normally play to the next detachment point. If the movement fails and the rhythm is well controlled, the whole team and everyone will play without a tube of blue.

Then finally, boss, boss attacks lightly, and the physical monster enters a cross star. If the cross star can purify, it will purify the first half of the blood. If it can't be purified, it will be separated, including prohibited items, and then all kinds of seemingly fancy general attacks, prohibited items, and counter-general attacks. Keep your mana above 300, and you'd rather waste some than temporarily lose your blue skill. Boss throws missiles under half blood, and about a quarter of boss missiles will be thrown by small bombs in the future. When boss bleeds, it will do great harm. Terrible degree, the most painful time is that you die directly when you deform, that is, you just deform, and then the deformation is gone, and then you may be in a state of tens of thousands of blood at the end of the deformation, so when the boss bleeds, you should use red medicine, use stability, hit, hit the first cross with a big sword, the god of war raises it, and then the mage's sword and shield go in again, and output it crazily. In the middle, if the teammate is in a bad state, you can add blood to the sword and shield, and the teammate is in a good state. It's not selfish, but the shield is also prone to sudden death here, and then the second cross star, if stable, will be released in the future. If the sword shield is unstable, it will lose a milk (there is no need to reduce the milk, because you have to run along the milk to solve the cross star), and the cross star and prohibited items will be gone. Boss will have a buff similar to a fan to counter the player's general attack, and the damage is equivalent to the player's elemental attack. It is best to make a quick decision when the blood is below half blood, and then use it when it is stable. If the cross can be purified, the blood left by boss must remember the red medicine. If you can't do it, it will turn into resistance, and it will be uncomfortable after the transformation. Remember to use red medicine, swords and shields mainly for your own use, regardless of others, and then your teammates die.

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