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Combat thief equipment
Recently, I went to Area 7 with my friends and started my journey in the new area. Except for me and a SS friend who played the original job, others are basically novices, especially those who change careers, and they are even more depressed and don't know how to add talents. I'm here to talk about the order and matters of adding DZ talents in the new district, and how to do several professional tasks well.

First of all, talent: everyone knows that talent only comes out at 10 level, so what do you add to the first one or two points? The answer is to strengthen evil. Training is definitely a quick way to fight thieves ~ ~ it is impossible not to fight evil. To say that thieves use the most skills, evil is the first, followed by backstab. At this time, you only spend 40 points of energy on each evil. In the energy state of 100, you can fight evil three times in three seconds. This is what people often say about the explosiveness of thieves. As long as the damage limit of your main weapon is high enough, you can basically decide the outcome of the battle in these three seconds. It's normal if you miss it. Trumpet with garbage, the hit rate is generally around 50%, so you must add a hit next, but the hit is 5 points talent. You have to practice level 3, add 3 points to dodge, and add 5 points to hit. By this time, you have reached a water distribution collar: most newcomers should change places for training. Take Elf as an example. Monsters near the Black Coast village can't meet your training needs at this time. You know, it is normal for a war thief to train a monster higher than himself. If you can't do it, it means that your equipment can't keep up, so you must change it, otherwise it will affect your training speed. So generally speaking, we go to the wetland by boat and then run to the lower right corner. There is a cave with a bunch of 18 monsters called black iron or something, or we go into the tunnel to fight dragons and dragons, 18~20, and soon it will reach 2 1, 19 ~ 2655.

Grade 2 1 began to undertake tasks and training in wetlands. Wetland graduation is generally 29 or 30, and several JY tasks are 29~32. So what does the talent of level 2 1~29 add? The first is malice. This talent plus 5 points is fatal. After adding 5 points, you should have a level of 26. There is a blue one-handed sword called butcher, which seems to be level 26. Hehe, it's worth spending some equipment-the upper limit is 72 (not to mention going to Chishan for training, not to mention going to the western wilderness, where there are many people. I went to Chishan once when I was 22 years old. I caught it when I was hunting wild boar. Of course, if a friend brings his own death, it is not bad to brush one or two of the best one-handed swords produced by death. The last BOSS dropped it, which seems to be called a dead hook. The upper limit is 57 19. There are also clothes and cloaks that are all blue, and the attributes are very suitable for thieves. Of course, new friends are not familiar with the road and tasks. After level 22, you can also go to Nanhai town, where there are few people, but there will be BL haunts, hehe, sometimes a dozen is a day, which is more troublesome and not recommended. Well, at this time, you should be able to receive two professional tasks, one is the western wilderness, and the other is to invite you to the manor. The one in the west is easy to do. There are detailed 20-level task guides online, and 24-level ones are a little hard to find, so after graduating from 29-level or 30-level wetlands, you have to go to the South China Sea and find this manor while doing tasks, so it is easy to find your way in the mountains. Level 27~32 plus talent should be block+counterattack, which is necessary for leveling to take the battle route. Another point is that you usually need to find a one-handed weapon with a high ceiling, and it doesn't matter if you spend more money. I spent 8G on a butcher, but it was worth it. Counterattack is 150% weapon damage, so the upper limit of weapons is very important for thieves.

33~37 plus double weapon specialization, at this time your two-handed weapon attack power will be maximized. 38~40 strengthening TG (deboning) 3 points, why did you add it until now? It's simple. Early mobs are very simple, TG is basically not used, JY mobs are rare. JY's tasks are all completed by everyone. The damage caused by TG below 3 stars is worse than fighting evil with good weapons. It is estimated that mobsters will die if they save up to 5 stars, but there are more copies and JY mobsters after level 40. In addition, the fatal sneak attack in the assassination talent is 10, so you should always add it to 10. 4 1~45, plus a fatal sneak attack. After adding this, as a thief, assassination has only one thing to add. Click at level 46: It's called ruthless strike, which makes your finishing skills/20% chance per star/restore 25 points of energy. Note that the first thing is finishing skills, boneless/broken/sundered, and the others are 20 per star. Why not add stars? What I'm thinking is that a 3-point talent will have a 60% chance to add a star, which is too expensive. At this time, I would rather add other convenient training.

Level 46, Thorn Valley. You should be familiar with it. In fact, you should normally go to level 38/39. Many tasks are easy to do, but there are not many BL. At this time, you have to find money there, dig/grass and peel. Anyway, you have to save a lot of money, enough to buy a spot card in your new district instead of buying a horse. That thing is nothing to us thieves. What I'm talking about is that you should save enough money to buy a Crowe blade at the level of 5 1, which is not only a famous brand, but also the best attribute, usually a spot card. I punched a 55-level card and sold it for 450G. At that time, the card was only180 ~ 200 g. Gaga, the slogan of playing thief is to use the best ~ ~ ~ ~ ~ beside the point. . . . Hey, hey, let's talk about talents after level 47 first. In fact, combat talent can already produce blade storm, and double weapon specialization can be pointed out when it is added to 4 points. It's just a personal hobby. I don't like to use it. After all, the level 60 equipment can basically reach more than 80% after evasion, and it is estimated that it will be 60% after level 40. It's really dangerous to chop monsters with a blade ~ ~ well, first increase the blade storm to level 47. . .

Level 50 assassination 16 points, fighting 25 points, can give 25 talents, that is, aggression and master ataarms. My suggestion is: start from level 5 1, add two days of aggression, add a little master of arms, add two swords, and your battle will be 30 points, so you can be impulsive. Never add grandmasters to Arms at two points. Personally, I feel that "The Master of the Weapon" is the first at two points. It's a little uneconomical Of course, there are also friends who sprint without adding these two points. I agree, too. When a set of equipment hits+10, it's a bit of a chicken rib to get some grandmaster Ataarms from these two talents. Well, I have a 56-level impulse, Gaga, and I blame the western plague. By the way, I'm not going to the crater. Your task has been completed, and your level has reached 60. The tasks of TL (Psychic Institute) and ST (Stansom) have also been completed, and there should be several pieces of T0 equipment. At this time, you can add the last 4 points at will. Anyway, it depends on the equipment and mood after 60. Generally speaking, many people add 2 points to cut 2 points to kill, or the master Ataarms fills up the sprint and adds a little more.

My suggestion is to take a task to fight AQL (Ruins) Lao 1 and ZG (Zuglab) Lao 3, and exchange the human head for a single-handed sword with an upper limit of 156 or a dagger with an upper limit of 100. This task must be completed, which is the guarantee of your previous weapon. Before MC, only ZG Haka had 123 dagger and AQL old 119 dagger with extremely low detonation rate. You may not get it. After all, it is difficult for thieves to find a job, as everyone knows.

The ticket task of Black Dragon MM must be done, which is your guarantee of taking blood and teeth.

After getting a good dagger, you can refer to JY's talent written on major websites and study it slowly.

My choice is 31/812. After 1. 12, the assassination of thieves was strengthened. It's not a big range, but it's good to fill it up at two o'clock. My ability to make money in the fireplace and T2 has been greatly enhanced. 1000+ damage start looks good. The whole talent is a passerby talent, and many other talents are passers-by, hehe ~ ~ ~ This is the advantage. Playing money/copying is our strong point, maybe PK is a little weak, but only I can bear it in the wild, and I will definitely be the opponent's camp.