This used to be a brilliant game, and now Searle has fallen. I have been playing this game for 56 years. Let's see for ourselves what Searle has become. All kinds of King Elves of Charques, and all kinds of super-evolved elves. Their skills are invincible, and their companion elves have also enhanced their abilities. Some people may say that some ordinary powerful elves have officially opened channels to collect defeat and rescue, but look at those conditions. It is hard to defeat those elves once strengthened by the government, let alone collecting debris all the time, and then the government adds channels to collect fees in a corner to obtain or reduce the difficulty. In fact, we can't beat the charging collection, and to be honest, we can't beat the charging elf at all, but at least we have to buy a charging elf to fight. Hehe, the thought of these makes my heart grow old. Sailing was one of my games until I fell in love with it. In addition, I don't need to say the skill intensity of the charging elf, which seriously affects the balance of the game. What is the original gameplay of the Saier? Originally, it was for players to try their best to catch the collecting elves, but now it has become a gift. My heart is too old. What Baidu Jun said just now was only half right. Officials also get paid every month. However, compared with the officials of other games, they all regard charging money as a dispensable project and don't publicize it very much. And collecting money will not affect the balance of the game. Compared with the overwhelming activities of Sail, money is given to send annual cards to elf members, special skills and talents, etc.
Officially, the RMB is a good thing. . . .