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Configuration strategy of the second galaxy battleship
Spacecraft assembly is the core system of the second galaxy. Through this system, players can freely configure the ship into a version suitable for various gameplay and can cope with various battles. Different ships have different assembly methods for different situations, so this will be a very complicated system. Let's sort out some interesting things about deep space for everyone.

Brief introduction of the second galactic spacecraft device

Let's see how the ship matches the equipment.

Frigate configuration strategy

Frigate device with raiders _ fruit device with black bear device with poplar device with conversion device with penance device with meditation device with skua device with bobcat device with eagle device with fog device with rain device.

Assembly introduction

To play the assembly system, players must understand the principle of assembly consumption and be familiar with the existing ships, weapons, ammunition, devices and component systems in the game. This chapter will introduce them in detail.

To use the ship assembly system, the player must be in the space station where the personal base is located and enter the apron function in the space station service:

Power and computing power

There is a concept around the assembly system called assembly cost, that is, installing any equipment on a ship will consume the assembly resources provided by the ship itself: power and computing power.

Power refers to the energy output provided by the reactor on board, and computing power refers to the computing power provided by the computer on board. The power and computing power of a ship are influenced by its tonnage and technological level: large ships will have more assembly resources than small ships, and the higher the technological level, the more assembly resources there will be.

After deploying a ship on the tarmac, you can immediately see the power and computing power that the ship can provide on the interface:

On the other hand, in the detailed introduction of the equipment, we can find the assembly resources needed to install the equipment, and the power and computing power needed to install the equipment will also be affected by the size and process level of the equipment: the larger the equipment, the higher the assembly resources needed, and the higher the process level, the more assembly resources needed:

When installing or replacing equipment on the tarmac, the interface will directly show whether the assembly resources provided by the ship are overloaded, and the equipment can be successfully installed only if the requirements of not excessively using power and computing power are met:

Scientific research demand

Scientific research is the abbreviation of scientific research institute and an important training line in the game, which determines whether the player has enough skills to install and use the corresponding equipment. On the tarmac, the system will judge whether the scientific research of the player's role meets the demand. When the scientific research level is not enough, the system will provide a special jump button to facilitate players to go to the scientific research system for tutoring:

Slot location and device type

The equipment in the game can be divided into weapons, devices and components, and these three types of equipment actually correspond to three slots when installed on ships: weapon slots, device slots and component slots. All ships have these three slots at the same time, and the number of slots for weapons and devices must be three, but the number of slots for components will increase with the improvement of ship tonnage and scientific and technological level:

Weapons slots can only hold weapons, equipment slots can only hold equipment, and component slots can only hold components; Players can click on any slot to decide the specific equipment installed in this slot, and they can also replace or remove the installed equipment.

In addition, when the player fails to reach the driver's license level required by the ship, the 1 equipment slot and 1 component slot in the ship slot will be locked, and these slots cannot be used until the player upgrades his driver's license to the corresponding level. T 1 Technical-class ships need driver's license level 3 to unlock the locking equipment slot, and driver's license level 5 is required for the component slot.

Configuration saving and sharing

Because ship assembly is a complicated function, players can directly apply the default configuration provided by the system and quickly enter the battle before they are familiar with this aspect. The way to use the preset configuration is to click the "Configuration" button under the assembly bar on the tarmac, and then you will enter the configuration function:

In the configuration function, the current temporary configuration, preset configuration and previously saved configuration of the selected ship will be listed in turn. Players can apply for preset configuration with one click, and because the preset configuration only uses basic equipment that does not need scientific research, even if the corresponding equipment needed for configuration is not available in the player's warehouse, the system will automatically help players buy from the credit point store through the quick purchase function.