When we look back on this period of history with modern people's scientific and rational eyes, we will naturally feel that this groundless superstition is ridiculous, but some behaviors in today's game circle are somewhat similar to this scene: European players who often smoke rare things are like kings admired by people of all countries, and envious African players flock forward and take a few breaths of "European breath" in order to reverse Gan Kun; Many players have to take a set of strict actions with piety before opening the bag and drawing cards, thinking that they can bring the haunted items in their dreams into the bag; Not to mention that there are players who regard Cao Cao and his followers as gods for inexplicable reasons, praying that he can bless his face as white as snow when he opens the bag and draws cards ... All kinds of "chaos" are all over the forum, as if the "superstition" of the ancestors has returned to the civilized world after years of silence, and it is easy to be recognized by mainstream culture.
However, it is obviously unfair to use superstition to accuse players who are addicted to opening packages and drawing cards. In the final analysis, the "Sao operation" of most players only adds a little joy to the boring card drawing process. Even if there is a little belief that these operations can bring good luck, most of them have a good attitude of "I am lucky, but my life is lost", and they must not be equated with the superstitious poor people in Britain mentioned above. Because of this, I also think that raising these "Sao operations" to the height of nerve reflex is a bit of a fuss. After all, unlike Skinner's dead pigeon, we know that those "compulsive actions" are useless at all, and we will still have a good time.
So a new problem was born. Is the little "superstition" before opening the bag and drawing the card that interesting? Why do we know that those "obscene operations" have no effect on the shipment rate, or will we do it tirelessly? This is not a simple question. Roughly estimated, even if you just want to give a rough answer, you should at least know something about the collective subconscious of neurology, sociology, folklore and communication. Therefore, this article only shows you the immature research on "superstition" by Father Freud from the standpoint of classical psychoanalysis, which is far from being scientific-it may also be unscientific in everyone's view, because his old man thinks this kind of research on opening bags and drawing cards.
However, this is a misunderstanding. In Freud's research, witchcraft is a mild neutral word, which refers to the technical means that human beings can use to deal with natural phenomena and make them succumb to their own will (in illusion). It not only includes harmful things such as head-dropping in the East, curses in the West, voodoo and witchcraft, but also the gentle demand for nature such as praying for rain and blessing, as well as various strange customs. I'm afraid the old man can't reclassify them with his own theory, so he has to follow the research results of J.G. Fraser, a British anthropologist, religious historian and folklorist, in Golden Branches: Witchcraft and Religious Studies, and divide them into the following two categories according to the ideological principles on which witchcraft is based:
The first category is called "imitating witchcraft", which emphasizes the imitation of the expected results by witchcraft practitioners. For example, in the age of ignorance, when it was dry every day and there was no rain all the year round, Ainu people in northern Japan would sprinkle water with chopsticks and use bowls as boats to symbolically reinterpret the scene of heavy rain, so as to lure the rain from the sky, just as many senior "Yin and Yang teachers" thought, as long as they drew a stick figure with both form and spirit before summoning, they could let their favorite gods join their collection. At about the same time in Borneo, the hunters of Dayak tribe thought that if their family or friends came into contact with oil or water in their homes, they would get nothing because of "slippery hands". They were somewhat similar to many players who washed their hands and faces before unpacking, hoping to burn incense and bathe.
The second kind of witchcraft, which is more common, can be called "infectious witchcraft". This kind of witchcraft, which focuses on establishing contact with what it seeks, is especially common in literary works with oriental background. In those works, it seems that an accomplished person, with long hair and a childish face, can manipulate the fate of others at will as long as he gets the nail hair of the other person, or even just his birthday, just as many Yin and Yang teachers once believed that as long as he respectfully writes down the name of the mind, he can put it in his pocket the next time he opens the bag and draws cards; Similar witchcraft is manifested in the bloodier indigenous culture of Central and North America, and the enemy can be divided and eaten to obtain its energy source. Fortunately, when modern people see European emperors, they just gather together in envy and jealousy to touch the European spirit. A similar situation seems to be more deeply rooted in the West. Until the beginning of the 20th century, there were still some peasant women who thought that the nails that stuck their feet could be well preserved after being oiled, so that the wounds could be restored as before ... Well, I believe this is why there are almost unfounded statements such as "drinking orange juice and bursting orange clothes".
For such human confusion, J.G. Fraser gave an authoritative explanation: "People mistakenly regard the order in their own ideas as the order in nature, so they imagine that as long as they control or seem to control their own thoughts, they can control things accordingly." Yes, it's almost nonsense, and Freud naturally won't accept it all, so as the first person of classical psychoanalysis, he pointed out the inducement of these confusing behaviors to each of us's childhood without any accident.
I wonder if you players still remember little Gregory, the baby who died in Edie Finch's old house? In my memory of him, many toys in the bathtub danced like Tchaikovsky's Nutcracker with the beautiful melody of Waltz of Flowers, and finally turned into eternal laughter on the baby's face that adults may never understand. I personally admire the amazing imagination of the production team, but I have to point out that for Gregory, this is not a simple "imagination", but a kind of "super power" that Freud called "centrifugal excitement". With its help, children will fully believe the scenes presented in their minds for a long time, whether it is dancing toys in the bathtub or scary monsters under the bed. Unfortunately, under the relentless urging of years, the superego part of children's consciousness has matured, and this magical "super power" has gradually degenerated into an adult's boring daydream ...?
If Mr. B hadn't visited because of illness that day, Freud might really think so. After all, he thought that "centrifugal excitement" was only a side effect caused by the inefficiency of children's motor nerves. Fortunately, Mr. B's symptoms are very strange and enlightening: as an adult with superior intelligence and a happy family, he still seems to have the super power of "getting what he wants" like a child, as if the person he wants to see will definitely appear nearby as long as he moves his mind. The supporting team will win, and the unexpected predictions and curses will come true-of course, none of these things really happened, but he is convinced.
In view of this situation, Freud put forward the concept of "thought is omnipotent" and put forward the hypothesis that the "super power" in children's minds never really disappeared. As long as ignorant adults can find suitable ways to "convince" the less strict superego, such as a tedious sacrifice, they can still firmly believe that the weather will be fine next year as children. That is to say, although with the progress of the times, people have gradually fallen behind in the contest with the superego, when modern people with their own small superstitions, or more accurately, card-drawing players who have mastered various "obscene operations" complete their own "rituals", they will still experience the joy of success (drawing rare items) to a certain extent, just like our ancestors. Although most "ceremonies" can't change the probability of shipment, they can at least make you feel happy before you officially open the bag and draw the card.
Yes, most of the "Sao operations" can't change the delivery probability, which means that some operations can still effectively change the drop rate of items. After all, it is not the unpredictable butterfly effect that determines the drop-off rate in the game, but the careful design of the program bosses. Although it is equally exquisite, it is inevitable that there will always be some rules that players can perceive and use ... I believe there are still many players who control themselves to the second before opening the package. And even if those technology giants really succeeded in simulating the natural probability, I am afraid that it is impossible for major game manufacturers to adopt this absolutely fair but poor experience to chill the hearts of most players. For their own benefit, they prefer to use seed table, AFK compensation, "increasing the probability by adding money" and so on, secretly adding a threshold to the probability in random games, and even blatantly adding safeguard measures such as "Yin and Yang Master", so that pure Africans can also enjoy the happiness of shipping. Personally, if they want to ship as soon as possible, it is far more useful to be familiar with these mechanisms than to be proficient in various Sao operations.
However, just as exotic tourist attractions are always full of exotic witchcraft for tourists to stop and enjoy, those "coquettish operations" have already become a subculture feast for merchants and players, and many "fallacies" and ghosts and animals derived from them can not only keep the game hot, but also bring more joy to players outside the game-of course, provided that you are not angry because you have tried various methods but still failed to ship it. If so, I sincerely advise you to stay away from this game that torments you. There are too many more exciting and important things (and other games) in this world, so why indulge in them and refuse to extricate themselves?
PS:
Players who are interested in Mr. B's detailed symptoms and treatment process and have some knowledge of German can refer to the second part of Mr. Freud's article Bemerkungenü bereinfall von ZwangEurose (1909).