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Pharmacists and assassins about QQ fantasy
Elasticity: increased to 5.

Cure: Personally, it is enough to increase to 4, but generally it is enough to increase to 5 skill points.

Practice alchemy: 0. It's no use.

Blessing: increase to 5! Add magic attacks and attacks!

Defense: false to 3, 2, blessing use. The effect is also good, and it is very useful when brushing alone.

Purification: Just add this to 0. The skills behind are useless.

Re-spelling: Resolutely do not learn. What a broken skill! You add 100 mana and abolish 100 mana. It's no use! !

Weakness: 0 or 5, playing BOSS is useful.

Resurrection: It is suggested to increase it to 1. It's no use to yourself. Anyone who falls in love will die.

Light shield: increased to 5. This is the best shield, and it won't fall off when it reaches 5.

Group therapy: I haven't learned this. I don't think it's useful. .....

Acceleration: increase to 2. Answering questions is useful in heaven.

Slow down: 3 or 5, it is necessary to grab the BOSS.

Cleaning: useless, don't learn.

Skill research: raise it to 5, so you are a pharmacist, otherwise it will be difficult.

Shengguang: It is suggested to increase it to 1, but I can't remember it clearly.

Magic, Hawkeye: If you don't learn it, you will have already jumped ship when you are in PK.

Concentration: added to 1 or 2 ... I don't remember.

Energy release: 1

Instant: added to 1? `````` add ```` to be used together with group attack.

Driving magic: increased to 5! ! This skill is very useful. For example, in Shura or the underground palace.

Acupuncture: If you have skills, click 2.

Rejuvenation: 1