Total sum: restore 16, strengthen 10 shield 20, magic bullet 1, double-click 20.
Specific additions: 1 point in the first round of magic bomb level 8, 3 points in recovery level 9, 2 points in enhancement level 10, 1, 12, 13, 9 points. Double-click full after reinforcement, full recovery, and finally add shield (if friends who have no money to practice can do this, add the same as before 13, double-click 10 after reinforcement, add double-click at one time after storing more than 6 o'clock, and finally add shield).
Two laps:
There is a lot of talk about adding 2 turns. Let's talk about a few skills that must be added first: freezing 30, lightning 30 and teleport 20. These three skills are recognized by everyone, so I don't need to explain if I want to make up. The remaining differences are: magic attraction, mental strength and deceleration.
Let's talk about magic first. Some people say that it is necessary to fill it up, and some friends say that adding 3 points is useless. I quite agree with the latter statement (I just saw that the first statement was absorbed by 9 points, and now I regret it).
The attribute of 3-point magic absorption is: attack absorption 13%, with a maximum of MP23%.
The attribute of 20-point magic absorption is: 30% attack, and the maximum does not exceed MP40% (the difference is not very big from the numerical point of view alone).
If you train with lightning, you are standing in the middle of monsters and loving them, which is very medicine-consuming, and the blue color absorbed by magic can be ignored and exaggerated.
For example, if you hit a fire dragon with ice, 20 times of absorption is not enough to touch the blue dropped by the monster. If you have better skills, you can touch monsters less and make up more times (if you have money, the blue absorbed by this little demon is not worth mentioning). Moreover, the absorption is not always there, only once every two or three attacks (sometimes four attacks or 60 attacks), so I don't think the magic absorption is very great, and it is even less obvious in the later period. Adding 3 points is enough (you can't add spirit without adding 3 points).
Now talk about spirit. I read an article saying that spirit is a skill of team building. Play with friends every day, and friends can add or not. Of course, if you are with your friends every day and always follow their ass, then I have nothing to say. There is also an article saying that full of energy is only 20 o'clock, and its role in the later period is getting smaller and smaller. I can boldly say that the person who made such remarks is an idiot, which shows that his level is not high.
The spirit of 20 points will play a greater role in the later stage. Turn 3 has a skill: the magic will be intensified, the level of 1 will be upgraded to level 2, and the magic attack power will be increased by 2% (whether it will be increased by 3% or 4% after the level of 15, I haven't added that much, please forgive me if I am wrong). Be conservative and increase by 2% for each level. 60% increase of 20-point spirit is 12 points, totaling 32 points (the more difficult it is to practice in the later stage, the 30-point ability value can only be achieved if it is upgraded to level 6). At the same level, you have 32 more magic attacks than others, which is a qualitative leap. Think for yourself! ! !
Overall bonus: lightning 30, freezing 30, spirit 20, teleport 20, magic absorption 3, remaining 18 acceleration and deceleration.
If someone says it's useless to slow down, it's just that it didn't show up at 2 revolutions. If you cooperate with the 3-turn sealing technique, the white wolf can easily be killed. It is more advantageous to kill high-level monsters like boss.
Specific supplements: teleport 1 point when job-hopping, and 30 points of 3 1-40 lightning. (It is highly recommended to add lightning first. The advantage of ice thunder is that it can be upgraded quickly in the early stage. If you have no money for training, you can exchange some money with me or you can exchange it with me. Generally speaking, as long as the training is correct, the money is usually enough. ) 4 1-50 level is frozen at 30 o'clock, 5 1-70 level is added with some steps, first add 3 points to absorb demons, then add 6 points to teleport, and then release the spirit.
Three laps:
Let's talk about the skills that must be added first. Magic enhancement 30 (you must add it if you want to be strong) and ice cannon 30 (I don't need to say this). Fury 20, this is a skill that will be used for life. I believe everyone knows that the speed of the three-turn skill, whether it is fire or poison, can not be compared with the speed of the two-turn skill. Who knows if the four-turn skill is slow or not? Forgot four turns. If you attack quickly, others will fight twice and you will fight three times. Who will rob the monster? And killing a monster can't strike back (see Feifei, everyone should know). Your speed of fighting monsters has increased, and your experience has soared. You should make up for it.
The remaining ice thunder resistance, lightning falling, converging attack, seal. At present, the recognized bonuses are: ice cannon 30, converging attack 30, magic fury 20, enhancement 30, seal 10, lightning strike 30, ice thunder resistance 1 (whether good or not, it will increase resistance by 23% without adding idiots).
That is to say, give up the ice thunder resistance. Some people think that I am rich and it is a big deal to fight ice monsters, but others think that fighting ice monsters that are not so powerful (such as white wolves) is enough.
I think the level of 10 is enough. Increase 10 second per level (I haven't added it yet, I don't know how many seconds to add per level. Please don't hit me in the face if there is any mistake. The level of 10 is 100 seconds, nearly 2 minutes. What monster can resist your bombardment for two minutes? (The seal is invalid for boss again)
Specific addition: I still suggest adding ice first. When changing jobs, 1 add ice (be sure to add ice. For example, your 79-level ice 200 has the same attack range as others' 80-level ice, which is one level ahead of the ice cannon without adding ice first). At 30, add ice at 7 1-80, and fill it up at 29: 00, leaving 650.
9 1- 120 add some sequences, first add 1 ice thunder resistance, two reinforcement points, then add 10 rage point, and add six seals (personally, there is a 60-second seal, which is basically enough at present, except boss, other monsters can be killed normally in one minute).
Lightning strike and converging attack are both based on lightning attributes and are both single attacks. I don't think it's necessary to add them at the same time, otherwise other skills can't be fully exerted, especially strengthened. So choosing a reasonable single attack is the best way to add points. ※※※※※※ So, how much damage do you have when you play level 30 with prawns full of converging attacks and thunder? How about thunderbolt 30 attack power? So that everyone can make a reasonable choice. ※。
Lightning gun: attribute lightning, single attack, slower attack speed than combination attack, wide attack range up and down, 30-level attack power:?
Ice-thunder combo: the main attributes are thunder, single attack, the attack speed is faster than lightning (or slower than freezing), the attack range is narrow, and the attack power is 30:?
On the map of Zombie 2, I saw with my own eyes that the converging attack could not hit the zombies standing on the top of the small class, but my freezing technique could.
By the way, let's talk about anti-ice mines again. Let me ask you a few questions for your reference.
Is the ice thunder resistance increased according to its own resistance? Or do you think the ice (thunder) magic damage released by monsters will increase?
For example (the following values are purely hypothetical)
Suppose the white wolf ignores resistance with claws with 3500 blood, and the character's own spell resistance is 500. If the resistance is increased by 50%, it will be increased by 250, so that the total resistance of the character is 750. Then the claws with increased resistance to the white wolf are 3500-500-250=2750 blood, while the claws without resistance to the white wolf are 3500-500 = 3750.
On the other hand, if you don't add resistance to the white wolf and give him 3000 blood, if you add resistance (assuming 50% increase resistance), is it only 1500 blood left?
I don't think anyone has added this skill yet, so no one has tried it, but overall it is still not optimistic. Even if it is the last hypothesis, it only improves the resistance of ice thunder [magic], and Sanzhuan has the seal skill. I'm sorry if you don't use it. As the old saying goes, spend more blue. The above views are my personal views. Please tell me if you have different opinions for your reference.
My character is growing ... and my level is not high, and my writing is not good. Please don't scold me. (I hope that people who read the post will stand up and let more people see it and let more prawns discuss it. Thank you! )
Slogan: Create a perfect ice mine and an excellent mage.
It is a dragon knight with a spear. What I feel most about the transfer is that the dragon growls all over the priest! Under the pastor's prayer, 150% experience! Above 90 can basically be 1 day 1 level!
In fact, the biggest weakness of Dragon Roar is not the consumption of blood, but the slow start of casting and the long use time! So, don't be happy. In a wide range of joy, I compared the archer's arrow with the crossbow's arrow eruption. In rare cases, I am not an opponent, others are quick! You are useless, and people have already hit monsters. Bow and crossbow's two skills are only a little smaller than ours, but they are enough (personally, bow and crossbow's future has already appeared), but we may not have no advantages. I'm drawing a map of black penguins and gray snowmen, which can be brushed to the upper, middle and lower levels of monsters! That's cool! Ha ha laugh
Contrast combo and unparalleled characteristic! It is suggested that the spear is unparalleled and stable! It has completely become the combination of the previous storm and group attack, and the distance has reached the attack distance of the mage, of course, ahead! And completely overcome the instability with a spear! I believe this skill is more and more superior in the case of upgrading the level and attacking!
About combo, my friend who used a gun used it and the effect was very good! But using spears is not as effective as storming! Why, it's like stabbing a knife! So personally, I suggest giving priority to dragons with spears. Similarly, dragons with guns should be based on gun combo, and the stable attack gun combo attack should be at least 8000. If you are around 100, it is not a problem to cut out 10000, but it also has disadvantages, that is, the starting speed is a little slow and the distance is not far enough!
Therefore, unparalleled and even dragon fighters are the most economical and practical skills when practicing alone!
For dragon festival, I personally think this skill is average! The reason is that instability is not as stable as unparalleled and combo. 350% of the attacks are just an enhanced version of the previous storm, and the blood consumption is also very serious. With 5% anti-damage, our 350% attack will average around 7000. This means that every time you can't hit the monster, you will lose 350 blood, and you won't be upset without a priest! With the priest, I will roar! Therefore, it is suggested to add it to unparalleled or combo full, roaring full and dragon soul full, but at least add 3 points, because roaring needs it to come out at 3 o'clock!
Dragon Soul: Yes, the attack has improved 12 physics, which is equivalent to 240 attacks on itself, but it can only be used when it is full. Why? If it's not full, we can use an attack potion. There's no need to keep pressing it. Why not fill it in a short time and keep pressing it! The most annoying thing about fighting monsters is the complicated operation. Endure until 20 o'clock!
Next is a good passive skill! Magic defense, increased to 40% defense, you can add 1 point in advance! There will be 12% defense, and then add other attack skills! Of course, if the money for medicine is not enough, you can add it first! But the Dragon Knight has so many good attack skills! Are you still afraid that you won't get the money to buy medicine?
Finally, power collapsed! Here we have to think about the power of those monsters to improve their skills and how much! Judging from the strange things I met (Snow White Man, Beibei Baihei, Werewolf), it has become very easy to fight Snow White Man and Beibei Baihei because of the unique spear and combo with the gun. I believe you won't fight drugs alone! So finally add this skill! It doesn't matter anymore!
The following is personal advice, but it doesn't mean you should. You can add according to your own preferences!
Wife without sacrifice-cannon company 30- dragon sacrifice 3- dragon roar 30- dragon soul 20- dragon sacrifice all magic defense 20
It's the same with friends, but always there. Does the wife mean always there? Magic defense can add 1 point at first, providing 12% defense, and strange magic attacks can't hurt you from now on)
Guns-
Wife of the Sacrifice Teacher-dragon festival 3- Roaring Dragon 30- Gun Company 30- Dragon Soul 20- dragon festival-Magic Defense 20
Dragon knight.
Wife without Sacrifice-Wu Shuangzhi's Spear 30- Dragon Sacrifice 3- Dragon Roar 30- Dragon Soul 20- Dragon Sacrifice All-Magic Defense 20
Spear-
Wife of the Sacrifice Teacher-Dragon Sacrifice 3- Roar of the Dragon 30- Spear of One like you 30- Dragon Soul 20- Dragon Sacrifice All Magic Defense 20
Snuff creativity
The results of resistance test show that at present, under the premise of adding 1 level resistance, it can be a strange attack that produces miss. I have tested only all kinds of lions (red, blue, yellow and black) and moon cows!
What are the monsters being attacked? Grey Wolf, Grey Wolf, Snow Man, Black and White Beibei, Mushroom King, Yellow and White Werewolf,
Boss in the forest, boss on the boat (I almost died (T-T)
In the future, with the increase of resistance points, I will announce the results again. The conclusion of the current resistance of 1 is that it is resistant to all electric magic attacks.
In this way, the last extra 20 points can be considered by adding power to collapse or adding spears and guns.
② -
I want to say here that we dragon knights are only stronger than the strongest. If you are a dragon knight, if you want to be stronger, please read my post. Of course, mistakes are inevitable, and you are welcome to give me your advice ~ And if you feel helpful after reading it, come and help me ~ Xiao Di is very grateful!
③ -
Three rounds of ace professional "Dragon Knight" to create the perfect dragon knight.
Not to mention the skills before the third grade. There's nothing to say. It's the same.
After 3 turns, the most perfect cool word occupation must be the Dragon Knight. Blood, a fire 82 rose to 8000. Don't hesitate to wear clothes. After the sacrifice at 3 o'clock, will the Dragon Roar be full? There is no absolute regret
Some people say that dragons growl and attack low, some people say that dragons roar and consume blood, and some people say that dragons roar slowly.
* * is all bullshit? I'm in grade 82 now? Growing at the rate of 1.5 per day? What kind of occupation can I ask?
At this rate? Form a priest? Brushing a low-level monster doesn't look weird? How much to brush? One attack 15 targets is very fierce. . Pastor of the regiment, or about 45 regiments with little experience? You can see it in the mushroom hole. Why didn't Group 3 turn around? Experienced and skilled? Faster? Where is the training place? Hey hey? I'll sum up all the maps of Adventure Island into three best ones. Absolutely no one can beat it, but it is always suppressed by others.
1: zombie monkey hole? Used to be a priest's world? Are you depressed when you go? Now, I told them to fuck off and not to kill anyone.
2: ad 5? Standing on the steps in the middle of the diamond? You can yell until you feel uncomfortable and make money. Now the strength, wisdom and darkness are all high, are they all fake? Is it violent here? If you have no money, don't be depressed. Why don't you find an archer in his 70 s? They have no place to practice both diamonds themselves.
3: The hidden red crab beach is especially recommended? A * * * 40%? I yelled at the top three floors alone, killing 10 at a time? Let's give it to two or three rookies to brush it, but it takes 27 o'clock to hit the third floor at will. Hang up the phone. Next stupid hang up 2. 0 is this for me? From the top, second floor? Range hang-up plus left jump? Experts will know why. Set the middle point to avoid being knocked down. I have a long experience in setting up a roar like a priest _
Look at those soldiers who added the wrong point? Hey? Pain? Today, I drew three layers of the lower layer of the red crab. Two 80-year-old dragon knights were practicing one hanging and one dozen//laughing to death on the spot.
After the full roar, I personally think it is a combo full? Of course, if you have group skills and are good at leveling, you can also fight monsters alone. Although you don't attack as high as a swordsman, it's a good job. Some people say that dragon sacrifice consumes too much blood. You can't blame yourself for setting up a priest ~ ~ ~
To 120, a * * has 150 points? 30-point roar, 30-point combo, and 20-point attribute defense. Didn't you say that?
There are still 70 o'clock? Sacrifice and Uniquely added up to only 10 points? Not enough attack power? However, it has not increased much. Hehe, another skill that doesn't let the enemy add strength is simply rubbish. . Just add 10 attack?
Requirements for weapons? At present, the first choice is of course Huanglong? Compared with other weapons? How cost-effective? Spend 1000 w to buy an extra 90 to attack Huanglong? 80W a %60 * buy him n direct stickers? I posted two? An attack of 102, an attack of 100, and you lose if you change hands. 100 attack? 3000W? Almost cost-effective.
Compared with other occupations? The dragon knight is so easy to practice, his skills are shocking and infectious, and he is not easy to die. Don't you want to say something else? How does the Dragon Knight feel about his friends?
④ -
Practice has proved that the extreme speed of 2 turns is useless to any attack skill of 3 turns.
So my hunger and thirst is to give up extreme and fast.
1 to 6 1 integral: life recovery 5 life enhancement 10? Attack 20 groups, attack 20 ropes, 3 holy armour, 2 points.
2 Turn to 12 1 min: Spear essence 20 fire 30 ejaculation 20 holy armor supplement 18 points limit 20 (this is a useful skill of 4 turns) rope supplement 5 points? Add anything at the remaining 8 o'clock.
3 to 15 1 point: Power collapses, instead of learning magic resistance, only learn 10 point? What about the rest of the school? Resistance 1 point
Show at three, roar at thirty? Spear unparalleled 30? The gun hit 30 times in a row? Soul 20? Make-up Skill 27 Resistance 10 Point
So I brought two knives ~ ~ ~ I saw the mage pull out a big spear ~ unparalleled ~ ~ I saw the soldier pull out a spear ~ ~ ~ combo ~ ~
See the priest ~ ~ ~ Team up and shout ~ ~ ~
Anyway. Because speed and ultimate skills are useless for 3 rounds ~ ~ Everyone knows that Dragon Knight is a tough guy who can practice double ~
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PS: Personally, I think it's better to add one like you first, even if you have a priest's wife …
The dragon knight's three turns are unparalleled.
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