1, scorpion
Scorpions have short legs, no displacement skills, and big moves can only be released if they are close to the body (very flashy). Without explosive skills, they can only be used as dung-stirring sticks, which is very blue. No breakthrough ability, poor output, poor GANK ability, skills are AP bonus but can only be used as meat, so few people play scorpions.
2, biochemical magic man
Biochemical Magic Man is a half-flesh, half-AP hero, defined as a melee hero who is proficient in fighting wild and taking orders. Zach, the biochemical magic man, didn't have much effect before he learned E, and his pace was slow. He was invisible in the early stage and was easily defeated. Once a teammate has no line right or advantage, it is easy to be violated by the opponent.
3. Fire Man
It is reasonable to add a new hero and change the fire man. Although the fire man has a high injury, he has a fatal shortcoming: his short legs are easy to be GANK, and his support ability is extremely weak, and he can even count down.
4. Ice Crystal Phoenix
Phoenix is too fragile, its skills are too blue, and it needs blue BUFF. Blue BUFF is needed so that it will never die, otherwise BUFF will lose a lot when it changes hands, but it is too fragile to guarantee immortality. BUFF will easily collapse when it changes hands at the critical moment of the game.
5. Udyr
Udyr's R skills are basically useless. The characteristics of Udyr, a hero, doomed him to be a hero with a low upper limit. The game is simple. All four skills need their own normal attack trigger, but there is no displacement. Even if all skills are passive, it will bring a speed bonus. But in the current version, it is not enough to watch at all, and it can only be the target of being beaten.
6. Nunu
Hero Nunu is really simple to operate, and it can still be used to fight wild or assist. Although clearing the wild is fast, it is good to steal dragons, with strong consciousness and good map control. However, Nunu only has the skill of stabilizing injuries, and the big move is easily interrupted. Only when he meets a good teammate can he have room to play. Single row or headwind is really boring.
7. Crispy God
The passivity of Cuishen makes it impossible for Cuishen to attack wild monsters (except dragons, dragons and valley pioneers), but only loses certain health and blue, and waits for a certain time to harvest wild monsters. This mechanism makes it impossible for Cui Shen to kill a circle of wild monsters quickly. Moreover, Cui Shen's combat capability is relatively poor, and it is basically impossible to beat each other.
8. Digger
At present, excavators change their core R skills and jump out of the ground, resulting in the target 100/250/400(+2) plus 20/25/30% loss of life.
9.dragon turtle
The damage of dragon turtle is too low. The dragon turtle is positioned as a tank, which has enough control ability, but the damage is too low, so it is often impossible to complete single killing, and its skills are not gorgeous. This reduces the fun of the game. So few people use it.
10, Oscar Pistorius
The blade master has a long development cycle and is afraid of control. Although the blade master is seriously injured, he is very fragile. As long as he is controlled, he is basically declared dead. The blade master has no control, so it is difficult to catch people. The blade master is a hero who needs the support of equipment. In other words, he is a hero who eats resources very much. Without enough money, the blade master can do too little.