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Will Warcraft movies win the highest box office in history?
The domestic box office score on the first day was 55.5 million-according to preliminary statistics, the midnight box office of Warcraft reached 55.5 million, exceeding the record set by Fast and furious 7 last year; In addition, the number of movies watched on the first day of "Warcraft" far exceeded the previous record holder "Hong Kong" with 95,200, reaching 654.38+065.438+00,000. As of press time, the cumulative box office of Warcraft on the first day has reached 240 million; Such a super blockbuster has undoubtedly given a shot in the arm to the domestic film market that has been in a downturn for two months. Gone are the days when the box office hit an annual low a few days ago. Yes, there is no doubt about the sincerity of emotional fans. At the same time, all the companies and individuals who participated in this World of Warcraft feast, from business giants to cyber civilians, also successfully reached the hot spots and received dividends. People seem to believe that Warcraft will create a box office miracle. "World of Warcraft is second to none! Avatar is a fart at the box office, Star Wars is a fart, and Warcraft movies kill people in minutes! " This is a typical slogan of false sympathy deviation of Warcraft powder. Is the situation really as the fans believe? Corresponding to the China market is the pessimistic expectation of the North American market. The unprecedented release time in North America was later than that in China. So far, Warcraft has not been released in North America, and after the amazing forecast of 35 million/78 million, BOX lowered its forecast to 29 million/62 million last Saturday. Box Office Summary I firmly believe that Warcraft will become the highest-grossing American movie in Chinese mainland. It is estimated that the mainland Box office is expected to hit $300 million, while the North American box office predicted by Box is within 1 100 million. As for breaking the record of Avatar, there is no hope. Fans must think that the mainland's $300 million box office is also underestimated, and they will definitely refute that World of Warcraft is also very popular in the United States, with many players and so on. Unlike most game audiences, World of Warcraft has gone through more than ten years, and most senior players are no longer students, so the bonus of student holidays to the box office is very limited.