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How to test whether you have e-sports talent?
The subject is asking about the talent of "e-sports", but the description and classification of the problem are limited to DOTA2, which is too broad. After all, DOTA2 is not the only e-sports. There are many e-sports projects, and the talents of MOBA project, FPS project and rts project obviously cannot be generalized, not to mention the specific needs of each game.

Moreover, as an industry, e-sports can't be just a professional player. For example, if you are a data analyst with mathematical talent, you can apply your sensitivity to numbers to the statistics and analysis of e-sports projects. Is this an e-sports talent? For another example, your reaction speed is too slow, and your game level is not too high because of your clumsy operation, but your analysis and judgment of the game situation are surprisingly clear and accurate, and your consciousness really reaches 10000. Is this another e-sports genius?

Of course, it is not difficult to see that the subject is actually only asking about the talent of playing e-sports as a participant. The reason why we have to drill this dead end is that although we have popularized science many times, e-sports as an industry is not simply "playing games", but judging from the questions and private letters we received, there are still many people who confuse the two, so I want to emphasize it again by the way.

So what is the talent for playing e-sports? Judging from some replies from the subject, it seems that the subject thinks that "self-learning without a teacher" or "less effort/work than others can achieve the same or more benefits" is equal to talent. In fact, this view is absurd. Many times, it's not that people are inferior to others, but that people don't work hard enough. Not to mention that those who walk a hundred miles are half ninety, and efforts are not simply the accumulation of workload. If we can't take appropriate ways to improve efficiency, no amount of investment can guarantee the benefits. For example, at present, it is an advanced version, and you spend a lot of time and energy practicing heroes with lines; This opposition is obviously not caused by "talent"; For another example, after the game, we never sum up the lessons, but directly start the next set of "watching and playing". Obviously, such mechanical exercises are not caused by "talent". Although "talent determines the upper limit and strives to determine the lower limit", as the famous chicken soup says, with the efforts of most people, it has not yet reached the stage of spelling talent. So, if you work hard but don't get the corresponding benefits, don't feel sorry for yourself "talent is not as good as others", first think about whether your efforts are really comparable to others.