(1) The attribute "stdmode" determines the type of articles, 22 refers to rings, 19, 20 refers to necklaces, 26 refers to bracelets or gloves, 15 refers to helmets, 3 refers to potions, 4 refers to books, 5 refers to weapons, 6 refers to sticks, and 10 refers to all men's wear. You can sum it up yourself.
(2) The attribute "shape" is a certain type in this category. For example, in the book "STD Mode" 4, "shape" is 0 for samurai books, 1 for mage books, 2 for Taoist books, and so on.
These two are related to the settings such as AC, AC2 and SC mentioned later.
With this in mind, you can set special properties of the project:
Standard pattern shape
22 1 1 1 invisible
22 1 12 transmission
22 1 13 paralysis
22 1 14 resurrection
22 1 15 flame
22 1 16 national defense
22 1 17 Anger
22 1 18 insulation
22 1 19 vitality
20 120 skills
20 12 1 detection
Knowing this, you can set up your own combination.
StditemDb: project attribute modification
1. Select the device name at the bottom, and then click the+sign at the position of 1 shown in the figure, so that a horizontal table will be inserted in front of the device you choose. After clicking the+sign, a button marked with "checkmark" will appear on the right. Clicking this check mark indicates that you are sure you want to insert this horizontal column.
The (1)idx attribute indicates the serial number of the database (remember that serial numbers cannot be duplicated).
(2) 2) The name attribute indicates:
The name of the object
(3)Stdmode device properties:
10- men's wear
1 1- women's wear
5- one hand
Table for six
20-neck wear resistance
15- Finger wear
30 candles
22- Poisons, symbols
24- Bracelet Wear
42- Manufacturing raw materials
(4) Shape attribute (showing how to wear clothes)
"5" means the appearance of "soul suit".
"4" means "magic robe".
"3" means "heavy armor".
(5) The weight attribute is the weight of the object.
(6) Look attribute (display the appearance in the clothing item column and the appearance in the equipment column)
"Heavy armor (male)" or "Ares armor (male)" or "Steel armor (male)" 62
"Magic robe (male)" or "Devil robe (male)" or "Holy Dragon Magic robe (male)" 63
"Soul suit (male)" or "Ghost suit (male)" or "Titan suit (male)" 64
"Heavy armor (female)" or "Ares armor (female)" or "Steel armor (female)" 82
"Magic Robe (female)" or "Devil Robe (female)" or "Holy Dragon Magic Robe (female)" 83
"Soul suit (female)" or "Ghost suit (female)" or "Titan suit (female)" 84
(7)DuraMax object persistence attribute: "1000" in the variable here means 1 persistence, so "40000" means 40 persistence!
(8) Properties of clothes and weapons:
Lower limit of "communication" defense force
Upper limit of "AC2" defense force
Lower limit of "Mac" magic defense
"Mac2" magic defense upper limit
Lower limit of "DC" physical attack power
The upper limit of "DC2" physical attack power exceeds 255, and the attack with it will be reduced to 0.
Lower limit of "MC" magic attack power
"MC2" Magic Attack Limit
The lower limit of "SC" Taoism
The Upper Limit of "SC2" Taoism
NeedLevel needs a level.
"price" price
(9) When the article is jewelry:
"AC2" means accurate.
"Mac2" stands for agility.
"AC" means the lower limit of defense.
"AC2" indicates the upper limit of defense.
"MAC" means the lower limit of magic.
"MAC2" means the upper limit of magic.
ring
The ring has several attributes, such as pig iron to subdue demons, and AC MAC is an anti-magic defense.
Violent wind, morality and charm are to avoid poison and recover from poisoning, which can be changed.
The attack speed of the back DC MC SC is the same.
necklace
Necklaces can bring many attributes, such as magic recovery, life recovery, luck and speed of action.
Can bring
The mode is 0: green, aquamarine and the like are accurate and agile.
And strong winds, memories and the like, plus luck and life magic recovery.
bracelet
One is to be agile and accurate.
The first is to increase defense.
Adding accurate and agile bracelets to DC is sensitive and accurate.
And the change of adding defense and attack is adding defense.
Special:
White Tiger Tooth Necklace: Daoism 1-0, 20% to avoid evil.
Database embodiment:
AC2 2
SC 1
Lantern Necklace: Attack 1-0 Magic Dodge 10%
Database embodiment:
AC2 1
DC 1
"AC2" means magic escape.
1 stands for 10%.
2 is 20%.
Question? If the defense against the 0-2 magic eludes 20%, what does AC2 stand for? Fortunately, we haven't found such jewels yet. (Need to learn)
More special:
Storm Necklace Attack 0- 1 Attack Speed +2
Database embodiment:
AC 2
AC2 0
DC 0
DC2 1
GM Necklace: Attack speed+10 vitality recovery 100% magic recovery 100%.
Database embodiment:
AC 10
AC2 10
MAC 0
MAC2 10
In contrast, here is
"AC" indicates the attack speed.
"AC2" means vitality recovery 100%.
"MAC2" means magic recovery 100%.
These properties of weapons represent different things:
Demon reduction: accurate+1 (other attributes omitted)
Database embodiment:
AC2 1
PK Dao: Lucky +7, Accurate +7 (other attributes omitted)
Database embodiment:
AC2 7
Source -7 (note this attribute)
Super endless bar: lucky+10 accurate+10 sacred+10
Database embodiment:
AC 10
AC2 10
Source-10 (note)
I've searched all the weapons, only the excellent AC is 10, so we can infer the weapons.
AC means sacred.
"AC2" means accurate.
"Source" means lucky (positive value is negative sign)
Properties of the agent:
Specific medicine for golden sore: Qi and blood +90
Database embodiment:
AC 90
Powerful solar water: health +50 MP +80
Database embodiment:
AC 50
MAC 80
In this way
AC stands for pre-HP value (note HP: 200/300, where 200 is pre-HP value and 300 is post-HP value). )
MAC stands for the value before MP
Special:
Some unusual special drugs:
Life-strengthening water: the vitality is temporarily improved120s (HP post-value +50 in120s).
Database embodiment:
AC 50
MAC2 120
Magic Fortified Water: Magic power is temporarily increased by120s (MP +50 in120s).
MAC 50
MAC2 120
So this is
AC stands for post-HP value.
MAC stands for post-MP value
MAC2 indicates time
Everyone knows that Apple temporarily adds each attribute for 240 seconds. Its AC2 is 2, which should be the same as a weapon. AC2 means accurate!
(10) Are stocks in stock?
(1 1) Need to specify the restriction type:
0 is a level limit.
1 is the attack limit.
2 is limited by magic.
3 is the restriction of Taoism.
(12)NeedLevel indicates the specific number of restrictions.
-
There are several kinds of stdmode, and their differences determine the difference of AC AV2 MAC MAC2.
Standard mode AC AV2 MAC MAC2
Ring: 22 defense lower limit defense upper limit magic lower limit magic upper limit
23+ hit speed poison avoidance-hit speed poison recovery
Necklace: 19 Magic Avoidance+Curse+Luck
20- Accuracy-Agility
2 1+ Power Speed Physical Recovery-Power Speed Magic Recovery
Bracelet: 24- Precision-Agility
26 defense lower limit defense upper limit magic lower limit magic upper limit
25 (symbol, poison)
Weapon: 5 (short weapon, one hand)+lucky accuracy+curse-power speed (negative number+speed)
6 (long weapon, hands)
Counter-counting is related to weapon upgrade.
Source is+intensity (negative number+sacred)
Reservation is a hidden attribute: "8" means that people will disappear after death, and "9" cannot be removed.
On the mc_type table
Ei was originally divided into two attributes: attack and magic.
There is no Taoist meaning. Magic is divided into natural magic and spiritual magic.
Natural magic includes fire magic, freezing magic, lightning magic and gale magic.
Spiritual magic includes sacred magic, dark magic and phantom magic.
When mc_type = 0, mac stands for all magic.
When mc_type = 1, mac refers to natural magic.
When mc_type = 2, mac refers to spiritual magic.
When mc_type = 3, mac means that fire is magic.
When mc_type = 4, mac stands for frozen magic.
When mc_type = 5, mac means that lightning is magic.
When mc_type = 6, mac means that strong wind is magic.
When mc_type = 7, mac stands for divine magic.
When mc_type = 8, mac stands for black magic.
When mc_type = 9, mac stands for phantom magic.
And mac is a relative magic defense.
Weapons can't be defended, so mac is relatively magical.
Detailed description of Stdmode in StdItems.db
Standard pattern shape
0: medicine (AC value plus HP, MAC value plus MP)
0: Normal
1: directly increase (such as solar water)
2,3,4 unknown
1: food
0: Normal
2. food
0: Normal
3: Special potions and scrolls
1: Ground escape
2: Random
3. Back to the city
4. Blessing oil
5. Guild returns
6-8:?
9: Repair oil
10: ares oil
1 1: Lottery
12: special agent (MAC2: time, DC:+DC, SC:+SC, MC:+MC, AC2:+ speed, Ac=+HP, Mac=+MP).
4. books
0: Zhan 1: Fa 2: Dao
5,6: Weapons (5 swords, 6 staves)
Shape: weapon shape (Ac2= precision, Mac= curse, Mac2= attack speed-,source = sacred, ac= lucky).
10: men's wear
1 1: women's wear
Shape: shape 1: cloth 2: helmet 3: battle 4: dharma 5: pottery
15: helmet
0: Normal
125: Memory family
129: prayer series
132: Mystery Series
19: Necklace (Ac2= Magic Avoidance, Mac= Curse, Mac2= Lucky)
0: Normal
123: Memory family
20: Necklace (Ac2= accurate, Mac2= sensitive)
0: Normal
120: skill necklace
12 1: detection necklace
135: Magic Blood Necklace (MP to HP)
137: Rainbow Magic Necklace (Qi and Blood)
2 1: special necklace (Ac= speed+,Ac2=HP recovery, Mac= speed-,Mac2=MP recovery)
0: strong wind
1 13: Resume
22: Ring
0: Normal
1 1 1: Invisible
1 12: Transfer
1 13: paralysis
1 14: Resurrection
1 15: flame
1 16: cured
1 17:?
1 18: protection
1 19: overload
122: Memory
130: Mystery
133: magic blood
136: Hongmo
23: Ring (Ac= speed+)
0: Normal
65438+
24: bracelet
0: Normal
124: Memory
26: bracelet
0: Normal
65438+
13 1: Mystery
134: magic blood
137: Hongmo
25: Poison, symbol
0,3,4: unknown
1: gray poison
2. Yellow poison
5: Operator
30: Candles
0: Normal
3 1: binding
36: Scroll
40: meat
4 1: task item
0: Books
1: blood sword fragment
42: Materials
43: mine
44: Special projects
45: Dice class
46: Special projects
47: Gold bars
50: Scroll