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Team games in the classroom
Team games in the classroom

Games will encourage children to talk, communicate, explore, imagine, create and show. The following is a team game in class that I searched and sorted out. Welcome to read!

Game 1: brainstorming

Rules and procedures of the game:

1. The class is divided into two or four groups, and each group is required to send a representative to write down the homophones of a word on the blackboard (different tones are also acceptable).

2. Other students in the same group can prompt or change people, but they can't use dictionaries or other tools.

See which group writes the most at the same time.

4. After the appraisal, you can continue to write until you can't write it. See which student in a group thinks the most words.

This game looks very simple, and all primary school students can play it, so all students will actively participate. However, the efforts of only one person are often stuck in writing a few words, so there will be a lively scene in which everyone keeps shouting a certain word or even several people in the same group go into battle collectively, and the atmosphere in the classroom is unprecedentedly active.

Of course, teachers must choose more homophones as topics, such as the word "ten", which includes: yes, make, time, thing, room, city, stone, teacher, exam, history, body, knowledge, lice, vector, pick up, shit, driving, beginning, similarity, display, scholar and world. After the game, we couldn't help sighing about the profoundness of the motherland's language and culture. At the same time, I also guide the students: when we use Chinese character input method, it is precisely because there are too many homophones that affect the speed of pinyin input, so we learn the five-stroke font input method to improve our input speed.

Game 2, unconstrained style

Rules and procedures of the game:

1, the class is divided into two or four groups, and each group is required to send a representative to write a word associated with a certain word on the blackboard.

2. Other students in the same group can prompt or change people.

See which group writes the most at the same time.

4. After the appraisal, you can continue to write until you can't write it. See which words are the most creative.

This is also a game with a low threshold, and it is easy to mobilize the enthusiasm of all students. Moreover, I find that the things that students associate with are often more fashionable. For example, when people think of the word "summer", they are more likely to think of things like heat, sorbet, cicada, air conditioner, electric fan, swimming and so on. If it continues, people will think of skirts, shorts, sunscreen, toilet water and the Summer Palace. Teachers can not only choose similar daily things for students to associate, but also take some keywords of professional knowledge as topics, so that students can review their professional knowledge unconsciously in the game. If you think of the word "hardware", students can easily think of mainframe, monitor, keyboard, mouse, CPU, motherboard, memory, graphics card, sound card, network card, modem, printer and some hardware manufacturers.

The third scene, cooperation

This is a very interesting game, which can arouse the interest of participants and let them experience the fun of friendship and cooperation from the game. In addition, this game can also be used in the middle or at the end of training, which can not only enliven the classroom atmosphere, but also help students relax their nerves and enhance the learning effect.

Rules and procedures of the game:

1. Divide the students into several groups, preferably with more than 5 students in each group.

2. Send two students to each group and sit on the ground back to back.

3. The two men crossed their arms to make them stand together.

4. By analogy, each group will add one person at a time. If the attempt fails, you need to try again until you succeed.

5. Trainers watch, and the group with the largest number of people and the least time is selected as the winner.

Related discussion

1. Can a person stand up?

2. If the players involved in the game can keep their movements coordinated, is this task easier to complete? Why?

3. Have you ever thought of some ways to ensure the cooperation between the players?

abstract

1, although the game is simple, it is impossible to complete it by one person or several people. Because in this game, everyone forms a whole and needs full cooperation to achieve the goal. It can help students understand the meaning of team encouragement and help them cultivate team spirit.

Besides, this game also tests the leader of each group to see how he commands and mobilizes the players. Because this game not only needs everyone's cooperation, but also needs the close cooperation of each participant. If the pace is inconsistent, no matter how hard you try, you can't finish it smoothly. In this case, as the leader of the group, we should think of some ways to solve this problem. For example, you can ask everyone to follow him and act with him; It is more effective to come up with a slogan, which can boost morale and unify everyone's rhythm.

3. Team members and leaders should understand that anyone's non-cooperation will have a negative impact on the group's actions. Therefore, the trainer should pay attention to helping the poor team find out the reason after the game. Help them build a sense of teamwork and guide them to sum up their mistakes. This is of great help to improve students' quality.

Number of participants: groups with more than 5 people are preferred.

Time: 5 ~ 10 minute

Props: None

Location: open space

Application: (1) Understand the importance of teamwork.

(2) Enhance the sense of belonging of team members.

(3) Stimulate students' spirit of struggle

Scene 4, Titanic

Only in an emergency can a person give full play to his potential creativity and subjective initiative. The following games will help us practice how to make plans, how to cooperate and how to effectively use limited resources when encountering difficulties.

Rules and procedures of the game:

1, the trainer tells you the following story: The Titanic is about to sink, and the passengers (trainees) on board must use the only survival tool-seven floating bricks-to escape to an island before the music of the Titanic ends.

2. Trainers instruct students to arrange game scenes: put a 25m-long rope into an island shape on the open space, put four or four benches on the other side, and use another rope as a starting point.

Give students five minutes to discuss and experiment.

When starting out, everyone must step over the back of the bench (just like crossing the ship's rail) and step on the floating brick. In the process of escape, no part of the crew can contact with the "sea"-the ground.

5. From leaving Titanic, every floating brick should be stepped on during the whole escape, otherwise the trainer will kick it away.

6. The game is not over until all the people arrive on the island and all the floating bricks are taken to the island.

Related discussion

1. What method can your team come up with to achieve the goal?

2. Has the team determined the leader? What is the basis? Is the evacuation plan the result of leadership decision-making or collective discussion?

Have you resolutely carried out your plan? What happened in the middle? Why?

4. Is it feasible to review the original plan afterwards? Is there a better plan? Why didn't you think of it or bring it up?

5. How did the team assign the evacuation order? What factors have been considered?

summary

1. How to deal with emergencies reflects a person's sobriety and resilience. At the same time, how to use limited resources to achieve our goals to a greater extent is also the best way to observe one's imagination and creativity.

When we are in danger, everyone will have different ideas. At this time, we need to play the role of a leader. Otherwise, if everyone disagrees, it will only make the whole collective suffer. How to choose this leader is a key issue, but the key is that this person must be able to convince the public and make everyone listen to him.

Number of participants: 10 ~ 12.

Time: 30 minutes

Location: Outdoor

Props: 24 wooden bricks (6 in each group), 4 chairs and 2 long ropes (25m).

Application: (1) innovative thinking training (2) adaptability training (3) teamwork spirit training.

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