Infantry phalanx:
When riding a bow, infantry and cavalry approach to meet the enemy at the same time. Infantry suffers more damage because they are in the front, but cavalry will also suffer great damage if the proportion of infantry in the total force is low. Gong Bing will never get hurt (not counting the catapult) before he dies on horseback.
Guarding the city: the defensive formation is the first choice. The city wall makes up for Gong Bing's slow moving speed, and the number of traps is widely used, because this array can protect a large number of T 1 bows from being hurt.
Siege: medium formation, the pressure of infantry is too great, and it is easy to die quickly when you bear the pressure of riding opposite for the first time.
Spectacular fighting: Gong Bing moves slowly, so Gong Bing's injuries will be out of line to some extent, and the infantry will easily die quickly.
Conclusion: When you haven't mastered the specific application of formation, there won't be a big formation mistake when you choose this formation. The key is the proportion of troops.
Infantry phalanx formation idea: Infantry pile up high life, ensure to absorb damage, and hit damage at the same time. Cavalry also need a certain degree of health, and Gong Bing can only pursue attack rather than defense.
Civilian hero:
Sworn knight, shadow hunter, provides a large number of infantry life, ensuring the survival and output ability of infantry.
Der rosenkavalier ensures the viability of cavalry, because both infantry and cavalry die at the same time, and at the same time increases the attack of the legion.
Ice Girl/Dwarf Hunter/Bomber: Two thirds of the heroes here.