What you said is not the problem. I don't know whether District 9 has more alliances or tribes. Let's just say that the situation in each district is different!
Now in the sixth district, the tribe has to wait for more than an hour and a half to enter the battlefield! Moreover, BL and the alliance are both hedges, which means that no matter which side wins, it will burn two towers and kill the lieutenant or the woman!
It's not like this in fourth area. It takes 3-5 minutes at most to queue up for the battlefield in BL seconds.
Question 1: If the tribe rushes directly to LM's hometown, it will be difficult to start burning the North and South Pagoda, unless the number of the other side is less than 30 at first and BL is full. You know, the bridge in LM's hometown is difficult to break through, unless it is a large-scale group charge, that is, at least 20 people can cross it. This requires a high degree of cooperation, not to say that it is difficult for UT to achieve such a tacit understanding, so this situation will be formed. As mentioned above, although you won, you were also burned by the two T's of Ice Wing and Stone Furnace, and sometimes you lost women.
If it is the UT team, that is the most intense contest.
Question 2. You said you were heading for the ice. If you meet the BLUT team, your chances of winning are very small! Unless you arrange enough stealth occupations to burn BL things T and have enough ability to burn them.
If the UT team meets, fight for mind and endurance! Not to mention the sweeping team you mentioned. If the tribal UT team in fourth area is swept away, it will be full of honor, that is to say, even three air force commanders will get 2 1 point honor.
If it's UT against UT, if you only attack ice blood, that's good. I guarantee that the stalkers of the tribe will gather in the women's room. You know, five thieves or more and one or two d's will deal with women quickly, and you will encounter considerable resistance in the cold blood.
If you are attacking the ice blood tower and killing the lieutenant! There are about three treatments waiting for you in the lieutenant's room. Moreover, BL, which defends the ice blood cemetery, is also strict in taking care of the ice blood T,
The competition of a good UT team is in the ice and snow cemetery, which is the cemetery that no one despises! The one on the edge of the battlefield plain
It can be said that when UT meets UT, many conventional games are invalid, and there is no way for you to retreat quickly!
The final result is often to give up and then kill the general who gave up, but even if you give up, you have to burn at least two T's.
Generally speaking, tribes will not burn the North-South T of the alliance first, because as long as there are two or three LRs on the bridge, it is difficult to cross the one-way DZ. Therefore, the ice wing and the stone furnace of the alliance will be the first choice as the target.
If LM loses two T's and there is no progress in the attack on the tribe, BL will take the Stone Furnace Cemetery and put the alliance on the slope of the ice wing! Then wait for the stone furnace cemetery to turn red, and then organize an airborne team to attack LM's hometown.
Open the flag, burn T, and kill the general!
No matter which district. Generally, there will be many UT teams on the edge of the second platoon battlefield! In peacetime, you lose a lot on the battlefield!
Supplement:
As I said, when UT meets UT, if BL also adopts the fast push method, it is tantamount to seeking death!
As you know, direct recall means that someone touched a T at home, but you should know that if more than five stealth professions insist on a T, there is a great possibility of being burned.
If the tribal UT sticks to the front line of ice and blood, it will have a chance to fight back. If BL loses ice and blood, it will be difficult to attack your position again! Because of the icy terrain, you know what is going on!
Again, when UT meets UT, it depends on brains and endurance. And the loser will take defensive measures! You said shrink!
Moreover, the big battlefield between a district and a district is different.
Besides, you know, the tribal T is different from the league T. Once a few stealthy people control BL's tower, the chance of getting it back is very small, because the T of the tribe is not conducive to expansion and the terrain is narrow! T in the league is not like this.
As you said, you usually push fast. The effective way to prevent this kind of attack is to defend the three strategic places of ice and blood, the lieutenant's room, the ice and blood sentry tower and the ice and blood cemetery!
As long as you defend against several waves of attacks, you will have the opportunity to launch a counterattack! There is always one party who can't hold his breath!