You can't let the colonel group you with LR. LR has a strong aura+100 attack strength. Look at the actual output!
FB output is mainly combat thieves, but dagger thieves are fun, and I personally like dagger thieves!
Here are some matching points to see for yourself!
1. backstab/ambush type 30/8/ 13 or 3 1/8/ 12.
This scheme is not suitable for single-person training, but it can play a very good role in team training. In the case of team training, our injury is the best, and backstab can achieve the expected injury. As for PvP, we'd better show ourselves as little as possible and rely on blasting, so the damage per second is not reliable, but it is possible to solve the enemy's expenses in a few seconds.
Combat type /SS 30/2 1
In PvE, whether you are behind enemy lines, this collocation is suitable for all situations. Dagger doesn't do much damage per second, but speed and poison can make up the gap. In PvP, the damage and speed may not be as good as backstab/ambush, but with the combination of blade fast attack and poison, you may find that a lot of damage will be superimposed, which is suitable for continuous operations.
Persistent injury type 23/2/26
This scheme is more suitable for players who like PvE, because this scheme focuses on the damage of point output, which is not effective against elites and gives full play to continuous damage. In PvP, I don't recommend players to choose this scheme, because continuous injuries often make us lift our heads ... but DoT needs time to exchange injuries. If you survive the battle, your opponent will be in trouble.
Assassination/Preparation 265438+August 0, 2012
This scheme focuses on PvP. Using this preparation can make you output great damage in a short time. Of course, the preparation has a cooling time of ten minutes and cannot be used every time. But if we use ambush and other skills in the battle, the situation is very beneficial to us. The way of fighting is similar to backstab's plan, but it can't decide the fate.
As for what is 2 1/8/22, please look down.
Assassination 2 1 integral
Enhanced evisceration [enhanced evisceration] level 3/3.
Boning damage increased by 15%.
. Brutality [malice] level 5/5.
Critical strike chance increased by 5%.
Ruthless 3/3.
The finishing skill has a 60% chance to add combo points.
Murder level 2/2
Sap, ambush, throat wringing and sneak attack hit rate increased by 5%.
. Continue to attack [merciless strike]11.
Each combo point of the finishing skill has a 20% chance to increase energy by 25 points.
. The lethality is 5/5.
The critical strike damage of insidious attack, chisel strike, backstab, ambush, ghost strike and bloodletting is increased by 30%.
Enhanced acute poison [enhanced instant poison] 1/5.
The probability of the other party being acute viral infection increases by 2%.
Cold-blooded11.
After the next insidious attack, evisceration, backstab or ambush guarantee is a heavy blow.
Fight at 8 o'clock.
Enhanced Chisel [Enhanced Chisel] Level 3/3.
The chisel effect is extended by 1.5 seconds.
Improved insidious attack [enhanced insidious attack] Level 2/2.
Reduces the energy required for insidious attacks by 5 points.
. Strengthen backstab [backstab] level 3/3.
Backstab's crit chance increased by 30%.
Keen 22 points
Master of deception level 5/5.
Reduce the chance that the enemy will find you invisible.
. Five in five chances.
Backattack skills: backstab, strangulation and ambush damage increased by 20%.
Active [active] level 5/5
Using ambush and strangulation, there is a 75% chance to increase combo points after sneak attack.
Enhanced ambush [enhanced ambush] level 3/3.
Increases the critical strike chance of ambush by 40%
. Enhanced sap[ improved sap] level 3/3.
There is a 90% chance of going back to stealth after using sap.
Prepare [prepare]11level.
After starting this skill, the other skills of the thief will be cooled down immediately.
At present, everyone seems to advocate assassination/preparatory 2 1/8/22.
2. Fighting thieves-disarmed type (20/3 1/0 or 2 1/30/0):
This talent point method is the best way to make money by practicing. Because of the effect of "sword blade flurry", it is particularly easy to face two or three monsters. "Impulse" and "counterattack" can make you easily kill elite monsters, but this point method is very unfavorable to PVP. If you are a PVE player, then this talent point method is really suitable.
If you have chosen this game, please give up the idea of holding a dagger and take a sword or hammer instead. Why? First of all, this point method does not enhance backstab and ambush and their related talents. Second, this talent can do more damage (long-term damage per second) directly with a sword or hammer than with a dagger. Third, a good sword or hammer is easy to get. As for a good dagger, I personally think that only the epic dagger that fell from the dungeon of forty people in the later period has the value of using evil attacks.
Assassination department-
Enhanced Boning 3 Malicious 5 Ruthless 3 Enhanced Cutting 3 Ruthless Strike 1 Fatal Sneak Attack 5 (Cold-blooded 1)
War department-
Improved chisel 3 enhanced evil attack 2 lightning reflection 5 deflection 5 counterattack 1 precision 5 double weapon specialization 5 blade dance 1 aggressiveness 3 (impulse 1)
* The one chosen by () depends on personal preference, but in the initial practice, it is recommended to point out "impulsiveness" first.
* Order of talent point method: enhanced evil attack => enhanced chisel strike = > malicious (assassination talent) => Combat talent (order depends on personal preference, but you should click "counterattack" first, and the key point is "sword blade dancing") => Impulse => Assassination is a talent supplement.
Combat thief-weapon specialization type (19/32/0):
Basically, the difference between this method and the above is that there are fewer counterattacks and more weapons. It is recommended to change this method after level 60, but I still want to remind you that "if you don't have an epic dagger, don't specialize in it." Dagger specialization is aimed at those who have epic equipment in the later period, and the critical strike rate can last for more than 30%. Before that, it is more advantageous to use a sword or hammer.
In addition, glove specialization is as valuable as dagger specialization, and it is worthwhile to have epic equipment.
Assassination department-
Enhanced Boning 3 Malicious 5 Ruthless 3 Enhanced Cutting 2 Ruthless Strike 1 Fatal Sneak Attack 5
War department-
Enhanced chisel 3 enhanced evil attack 2 lightning reflection 5 precision 5 enhanced evasion 2 dual weapon specialization 5 various weapon specialization 5 blade dance 1 offensive 3 impulse 1
War thief-seal fate (30/210):
"Seal Destiny", the function is to gain a little extra combo point when your skill causes crit. Therefore, this thief needs to have a high crit rate, which means that he must point out that the dagger is specialized. Here comes the problem. I said before, "If you don't have an epic dagger, don't specialize in it." You may think it's good to have a little more skill points in "Seal Destiny", but the critical strike rate of evil attacks is too low for players without epic equipment, so it's difficult for "Seal Destiny" to fully play its role, so I personally don't recommend beginners to point out this talent.
Of course, if you have good epic equipment, I think it will be a good talent.
Assassination department-
Strengthening Bonin 3 Malicious 5 Ruthless 3 Intensive Cutting 3 Ruthless Strike 1 Fatal Sneak Attack 5 * Malicious Poison 1 * Intensive Quick-acting Poison 5 * Intensive Kidney Strike 3 Cold-blooded 1 Seal Destiny 5
War department-
Enhanced chisel 3 enhanced evil attack 2 lightning reflection 5 precision 5 dagger specialization 5 blade blast 1
* A "*" in front of it indicates distribution according to personal preference.
Backstab Thief-Multifunctional Type (2 1/8/22):
This method is the most perfect method for thieves at present, and it is suitable for killing people and leaving the group! "Cold-blooded" and "waiting for opportunities" make it easy for you to kill people in PVP, and "strengthening the sap" allows you to help control the field in the team. This kind of thief should not take a sword or a hammer. A dagger will do you more harm. After taking * "national dagger magic weapon-armed soldiers" in the later period, backstab's cloth occupation has at least 900~ 1000, not to mention ambush! But please don't use this talent to train your thieves from the beginning, especially those who like to fight alone. This talent will make you practice very hard.
It is called the national magic weapon, because thieves can pick out the king who can put down the murder weapon in the bar.
Assassination department-
Enhanced evisceration 3 Malicious 5 Ruthless 3 Ruthless Strike 1 Fatal Sneak Attack 5 Cold-blooded 1 (There are still three points not listed, please click according to your preference).
War department-
Strengthening chisel 3 Strengthening evil attack 2 Strengthening backstab 3
A keen department-
Liar or Camouflage 5 Waiting Time 5 Pre-emption 5 Enhanced Ambush 3 Enhanced SAP 3 Waiting Time 1
Backstab thief-strong injury type (30/8/ 13 or 3 1/8/ 12)
Different from 2 1/8/22, this point method relies on killing people for five minutes, but relies on "sealing life" to let you gather five points in a short time. Because of the enhanced dagger, thieves are equipped with Pupu, and backstab's crit rate is at least 50%, which can give full play to "sealing life"! As for another 3 1 point method, that is, the point method of pointing out "energy", which can make you use some skills earlier in the first round of attack, but I personally think it is not practical to add 10 points to the energy limit, unless you have a night suit (I don't understand Chinese, this is a thief suit with a molten core, and wearing five pieces can increase the energy limit of 65438.
Assassination department-
Strengthening Bonin 3 Malicious 5 Ruthless 3 Intensive Cutting 3 Ruthless Strike 1 Fatal Sneak Attack 5 * Malicious Poison 1 * Intensive Quick-acting Poison 5 * Intensive Kidney Strike 3 Cold-blooded 1 Seal Destiny 5 (Energy 1)
War department-
Strengthening chisel 3 Strengthening evil attack 2 Strengthening backstab 3
A keen department-
Liar or Camouflage 5 Waiting for Opportunity 5 Strengthening Ambush 3(2)
* A "*" in front of it indicates distribution according to personal preference.
* which is (), according to personal preference.
Finally, I want to emphasize that
Strengthen the chisel attack, strengthen the evil attack, and deadly sneak attack.
It is necessary, especially the "fatal sneak attack". Needless to point out this, there is no such thing as injury per second!
3. Assassination Talent -23 seconds
Enhanced peeling grade 3/3
Malicious level 5/5
Ruthless level 3/3
Ruthless strike level11
Fatal sneak attack level 5/5
Malignant poison level 5/5
Cold blood grade11
=====================================
Combat Talent -2 points
The evil attack level has been increased by 2/2.
=====================================
Sharp talent -26 points
Fraud Master Level 5/5
Camouflage level 4/5
Waiting for opportunity level 5/5
Preemptive strike level 5/5
Enhanced SAP Grade 3/3
Waiting for the opportunity:11
Enhanced sneak attack level 2/2
Bleeding grade11
=====================================
The order of these points is
Strengthen evil attacks',
Keywords intensified evisceration, malicious, ruthless, ruthless attack, fatal sneak attack,
Keywords swindler, waiting for opportunity, preemptive strike, strengthening sap, camouflage, waiting for opportunity, strengthening sneak attack, bleeding,
"vicious poison" and "cold blood"
This order can range from 54 to' bleeding' and 58 to' cold-blooded'.
When I was a child, I mostly used' evil attack' to accumulate points, so clicking' enhanced evil attack' can save 5 points of energy.
Bleeding is a very useful skill when fighting monsters in teams (copies are very useful). It's faster to get together when the other person is practicing. Bleeding consumes 35 points of energy, and "evil attack" consumes 40 points of energy if there is "enhanced evil attack".
The' sneak attack' skill originally consumed 60 points of energy, while the' enhanced sneak attack' (saving 20 points of energy) only consumed 40 points of energy. Generally speaking, sneak attack is a very common trick, and 20 points of energy is equal to 2 seconds.
Because most thieves need to sneak when starting, if you click' enhanced SAP', you won't be beaten by monsters after being bored, and you can also use your starting skills (such as sneak attack, ambush, wringing your throat, ...) to increase the success rate of hitting two monsters while waiting.
If you don't like camouflage, you can change it to "intensified ambush", "intensified strangulation", "intensified division", … and so on. However, the advantage of' camouflage' lies in the stealth speed, which is equivalent to 82% when you reach level 60, which can save a lot of time for those who want to brush copies (such as killing weapons).
This point method will add three skills, namely' waiting for opportunities',' bleeding' and' cold-blooded'.
The common tricks in martial arts practice are "stealing" (stealing money first), "sneak attack", "bloodletting" ╳ 2 or 3 (using "evil attack" here after hours) and "kidney attack".
Why do you use' kidney strike' here? The reason is that the weapon is coated with venom, which can gradually reduce the monster's health. In addition, when the monster is dizzy, he can slowly mend the knife until 5 o'clock. Usually, if you hit a monster whose skin is not very hard at the same level, you should wake up with only half blood. With luck, the next five stars will grow up to solve the monster' boneless' (occasionally (CD 3 minutes).
4. Assassination 3 1 integral
Enhanced debonding grade 3/3
Increases the damage caused by your eviscerator by 15%.
Malicious level 5/5
Increases your chance of a critical strike by 5%.
Ruthless level 3/3
Gives your finishing skill a 60% chance to increase combo points for the target.
Ruthless attack11.
Your finishing skill has a 20% chance to restore 25 energy points per combo point.
Fatal sneak attack level 5/5
Increases the additional damage caused by crit of your evil attack, strangulation, backstab, ghost attack or bleeding skill by 30%.
Malicious virus level 5/5
Increase the damage caused by your toxin 15%.
Enhance kidney strike by 2/3.
Reduces the cooldown of your kidney strike skill by 4 seconds.
Cold-blooded11grade
After activation, the chance of your next evil attack, backstab, ambush or evisceration will be increased by 100%.
Seal fate level 5/5
If one of your skills that can increase combo points causes a fatal blow, it has a 100% chance to add an extra combo point.
Energy11grade
Increase your maximum physical strength 10 points.
20 o'clock battle
Grade 3/3 enhanced drilling.
Extend the effect duration of your chisel skill 1.5 seconds.
Improved evil attack level by 2/2.
Reduce the energy consumed by your evil attack skill by 5 points.
Lightning reflection level 2/5
Increases your dodge chance by 2%.
Strengthen backstab Grade 3/3.
Increases the chance of your backstab skill to make a critical strike by 30%.
Accuracy level 5/5
Increases the chance of your melee weapon hitting the target by 5%.
Dagger specialization level 5/5
Increases the chance of your dagger's critical strike by 5%.
Mainly used for battlefield killing and duel …
The next copy is not as boring as almost …
This point method has an advantage …
You can stun people continuously for about 14 seconds without using disappearance and blindness …
Of course, there was no resistance, dizziness or mistake …
The connection method is ... sneak attack (two stars stun for 4 seconds) → backstab (two more stars don't explode one star) → kidney attack (four-star kidney attack, stun for 5 seconds).
→ Chisel (stunned for 5.5 seconds) → The connection behind is cruel and changeable …
(ps: This connection method is not applicable to the wizard ...)