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The glory of the king: What are the skills about Cheng?
I often see all kinds of killing and shameless broken lines in Cheng, which is really hateful.

Most importantly, I only give people all kinds of gifts. That kind of "sour feeling without grapes" is really hard to bear.

Ahem, don't worry, Xiao P will tell you some tips of Cheng today, so that you can learn and use them immediately. Even if you don't play, you can understand the strength of Xiaojin!

Of course, before we talk about skills, we should briefly explain the technical characteristics of Cheng.

His passivity is the core skill of success. The less blood, the higher the attack power. As long as less than 50% of the blood in the first level can increase the attack power of 150. Similarly, if the blood is below 70%, the attack power can be increased by 2 10. Relying on this passivity, Cheng can be said to be the first level of no opponent in one-on-one combat, except dreams.

The first skill, displacement skill and restriction skill, will slow down the person who hits. It is worth mentioning that each general attack can reduce the CD time of a skill 1 second.

The second skill is explosive output skill. With the passive attack bonus, when the blood volume is very small, you can hit a very high explosion damage.

Big move is Cheng's core skill and the only support for the hegemony at the end of the whole season. After release, 8% of the maximum health can be restored every second, lasting for five seconds, and it can last for seven seconds after rising to level 3.

That is to say, Cheng, who has three big moves, can recover 56% of Qi and blood every time he releases the big move, and with the bonus of undead birds returning to blood, he can easily recover more than 70% of Qi and blood, which is close to two lives.

So why do you say that the process in the middle and late stages can't be killed? The rest is already thicker than water, more than 10 thousand blood. It takes a long time to live a life, and then about 70% blood equals 7000 blood. How to play?

To sum up, if you want to maximize the performance of the process, obviously, you must make a fuss about its passivity and big moves.

Inscription recommendation: 5x Destiny, 5x Red Moon, 10x Void, 10x Hunting.

The attack speed is to match the passive high attack bonus, and the reduction of the vanity CD attribute is to make Cheng's big move faster.

In fact, there is not so much demand for inscriptions. With the variation of Hawkeye, even the four-level inscription can be used, as long as there is an attack speed bonus of 15% or more. )

Equipment recommendation:

Tough shoes are designed to reduce control time and ensure that big moves can be released.

The red-violet cloak can enhance Cheng's stripline ability and hard and rigid output. Extreme cold storm is the core equipment, 20% CD reduction makes Cheng's big move only 24 seconds, and at the same time it can resist the outbreak.

(I wrote an article before, "Restrain soldiers from high explosive injuries, should there be an extremely cold storm or an ominous sign?" ",to explain why extreme cold storms can suppress the outbreak of the epidemic)

Then go find the immortal bird. At this time, your "Xiaojin" is basically invincible. Mages and shooters can't beat you at all. As long as there is a big move, just cross the tower to kill the crispy skin.

The rest of the equipment depends on the situation. Downwind can produce shadow+electric blade, headwind or draw can produce armor+violent armor.

Ok, after talking about Cheng's skills and clothes, it's time to have some dry goods and talk about tips.

Blood volume control: If you want to play well, you must learn to control blood volume. You must not have too much blood, so there is no passive attack bonus and the damage is very low. The blood volume must not be too low, otherwise it is easy to be killed without any big move.

It is suggested that the blood volume should be controlled at about 50%, so that waves can be everywhere.

Skills: the main two auxiliary one, I believe everyone has no objection, after all, a skill can be reduced by general attack, and another advantage of the main two is that the line clearing is fast enough.

Summoner skill suggestion with treatment. I see many people like to take beheadings. To tell the truth, the treatment is really good, especially when there is residual blood in the early stage, which can increase the attack power by nearly 270. A few hits must be more harmful than beheading. It is also easy to control the blood volume in the middle and late stages, maintaining it at around 50%.

Counterpoint: During counterpoint, if you are facing two shooters and assistants, it is suggested to be a little timid, focusing on obscene counterpoint and not trying to be brave. You can't do whatever you want before you have red-violet and Cheng Level 4.

If you are facing a person, please go to Lu. Don't be afraid. With passivity and therapy, you basically have no opponent.

One-on-one hit: Go out and learn a skill. If you only see one person, please jump on it. Don't be afraid of less blood. The less blood, the higher your injury. When the blood reaches about 20%, you can use treatment (anti-killing) to ensure that the opponent can't beat you.

If the opposite help comes, run for treatment, and probably run away.

Big move: When the big move is released, it is recommended to open it when the blood volume is 30%. If you are already skilled in Cheng Jinyao and good at controlling blood volume, you can turn it on when the blood volume reaches 20%.

The advantage of such a low blood volume is that passive attacks add a lot, hitting people is more painful, and it can also ensure immortality, making it more comfortable to kill crispy skin.

Belt line: With the armor of fire, endless belt lines will begin. Remember, if you see one person, start work, if you see more than two, run away, and the brittle tower will be killed directly.

As for which line to take, look at the position of the tyrant in the early stage and the position of the master in the later stage. For example, if the master is on the road, then you should take the road, push 4 1 point to contain many people on the opposite side, and then let your teammates lead the tyrant.

Disadvantages: If you die a few times in the early stage and the opposite side is a little fat, then I suggest you change the line. For example, if you are on the road, run and take the line, change your opponent and be flexible.

The disadvantage is mainly developed. You should know how to catch the soft persimmon, see who is the worst-developed hero, and then run to line up with him and kill him several times, and the advantage will come.

Playing group: It is not recommended that you use Cheng to play group, because it has no control and no outbreak, and the effect of playing group is very small, so it is better to assist it. I suggest you take this route as far as possible. If you see that your teammates have lost, you must disconnect so that the enemy can't push the tower.

Of course, if there is a battle nearby, you can also go into the field for a second harvest. Don't go in for the first time. Wait until the opposite displacement skill is almost done, and then go to "spin and jump to keep the enemy's eyes closed."

Nemesis: To be honest, there is no Nemesis in this version. If Cheng doesn't want to die, he can escape without treatment and big moves, and it's hard to be killed by himself.

It is worth noting that in the early stage, parting and dreams are just beautiful.

If you meet Tian Lei Ukyo Tachibana Old Master Q, a hero who keeps the tower strong, change course and don't waste time with them.

Suggestion: If you want to have a good trip and miss learn to be lonely, you'd better just watch the tower and soldiers from beginning to end, and take the tower with you when you die.

In fact, Cheng is quite easy to get started. Play more blood control films, and you will know when to enlarge the move and when to enlarge the treatment.

abstract

Cheng is a well-deserved version of the first brother, I recommend you to use scores, even if the shooter returns next season, he can continue to play, the early stage is obscene, and the late shooter is a mobile ATM, which is arbitrarily ravaged.

By the way, I saw many masters of Cheng at that time. They all liked to go to the Crystal Tower and the Third Line of Broken Soldiers. I don't advocate this, because breaking the Bing San route is equivalent to suppressing the development of teammates. Even if you handle the line well, your teammates don't have the equipment to push the tower, unless, of course, you are playing tricks. )