1In July, 978, a new game company was established in Osaka, Japan, which is the predecessor of SNK Company, New Japan Planning Company. At the beginning of the company's establishment, it began the development and production of video games. Soon, the company's first game "Yamato Battleship" was listed in Japan. This is a shooting game, the first work of this new company, so it should be highly concerned by the video game market at that time. At the beginning of the business, we mainly produced some shooting games and some action clearance games. It has developed rapidly. 1979 just released two shooting games, and 1980 already has seven models. It was not until 198 1 that the new Japan project gradually attracted the attention of Japanese players and became one of the more popular companies.
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After 1982, the new Japan project began to develop steadily and the company began to grow and develop. In the late 1980s, in order to change the single type of games developed by the company, the company began to try to develop other types of games, including many familiar works, such as the light gun shooting game we played in some large shopping malls, and its works were among them.
In April, 1986, the new Japan project was officially renamed as the familiar "SNK" company. The letters S, N and K are the initials of the name Shin Nihon Kikaku. Since then, the name SNK has become the totem of fighting enthusiasts.
1986, SNK risked bankruptcy to launch a arcade game "Athena" that shocked the whole of Japan at that time.
1988 is a bumper year for SNK, and * * * has 10 works listed, including many classic works. For example, "Prisoner of War" I believe everyone played his FC version when they were young! Moreover, five of the 10 games are action games, which can be said to be experiments. 1989, SNK returned to action games. 1 1 Half of the games are action games. 1990 In the summer of AOU(ARCADE OF UNIVERSAL), SNK Company exhibited their "multi-line video system" (MVS substrate for short) and named it "NEO GEO". This is the main arcade basement that accompanied SNK through its glorious period.
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199 1 In July, the card-type home game machine "NEO GEO" with the slogan "Take the arcade home" was officially released! 165438+ 10, the first bullet of the SNK fighting game "The Legend of the Hungry Wolf" was launched. Fetal Rage is the masterpiece of SNK fighting game. However, Capcom's ancestor fighting game Street Fighter, which was on the verge of bankruptcy at that time, caused great repercussions in Japan, so SNK temporarily decided to change the game type to fighting. Since then, SNK has started to make many fighting games!
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1992 1 month, because of the high price of SNK's home host "NEO GEO" and its cassette, SNK began to rent the host and cassette all over the country, which was widely praised! In September, as the first 100M video game in history, Dragon Tiger Boxing was released. On June+10, 5438, the "NEO GEO" mainframe won the excellent design award issued by the Ministry of International Trade and Industry. 165438+ 10, the theme park "NEO GEO" opened in osaka. 65438+February "The Legend of the Hungry Wolf 2" is on sale!
1997 65438+ 10, the SNK 64-bit substrate "HYPER NEO GEO 64" was officially launched. In the same month, the classic "Champion '97" was released. In the same month, SNK toured five Asian cities. Hold,. During this period, SNK's portable host NEG GEO POCKET and its subsequent model NEO GEO POCKET COLOR were released one after another. After that, classic works were sold one after another. Originally, KOF didn't plan to come again in 1997, but it couldn't resist the strong demands and petitions of fans. SNK quickly created a brand-new KOF and decided to continue.
In the 1990s, due to the prosperity of the mainframe market, the Japanese arcade market entered an unprecedented recession, and many famous arcade factories either disappeared in the industry or fell into a trough. The emergence of piracy and simulators has made life difficult for SNK. Due to the lack of support from third-party software vendors and the single type of fighting games, holding NGP and NGPC has caused great disasters. In addition, the company overestimated its own strength. Only half a year later, it couldn't wait to launch NGPC after NGP, enter the 3D game industry, operate entertainment venues and other industries unrelated to games. SNK was shocked to see a huge deficit. However, at this time, KOF2000 was launched.
In April of 20001year, SNK filed a "civil regeneration" with Osaka court, but failed, and declared bankruptcy in June of1year. When the news came, arcade players were sighing. But Kawasaki thought of a way to exploit legal loopholes before bankruptcy.
In July, 20001year, with Kawasaki's investment, Arrouze entrusted SNK to invest in South Korea and the funds obtained by outsourcing king of fighters 200 1 and the king of fighters 2002 to EOLITH, a famous Korean arcade manufacturer, as the start-up funds, PLAYMORE Company was formally established, and the office building of SNK was repurchased from the bankrupt SNK who had transferred all the roles and game copyrights. Three theme parks have also become the sunshine amusement industry under PLAYMORE.
In September 2003, SNKP participated in the TGS (Tokyo Game Show) in the autumn of 2003 with king of fighters, and it has been nearly ten years since then. SNK's booth is not big, but it is the most popular one among all booths. Many players say this is "the feeling of old SNK". In February, 65438, the king of fighters 2003, whose production rights were withdrawn, officially appeared in public view, and was designed by Falcoon, a very popular Japanese illustrator. The system did not resume support, but there is a substitution system similar to Dragon Roar, which can carry out a "exchange attack" that consumes an empty slot during the substitution process, so that the opponent can be hard and straight for a long time, and the next character who enters the scene will continue to attack, during which continuous skills can be formed. However, due to the limitation of substitution time, we can't change people at will, thus avoiding unlimited contact.
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By 2003, MVS substrate has been used for 13 years, which has set a record for the longest use of game hardware. However, in order to save costs, SNK still continues to use this old substrate, which is far behind the times. ( Xiaoxitian Wanshiji Branch once put VF4 and KOF2002 side by side, and the contrast between the two games with similar production time makes people feel like a lifetime ago. ) But in order to prevent piracy,
Judging from the development history of SNK, it is not easy to develop all the way!