I also play Poison King, and the following is my summary based on the strengths of various schools and my own experience. .
It's perfect, I use it myself: Taijutsu: Back Throw
1 Someone added this to 5 to force it. PK feels that it is very useful, but what we are talking about is brushing pictures, general routine network
Crazy · Overlord Fist. Adding a back throw is not very useful. It is recommended to add a little, as long as it can break the overlord body. Qigong: Don’t add anything to this. No objection. No PK. There is no need to add this thing. Berserk: Crouch
1 This is a must, don’t ask me why I don’t add 2.
Sand Throwing
5 There is no need to add more of this, it is a useless skill, so I add 5 in order to add the later ones.
I recommend not adding the skill of forced sand throwing, because the sand throwing skill is relatively idle. Generally, there is no skill. It can be combined with it. It costs 50 skill points to force it out.
Capturing Moon Flame
There is no need to say 5. This skill will not be of much use if it is added too much.
Forced Moon Flame
1 This is for combos. You must add one.
Claw Mastery
10 No need to explain.
Attack speed. If you don’t add it, you won’t be able to play Street Fighter.
Poison
10 This must be added, there is no controversy, it is quite At 2 times the attack, with passive awakening, the damage is considerable.
Double throwing does not add this skill. Although my bonus point is the bonus point of Disk Street Fighter, there is no need to add this. Bring two kinds of Frisbees That's it. Generally, not many people can resist two Frisbees.
Poison Shadow Needle
5 This is a bit controversial. Some people say to fill it up. My opinion is, fill it up. When it is full, you will lose 150 points of SP. You can do a lot of things. We recommend the efficiency map. If you use Poison Shadow Needle, it will only do more than 4000 damage. If you still have hard hits, you can hit it a few more times, but keep the 150 points in defense. Which one do you think is more important in terms of awakening?
Forced Poison Shadow Needle
1. It doesn’t matter whether you use it or not. It depends on your personal preference. Some people like this skill.
Brick Attack
There is no doubt that this skill is full. When it is full, it can deal tens of thousands of damage and be stunned.
Forced Brick Attack
1 Passive This must be full, there is no doubt.
Fuhu Overlord Fist
There is no doubt, it must be added. 8 hits can drop a pipe.
Crazy ·Overlord Fist
There is no doubt that I rely on this skill to survive. Especially after the change, the range is particularly abnormal. It is necessary for killing monsters.
There is no doubt about the provoking skill. , this skill ACT2 has been changed. Now even if you give the monster a full level of provocation, your MISS probability difference is half and half. Recalling the previous bug correction, it was so majestic and invincible. It’s better not to add it now. Yes, I regret it and no one cares about it.
Dragnet
I rely on this skill to survive. Do you know what the famous saying of Plate Street Fighter is? Catch them all. Listen to what a netizen said, a little That's right, not only for this reason, but also for 7 seconds of restraint, plus attack power.
Joint Storm
With this skill, you can show that you are a map-painting street. Awesome. But this skill is very inconsistent with awakening. I don’t know whether to add joints or awakenings. Because there are many awakening crystals, the recovery time is long. The joint time is short, and dizziness is added. Both skills are the same if they are maxed out. The damage is twice that of the original level 1 skill. I think it is better to connect, because of the recovery time problem, which determines the frequency of use of your skills. Using awakening to refresh the map is not very scientific.
Poison Thunder detonation
1 This skill is for invincible time. Sometimes there are too many monsters for you to avoid. The poison mine gives you a chance to turn defeat into victory~
Venomous Blood
As a passive awakening, this skill is really practical and may turn defeat into victory.
Death Poison Mist
4 The so-called adding 4 means to use all the remaining SP Add to this. For details, please see Joint Storm. Sanda: Uppercut
5 There is no need to say this.
Forced Uppercut
1 There is no need to say this .
Kick in the lower section
There is no need to add these Tiger Swift combos without PK. Even if they are PK, they are not added.
Eagle Step does not add the Cyclone Kick in detail.
I don’t add the Cyclone Kick because I think it should be added. It just costs SP to play, and it gives you one more attack method. Street Fighter doesn’t need this to farm maps. Besides, Street Fighter has enough methods, not least of which is this one.
Jump next
p>1 is forced.
Forced back jump
1 Some people say that Street Fighter cannot use back jump. Look, you let me catch you. Don't let others down~~~.
Proficient in throwing
10 This is the key, wow haha. Bring a plate, come over with a net, throw two, and you will check the money Well. This is the essence of the Street Fighter map, Dragnet
Throwing Mastery
Who would have thought that a Frisbee would be so invincible.