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Red alert 2 Yuri's revenge mode
Find a building in the source code and change the building distance to 255 (the original building should be the best without weapons! )

Why not change the weapon to Yuri X's weapon? Just change the main weapon and the auxiliary weapon to anything. Nobody cares if it's an empty gun.

But how to build it on water is still under study. I'll tell you when it's my turn

Can I change the chariot? The next enhanced super editor, then this change will do, attack distance 1000!

Is the whole picture.

If you change it to a gun, the power will be changed to 1000, and whoever you see will have it! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !

Hehe, what a shame!

If you are a novice, you can only change the unit modifier. Anyway, you can use (↓)

List of red alert weapons:

105mm105mm is the main weapon of grizzly bear tank.

105mmE 105 mm caliber upgrade three-stage grizzly tank main battle weapon.

120 what

120mm 120mm 0 rhinoceros tank's main weapon.

120me 120mm caliber to upgrade the main battle weapon of the three-stage rhinoceros tank.

120mmx 120mm X 0 apocalypse tank main battle weapon.

120mmxe 120mm caliber x upgrades the main battle weapon of Level 3 Apocalypse tank.

155mm 155mm caliber 0-class cdest main battle weapon.

155mmE 155 mm caliber upgrade 3-level cdest main battle weapon.

20mm 20 mm caliber class 0 rocket pilot's main weapon

20mme 20mm caliber upgrade 3-stage rocket pilot's main weapon.

20 mm caliber, fast 20 mm caliber

Rapid upgrade of 20 mm caliber

75 mm 75 mm caliber

90 mm caliber light tank main battle weapon

AlliedOccupyW Allied forces occupied W Mayan ruins 02 main weapon | building main weapon

Crocodiles are the main weapons for biting crocodiles.

Assault crossbow attack coil magnetic explosion infantry auxiliary weapon

Assault cannon

ASWBomb ASW bomb ASW main weapon

ASW collision ASW auxiliary weapon

ASWLauncher ASW launcher cdest auxiliary weapon

AWP heavy sniper level 0 sniper main weapon

AWPE heavy sniper upgrade level 3 sniper main weapon.

Bad teeth, bad teeth, the main weapon of Soviet military dogs

Bazooka rocket launcher

Bear Biting Bear Biting Polar Bear's Main Weapon

Motorcycle missile

BlackHawkCannon Black Hawk Gun Female Deer Helicopter Main Weapon | Class 0 Nighthawk Helicopter Main Weapon

Black hawk cannon Black hawk cannon upgrade level 3 Nighthawk helicopter main weapon.

Airship Bomb Airship Bomb Class 0 Kirov Empty Boat Main Weapon

Airship bomb Airship bomb upgrade level 3 Kirov empty boat main weapon

Bomb bomb

Chemical emitter

Chimpanzees bite chimpanzees bite monkeys are the main weapons.

ChronoMP5 Chrono-MP5 submachine gun 0-class hyperspace commando main weapon

ChronoMP5E Chrono-MP5 submachine gun was upgraded to the main weapon of the three-level hyperspace commando.

Coil bolt coil geomagnetic storm (Tesla = coil) main weapon

Comet prism tank

Comet fragment prism jar fragment

Shoot cattle

Klapp CR- heavy sniper

CR- rocket launcher

Conductive electromagnetic explosion

Cr- infantry antiaircraft gun

Chromium 1 carbine

CRM60 CR- light machine gun

CR building kit

Mind control

CR-MP5 submachine gun

CR- hyperspace rifle

CRNuke CR- nuclear multi-function infantry vehicle death weapon

Cr-rad beam weapon

fear bombshll

CyCannon Cy cannon

Dismantle the bomb engineer's main weapon

Demobomb truck bomb explosion card owner weapon | explosion truck death weapon

DoublePistols Double * 0 Tan Ya's main weapon

Upgrade level 3 Tan Ya main weapon.

Dragon crocodile

collide

DredLauncher Dred launcher Dred class battleship main weapon

DroneJump UAV jumps the main weapon of terrorist robot

EiffelBolt Eiffel magnetic explosion Eiffel Tower main weapon

Electric bolt guided electromagnetic explosion 0-level magnetic explosion infantry main battle weapon

Electric explosion leads electromagnetic explosion to upgrade the main weapon of level 3 magnetic explosion infantry.

Conductive debris

Electromagnetic pulse weapon

FakeC4 fake C4 hyperspace commando auxiliary weapon

Devil fragment

Fireball launcher

FlakGuyAAGun strengthens the auxiliary weapon of anti-aircraft gun 0-level air defense infantry.

FlakGuyAAGunE strengthened anti-aircraft guns and upgraded the third-level auxiliary weapons of anti-aircraft infantry.

FlakGuyGun 0 class air defense infantry main battle weapon

FlakGuyGunE infantry anti-aircraft gun upgrades the main weapon of level 3 air defense infantry.

FlakTrackAAGun crawler anti-aircraft gun 0-class air defense crawler auxiliary weapon

FlakTrackAAGunE track antiaircraft gun was upgraded to the auxiliary weapon of Class 3 air defense tracked vehicle.

FlakTrackGun rail gun 0-level sea scorpion main weapon |0-level air defense crawler main weapon

FlakTrackGunE rail gun upgrade level 3 sea scorpion main weapon | level 3 air defense crawler main weapon

FlakWeapon nuclear weapon class 0 sea scorpion auxiliary weapon | anti-aircraft gun main battle weapon

FlakWeaponE nuclear weapon upgrade level 3 sea scorpion auxiliary weapon

Good teeth, good teeth, alliance dog's main weapon

Cannon weapon cannon weapon giant gun main gun

Grenade Grenade

Harper Crow

Cure therapy

Hellfire, Hellfire

Bumblebee Bomb Bumblebee Bomb Class 0 Bumblebee Main Weapon

Bumblebee Bomb Upgrade Level 3 Bumblebee Main Weapon

Bumblebee collision auxiliary weapon

HornetLauncher bumblebee launcher aircraft carrier main weapon

HoverMissile Hover Missile Class 0 Multifunctional Infantry Owner Weapon | Science and Technology Outpost Main Weapon

Hover missile 2 Hover missile 2

Hover missile 2e Hover missile 2 upgrade

HoverMissileE hovering missile upgrade level 3 multi-functional infantry owner weapon

The main weapon of howitzer

Ivan Bomb Ivan Bomb Level 0 Crazy Ivan Main Weapon | Timeout Ivan Main Weapon

Ivanbang Bell Ivan Bomb Upgrade Level 3 Crazy Ivan Main Weapon

Jumping cannon

LaserFire laser gun

Laser shooting 2 laser gun 2

LtRail power grid

M 1 carbine m 1 carbine level 0 mobilization weapon

M 1 carbine E M 1 carbine upgraded to three-level mobilization weapon.

M60 light machine gun, class 0, the main weapon of American soldiers

M60E light machine gun is upgraded to level 3, which is the main weapon of American soldiers.

MakeupKit building kit spy main weapon

Mammoth tusks, huge tusks, apocalyptic tank auxiliary weapons

Mavericks Mavericks Class 0 Intruder Fighter's Main Weapon

Mavericks 2 Mavericks 2 Class 0 Black Hawk fighter main weapon

Mavericks 2E Mavericks 2 upgrade level 3 Black Hawk fighter main weapon

Mavericks Mavericks upgrade to level 3, the main weapon of intruders.

The main weapon of the Mayan Pyramid | the main weapon of the Mayan Pyramid in Mexico

Mechanical iron gun

The main weapon of Medusa Jellyfish Class 0 Aegis warship

Jellyfish upgrades Aegis battleship level 3 main weapon.

Mind control Mind control Yuri's main weapon | The main weapon of level 0 paratroopers.

Mind control upgrade level 3 paratroopers' main weapon

Mini gun

Phantom gun Phantom gun Class 0-3 Phantom tank main weapon

MirageGunE Phantom Gun Upgrade Level 3 Phantom Tank Auxiliary Weapon

MP5 MP5 submachine gun, the main weapon of SEAL level 0.

MP5E MP5 submachine gun upgrade level 3 seal main weapon.

NeutronRifle Hyper-Time Rifle Class 0 Hyper-Time Legion's Main Weapon

NeutronRifleE Hyper-Time Rifle Upgrade Level 3 Hyper-Time Legion's Main Weapon

Nuclear bomb explosion

Nuclear-powered aircraft carrier nuclear medium weapon

atomic warhead

OPCoilBolt coil magnetic explosion (Tesla = coil) auxiliary weapon

Sentinel machine gun

Para heavy machine gun

Airdrop weapons heavy machine guns Airdrop weapons transport aircraft main weapons

Pallai heavy machine gun upgrade

Pistola Pistola technician main weapon | Vladimir main weapon | Pentegen main weapon |Ssrv main weapon

PrismShot prism is not connected with the main weapon of prism tower.

Prism support prism and prism tower auxiliary weapon

Proton proton

Psychic wave pollution wave Yuri auxiliary weapon

Four-fold four-tube cannon

RadBeamWeapon's beam weapon-the main weapon of class 0 biochemical infantry

Radbeamwave's ray beam weapon is upgraded to the main battle weapon of level 3 biochemical infantry.

RadEruptionWeapon Thunder's Explosive Weapon Biochemical Infantry Auxiliary Weapon

Assault cannon invades cannon

Red eye 2 Red eye 2 Patriot missile main weapon

Repair bullet

Rocket launching tower

Wood-supported soft shell is the main weapon of class 0 tank killer.

SABOTE shell soft shell upgrade level 3 tank killer's main weapon

Engineer excavator seal auxiliary weapon | Tan Yafu weapon

Mud attack

Sniper sniper

SonicZap sound waves destroy the main weapon of class 0 dolphins.

SonicZapE sound waves destroy and upgrade the main weapon of level 3 dolphins.

Soviet occupation of W Mayan ruins 02 auxiliary weapons | building auxiliary weapons

SquidGrab squid grabs the main weapon of level 0 squid.

SquidGrabE squid grabs and upgrades the main weapon of Level 3 squid.

SquidPunch Squid Push Class 0 Squid Auxiliary Weapon

SquidPunchE Squid Push Upgrade Level 3 Squid Auxiliary Weapon.

Main weapon of submarine torpedo class 0 hurricane class warship

Submarine torpedo upgrade 3 hurricane-class warship main weapon

Suicide bomb

Super prism tank

Super prism tank fragments

Super God-controlled Super God-controlled Yuri changed his main weapon.

TankBolt tank magnetic explosion level 0 magnetic explosion tank main weapon

TankBoltE tank magnetic explosion upgrade three-stage magnetic explosion tank main weapon

Tank construction kit

Terrorist bomb | the main weapon of terrorists | the death weapon of terrorists

Tesla fragment

V3 air explosion V3 air explosion

V3 cluster V3 cluster Weedguy auxiliary weapon

V3 transmitter

VirtualScanner virtual scanning terror robot auxiliary weapon | engineer auxiliary weapon | Soviet military dog auxiliary weapon | crocodile auxiliary weapon | allied military dog auxiliary weapon | polar bear auxiliary weapon | monkey auxiliary weapon

Vulcan flame whistle gun main weapon

Vulcan 2 flame 2 bunker main weapon

Vulcan 3 flame 3

Vulcan Tower Flame Towers

This is an armored watch:

Concrete-concrete

Bulletproof sheet

Heavy-heavy

Light-light

Medium-medium

Nothing-nothing

strap

Special _ 1- special _ 1

Special _2-Special _2

Steel-steel

Wood-wood

I will teach you to change paratroopers at Rules.ini.

Then find this passage and use the search inside to find La.

AmerParaDropInf=E 1

AmerParaDropNum=8

AllyParaDropInf=E 1

Allyl ParaDropNum=6

SovParaDropInf=E2

SovParaDropNum=9

E 1 is an American soldier and E2 is a Soviet mobilization soldier. If you change it, you can change it to the arms you want, and so can the tank. . If you blow up a truck, .

If you want to airborne different weapons, put a comma between the weapons and fill in the number of descending weapons in the following line, as shown below.

AmerParaDropInf=DTRUCK,E 1

AmerParaDropNum=8,8

AllyParaDropInf=E 1,DTRUCK

Allyl Paradropnum = 6,8

SovParaDropInf=E2,DTRUCK

SovParaDropNum=9,9

Terminology analysis: AmerParaDropInf is the descending unit of allied paratroopers. I set it as DTRUCK (self-explosive truck) and American soldiers, and AmerParaDropNum is the descending number of allied troops. If there are different units, please separate them with commas. . The following are Soviet paratroopers. . Same meaning as above

After modification and preservation, different arms can be airborne. .

Some people say that some MOD oil wells will remain unchanged after entering, so the parameters of the oil wells will be modified, as follows.

This is simpler. . Find this code

[child]

UIName=Name:CAOILD

Name=Tech oil derrick

Technical level =- 1

Strength = 1000

. . . . . . . . . . . . . . . .

ProduceCashStartup= 1000

productecashamount = 20

ProduceCashDelay= 100

WorkingSound = OilDerrickLoop

Leaves and rubble = yes

Strength is the defensive value of the oil well, ProduceCashStartup is the increased money after entering the oil well (originally 1000), and producer Shamount is the increased money every second after entering the oil well. . As long as the value of ProduceCashStartup or ProduceCashAmount is changed very high, the oil well can be pulled indefinitely.

Some MOD anti-aircraft guns and giant guns are very strange. (They are not modified by XCC) In fact, they can also be done by rules. The method is as follows.

Haven't you seen this kind of building? What the hell is this? In fact, it is a combination of bunker and Soviet anti-aircraft gun. Don't think that you must use XCC to modify the architectural style, you can also do it by changing the rules.

The method is super simple. First, find the data of the bunker, as follows:

[Gabriel]

UIName=Name:GAPILL

Name = medicine box

BuildCat = fight

Strength =400

Armor = steel

Prerequisite = barracks, GACNST

TechLevel= 1

Adjacent =4

ROT= 10

Vision =7

Detect camouflage = No.

Owner = British, French, German, American, Union, Russian, Federal, African.

Arabian

AIBasePlanningSide=0

Cost =500

BaseNormal = no

Points =30

Power =0

Crew = no

Capturable=false

Explosion =TWLT070, S_BANG48, S_BRNL58, S_CLSN58, S_TUMU60.

DebrisAnim=Dbris 1sm,Dbris 1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbri

s5lg、Dbris4lg

MaxDebris= 15

Mindbury =5

Master =Vulcan2

.............................

Then just add a piece of code at the end.

Turret = yes-small tower = yes [this is the key, it can't be done without it]

TurretAnim=FLAKTUR-small tower type: Soviet air defense run

TurretAnimIsVoxel=true-small tower animation is Voxel=true?

Turretanimx = 0-X axis turret rotation range

Turretanimy = 2-Y axis range of tower rotation.

Turretanimzadjust =-40-Z adjustment of Anim tower =-40 degrees.

HasStupidGuardMode=false-with stupid guard mode = error.

Noun explanation: the so-called small tower is a tank or sentry gun, patriot missile and so on (tank can also be understood as a battery) The following is a list of tower types:

Anti-missile launcher [technical outpost]

Jupao

Soviet anti-aircraft gun

missile launcher

Laser = whistle gun

Just change the = behind TurretAnim to change the appearance of the small tower. Imagine a huge gun on the sentry gun.

Just said that there is a BUG in this editor, vehicles can't be changed to buildings (but it seems that buildings can be changed to cars-11). In fact, modifying the rules can eliminate this BUG by

Open the tank and turn it into any building. Although there is this function in the editor, it cannot be used or extended in the edited game. At this time, we have to change it manually. The method is to add a sentence "DeploysInto=XXXX" to the tank data to be changed, and then click OK. Imagine the grizzly bear expanding to the replication center, then occupying the hospital and brushing the soldiers. . . For example, if we want to expand the Grizzly Tank into a replication center, we must first find the information of the Grizzly Tank, as follows.

[MTNK]

UIName=Name:MTNK

Name = Grizzly Bear Main Battle Tank

Image=GTNK

. . . . . . . .

Don't change these, just add a sentence "DeploysInto=NACLON" at the end (NACLON is a replication center, and other buildings will be expanded if replaced by other buildings).

Finally, the most important thing is to modify weapons, haha, we will make our own weapons! way

Never seen such a powerful Patriot missile. . The empty boat hit a tracking missile, the explosion effect was a small nuclear warhead, and there was a flash, and three shots were fired at the empty boat, with the high defense arm of 1. .

What weapon is so powerful?

Of course, that's my homemade weapon. Friends who are tired of official weapons can learn to make their own weapons.

Today, I will teach you how to make your own weapon. Take this BT missile as an example.

The first step is to understand the basic items of weapons. The following is a description of my new weapon:

[[ 120MAXG]-Name of weapon

Damage =600 weapon attack power

ROF=90-weapon attack speed

Range =8-Weapon range

The way shells are fired. Here is my new shell, which will be explained below.

Speed =40-the flight speed when the weapon attacks.

Bullet = terrobombhw2-weapon warhead, in short, what it looks like after a weapon attack. For example, the warhead of 3J V3 is a small nuclear bomb.

The sound reported when a weapon attacks.

Anim = muzzle.-I don't understand. .

Burst=4-the number of shells fired at a time.

Arc = true-whether the weapon is parabolic or not, it means yes.

On = Yes-is there a flash?

These are all necessary. . Of course, you can also add some other data, such as the freezing effect of the chrono rifle. .

The first step is to write code. . Write the name of the weapon, tick it with [], and then set the basic properties. . Do you understand the above? . )

In order to achieve the desired effect, we need to make our own projectiles and warheads.

Let's talk about warheads first.

The warhead will be added to the warhead list. For example, after adding to the last warhead, search V3HE and find it.

The warhead is as follows

............

66=HARVWH

67=V3EWH

68=DMISLEWH

69 = Terrorist Bomb

70=FlakGuyWH

7 1=CRTerrorBombWH

72 = hollow point 3

If we want a new warhead, write 73=XXXXX on the next line (you can choose your warhead name at will, but you must.

Remember)

For example, 73=TerrorBombWH2.

Then you can set the warhead, otherwise you can copy the codes of other warheads, and then modify the name and the proportion of various parameters.

For example, copy the parameters of TerrorBombWH, as shown below

[Terrorist Bomb]

Poetry = 150%, 100%, 100%, 90%, 50%, 100%, 30%,1.

The damage ratio of armor is none, anti-aircraft gun, plate (mainly used for infantry), light and medium.

, heavy (mainly used in armored forces), wood, steel, concrete (mainly used in construction),

Special_ 1 (mainly used for terrorist robots) and Special_2 (mainly used for missiles). 0% said it could not be attacked.

For the names of strike and armor, refer to the equipment comparison table of Red Alert 2.

Sparky = No-I don't understand.

Fire = yes-flame explosion.

InfDeath=4-I still don't understand

CellSpread=2-explosion range

Percent atmax =. 5- Maximum percentage? I don't know what that means.

Bright = Yes-Bright = Yes

AnimList=MININUKE-I still don't understand (whose eggs are not wasted)

Just copy all the code and modify the poem and weapon name.

Then there is the project.

Find a projectile, such as ChemMissile, and then copy all the codes and modify them. .

[Chemical Monument]-Name of the shell

Arm=2 - arm =2? Launching two missiles may be 1 time. .

Very high = yes-very high = yes? Maybe you can fly to the highest point. .

Cluster=8-Group =8 Note here that the concept of group is the number of explosions when a weapon explodes, which is usually 1, but there are some.

If it's not 1, let's change it to 1, otherwise it's too stuck.

Proximity = No-Do you want to approach the attack?

Long-range = Yes-Is the weapon arranged?

AA = yes-the weapon target aa is air-to-air Ag as An. I haven't tried. Anyway, it's all ground to sea and anti-stealth.

As long as AA=Yes AG=yes AN=Yes AS=Yes, you can pull back+anti-stealth by land, sea and air.

Image=MISLCHEM-the image of the shell.

ROT=4 - decay =4? What do you mean by 8?

Color = dark green-weapon color

IgnoresFirestorm=yes-Ignore Big Outbreaks =yes?

Finally, make weapons.

Copy the code of 120MMX (other weapons can also be used). Modify the attack power, interval and the number of shells fired at a time, and

Change the projectile and warhead to the name of the weapon you just modified, and just change it to what you like.

Finally-open the configuration file with an editor, copy the weapon name of the weapon you made, and then get what you like.

On weapons or buildings.

If you add PlaceAnywhere=yes to the building, you can ignore the terrain as long as it is in the adjacent range. Not only can it be covered with water, but it can also overlap.

PS: I suddenly remembered the famous saying of the master-knowing is knowing, not knowing is not knowing, and knowing is also. You can modify Rules(mod).ini.

I changed it.

if there is no

Just download a MOD (make sure this MOD has rules (MOD). ini)。

After loading.

open

Turn to the end

(They are all in English.

Very easy to find)

Find the terrain

(Format:

XXXX:XX%

XXXX:XX%

XXXX:XX%

XXXX:XX%

XXXX:XX%

XXXX:XX%

XXXX:XX%

build=XX

Change the build value in water to Yes.

It's good.

You can send me a message if you have any questions.