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What are the technical terms of script killing?
1, Jump: Jumping is easy to understand, but those "friends" who promised to come and play suddenly stood everyone up. Every little friend who jumped out of the car, not goo goo, was laughing at the official representative of the moon.

2. Rollover: This means that the players in the leading group have not formed a game. If it falls over, it won't work.

3, cultivate immortality car: refers to the car that leaves late at night, usually playing until midnight or even dawn, so players jokingly call this kind of player "cultivate immortality", so there is a cultivate immortality car. Correspondingly, there is also a "health car". This kind of players get up at 6 o'clock in the morning on time, come back from Tai Chi in the park, soak a cup of Lycium barbarum and begin to enjoy the life of "I am a mystery" for a day.

4. White: The detective character didn't kill anyone and wasn't accused of murder. In some books, detectives usually have some extra skills or clues to lead good people to victory. If DM didn't tell the detective at the beginning of the game, then anyone could commit murder.

5. Murder motive: In a murder case, why did the murderer kill the deceased? But now there are more passionate killings, and the setting of passionate killings is not particularly perfect.

6. Timeline: It refers to what everyone did at every time when the crime occurred. Because it takes time for the murderer to commit a crime, the timeline is also a way to find the murderer.

7. Real hammer: refers to the direct evidence or clues of the murderer.

8. Soft logic: that is, no actual evidence is inferred, and the logic of judging the murderer can only be based on the motive or timeline of the murder.