Let me give you a pure skill. This is the best curse system for customs clearance: damage deepening+1 aging+1 dim second vision+1 resistance reduction+1 attacking yourself and stealing your life, each with a little crossing skills. The damage is deepened very well, and the damage is increased by 100%. Monsters with ineffective physical attacks can break things to avoid. As long as you add range aging, you can slow down the monster. Killing BOSS is safe, but you don't need to waste too many points on it. 1 point is enough, and equipment plus skills will support it. The dim second sight can simply blind the monster (of course, you can still hit you when you run in front of the monster), but it can allow the necromancer to pass through the danger zone safely. Summon system is enough: Dominating Skull +20 Skull Resurrection +20 Skull Mage +65438+. 0 clay golem+1 (less equipped) dominates golem +20 (of course, golem can resist, but it doesn't have to be filled), summons resistance+1 (less equipped), The Hunger golem+1 steel golem+1 (all above are crossing skills). Mudstone monsters can slow down monsters after attacking them. This is a very good thing. Killing BOSS with aging is very useful. If the BOSS is tall and slow like an idiot, the skeleton mage can add elemental attacks to the necromancer's army. It is useful to cooperate with it to reduce the resistance effect in hell. This skill is cool. The monsters that come out are basically invincible. Although it only takes 3 minutes, it is enough to be a meat shield, even stronger than a skeleton. Reborn monsters can also have monster-specific skills. Worth adding! In addition, the skill regeneration of the equipment should be kept at least above level 6: poison bone system: bone armor+1 tooth+1 (crossing skill), corpse explosion +4 or so (if the skill is left, all points), bone armor can absorb a little damage, so it is enough to point out that bone armor can absorb more damage, and the second is to block something, because it will be because of his corpse explosion. The damage is 60%~ 100% of the corpse's life, indicating that if there are two monster corpses on the ground, the surrounding monsters will definitely die. It is very useful. Although the scope is large, but the blue one can't afford to burn, 4 o'clock is enough. After all, the equipment will be added. If you think blue is enough, you can consider filling in the range. Anyway, SP point is enough. Pay attention to the extra points or not. Remember a gloomy sentence: give me a corpse. I can blow up half the earth's body, which is called corpse explosion. ) Mercenaries had better have nightmares. Act 2 is offensive, followed by ordinary Act 2 is defensive, which means that adding attribute points is enough equipment.
Agile without adding
Concentrate your strength here.
What you don't pay attention to is playing solo, using equipment to add strength. Basically, what equipment is in the stand-alone machine and what equipment does it bring? Agile energy is completely added to physical strength, and the best blood thickness is the last word! Equip my younger brother with summoning skills as much as possible to make him stronger.