BOSS chaser's style of play
In the remake of Resident Evil 3, the Boss battles are all nemesis, and they have to be played four times in total, each time in a different form.
In the first battle, we have to fight with the pursuers equipped with flame launchers, and everyone just needs to keep turning around it. At the same time, slap the fuel tank on your back, and a dozen pistols (several bullets) will explode. Of course, a bold but cautious and skilled player can choose to let the pursuers carry out melee attacks and then hit the fuel tank when avoiding in an emergency. After blowing up the fuel tank, the pursuers knelt down. At this time, he can aim at the head and shoot until he stands up and then hit the heart with a shotgun. When he hits it, purple smoke will leak out.
Attention should be paid here: after the fuel tank explodes, the pursuers will rush to give everyone a hug. We'd better continue to hover around the bunker and not be thrown down. After defeating the pursuers, the plot will be triggered, and then the location will be moved, which means that there is no chance to get the props in the venue, so it is best for everyone to "pick up garbage" before the war.
In World War II, we will fight the pursuers in the riverside square. At the beginning, after six rounds of fire, a few more rounds will allow the pursuers to enter the second stage. When entering the second stage, it will growl, and then start to move in the buildings on the sidelines. After two or three laps, it will stop at a high place and pounce on the players. After we finish parkour, we can hit it with mine bullets. After the mine bullet hits, it will beat the pursuers to the ground, revealing their weaknesses. At this time, we will use shotguns to shoot again.
A more efficient way, naturally, is to arrange mine bombs on the ground where troops are chasing parkour. It will step on the mine by itself and then fall for you to hit. Repeating the cycle for more than two or three times seems to be easier than the first battle.
In the third battle, we will fight the pursuers again in the underground laboratory. Like the last world war, the first six rounds of fire inflammation (several rounds of divergence) let the pursuers enter the second stage. Then it will parkour on the sideline, and we will do the same. If there are no mine bombs, you can also use explosive bombs, which will of course be more difficult.
Different from World War II, when pursuers parkour, two zombies will come out to disturb you. If you don't deal with it, it will be very annoying. I suggest you use shotgun/Mailin to deal with mixed weapon zombies quickly. Note that every time the pursuers fall to the ground and stand up, they will attack with combo and sweep, so we need to distance ourselves after hitting the weakness.
In the fourth battle, we will fight the ultimate pursuer. First, we will fire with the rail gun (you don't need to aim at it and press R2), and then we will push three batteries to charge the main gun. However, when pushing a cart, the pursuer will attack you, so everyone needs to beat the pursuer's weakness (obviously the meat is lighter) hard and straight first.
Generally, the hard straight time is only enough for everyone to push two batteries, so the second round of weakening process should be carried out. After charging, take the pursuers away with a rail gun.