In the choice of card position, the choice of card position should be combined with its own characteristics. If you feel that you are quick-witted and difficult to shoot, you can take advantage of the so-called psychological blind spot of hitting others and stand directly in the sb position in the middle of the road. Even if you don't like to fight hard with others, you will choose the second shooting position, that is, when people come out, you can't see each other, but you need to start searching everywhere. You can see him. The advantage of the second shooting position is that opponents are generally searching at this time, and the muzzle and psychology are uncertain, which can take advantage. But the disadvantage is that if you choose a lot of * * after export, it is easy to sell people. In the game, there are often bold people who will slowly touch the second shooting position and come to the rear of the whole league, such as the fox hunting map. Many allies will guard the second shooting position behind the alliance when they guard the 1 package point alone, so that those who hit directly in front of the alliance will be knocked off by him. Therefore, such a position needs to be observed by teammates and selected according to the position of teammates. This is another location problem that I will talk about later! In addition, sometimes we often see some first-class masters, who always like to get stuck in some very conventional places, which is very simple because they think they can play well there. Stuck is also a knowledge, which needs to be used flexibly and combined with its own characteristics. If you can't get stuck in one place, you can try another place. Similarly, when you are moving, you suddenly feel that someone may come out, and it is the same to stop and get stuck in a place you feel good.
Ok, let's talk about the big skills!
Sense of position! -This is the real skill in position learning! How strong a person's personal ability is depends on how strong his sense of position is! The team composed of five super soldiers can play as smoothly and delicately because they all have a strong sense of position! Moreover, such a sense of position, combined with playing tactics, is even more elusive. Okay, let's start with the sense of position ...
The first thing is to feel where you should be. This ability is reflected at any time. Whether you are an alliance or a coalition, as long as you look at the position of your teammates, you should know where you should be, especially when the team is completely uncooperative. A person with outstanding ability can always be in the most reasonable position. Similarly, if you die in an attack while forming an alliance and find that your teammates are still slow-moving or so-called backward, you will be super depressed. And if you find that your teammate has entered another area, or even copied the side where the allies killed you and killed him, you will naturally be very pleased, at least you feel that you didn't die in vain. In fact, this is the embodiment of this person's position ability. If a person always instinctively decides his position according to the changes of teammates when attacking and defending, then we can say that this person has a good sense of position. How to practice this ability? When watching the competition video of Hanbok or watching the competition of our national service experts, we might as well pay more attention to the overall position change. At first, at least you should know all the basic formations, look at the position of your teammates and feel what basic formations you can play. Now, you need to choose your position flexibly. You are always thinking about your position, current situation and teammates' intentions, including your own judgment, to decide where you are. In fact, there will be many such choices, but the result is simple. Your position makes you happy, so it's good ... you have to summarize it yourself. For example, when I meet a teammate, I always like to go to the warehouse alone. If he makes a good start, you can cooperate with him, which translates into suppressing the second slope. It's not impossible, the problem is that he won't cooperate with you. For example, if you send it to the building first, he will still go to the second warehouse alone.
What I said above is my sense of overall situation. Now let me talk about my sense of local position. Some people like to use the word "go". There are also two concepts here. One is * * selection, such as * * for defense and * * for transfer. This ability is actually more reflected in various aspects, such as experience and consciousness, so I won't talk about it here. Later, the other one was typical. That is the sense of position in the crossfire, which is one of the key abilities for 1vn to succeed. For example, a map like Fox Hunting can be unfolded as long as the alliance rushes out, and it is easy to become a situation in which the Coalition forces and the alliance strangle each other. Anyone may be attacked from multiple angles, and people with a strong sense of position always make their other angles temporarily safe when they can face one enemy. Maybe the teammates in that direction are not dead, or maybe there are bunkers in other directions that are temporarily blocked. It is the instinct of every professional player to keep moving, engage the enemy from different angles and ensure the temporary security in other directions. Only the accuracy is different, and to practice this ability, the most basic thing is to be familiar with the location of the map. For example, on the road in the dark, you must accurately know the vision of each point from different angles, so that you can know the vision behind you in any position. When you make a comprehensive judgment, you can naturally feel whether your other directions are safe! When you are interested, you can watch a demo. When you admire the master 1vn, you can look at his back and side, and often enjoy the wonderful use of bunkers and terrain for local transposition!