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EVE invasion version ship selection
logistics Guan Xi, others are unnecessary.

Several capital ships are like this:

If you look at the invasion, these ships are all similar, but the revenge is stronger. Invasion is that the guards surround you, and the quick guns of revenge must be the first. Pony itself has strong firepower and good attributes, and there is no problem in nightmare attributes, but its firepower is short.

generally speaking, you should look at other uses of these ships.

In terms of p>PVE, revenge is comparable to pony. Pony can change attributes when brushing monsters, but the range (if using 8 brushes) is a little short. On the other hand, the revenge range is not owed, and the attribute is slightly bad (425 brushes, but most monsters eat kinetic energy, so the impact is not great), and under the bonus, the pit DPS of the magnetic track is improved a lot, which is not a problem; Nightmare, the attribute is not good and can not be changed, but its own attack power is strong and its range is far. So I personally think that there is not much difference between the three.

in p>PVP, M gun and A gun are both hot items, and G's rapid gun is always inferior to A and M guns because it wants users to be death squads.

So you should put PVE, PVP and intrusion together.

M gun PVE and invasion are one kind of gun, and PVP is another kind of gun; A, G gun invasion, PVP is one kind of gun, PVE is another kind of gun. But the PVP of G gun is not as good as that of A gun, so to put it bluntly, it is a comparison between A and M, to compare who can better meet your needs and save your skill points.

As for skills, there are four categories, namely, sailing (two-clan battle line skills), artillery skills, defense (armor resistance 4 skills, several shield resistance) and capacitance. You can use the software EVE MANAGER to simulate your skills. If you want to invade, you must have the skills of approaching guns and sailing above level 4, and the defense and capacitance can hold up.