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Call of duty hand swims Meng's new passive skill recommendation
Passive skills in Call of Duty mobile games are still more important for players, so what kind of passive skills are more powerful? I hope the following recommendation of new passive skills in Call of Duty Dreams can help you.

Call of duty hand swims Meng's new passive skill recommendation

1 rapid therapy

Results: The effect of accelerating and strengthening blood absorption was 35%.

This kind of passivity is more suitable for some players who often lose blood with steel guns, and the effect is more biased towards novice players. However, one of the characteristics of bloodsucking method is that no attack will trigger the effect for a period of time, so this passivity itself is not suitable for continuous steel cannons, and the rapid recovery effect of green passivity is obviously better than this (although it has not yet come out)

Recommended: Long-range fire suppression or LYB play and guerrilla warfare (comments can be added)

Perseverance

Effect: After killing, serial killing will not be interrupted. The side effect is that the score needs to be doubled, and serial killing skills can only be used once.

This passive effect is really lame, but if it can play a passive role well, it can still play a role. It is recommended to use some high-scoring serial killing skills (such as airplane gunners). Although the serial killing skill can only be used once, it can achieve the flop effect in a reasonable time. At the same time, players with good kd ratio can consider giving it a try. At the same time, equipped with such passivity means continuous killing and self-protection, but this passivity is not suitable for such low killing.

Personal recommendation: those who can protect themselves without affecting the type of enemy they kill (such as snipers) and those who want to play everything, just go. This passive restriction is a bit big.

3. Explosion-proof clothing

This passivity is aimed at 35% explosion damage, and throwing backward can reset the explosion time.

Tucao: This passive image seems to have been strengthened. Codol's explosion-proof suit has no throwing back effect, but it is faster and really beautiful when it appears in the weapon passive Aauto.

This passivity is more suitable for some combat methods, such as charging or holding a gun. Grenades and mines can improve the survival rate when attacking themselves, but personally, this kind of passivity is more suitable for dealing with Grenade attacks than mines, and green passive engineers in the later stage can also prevent mine attacks. However, if there is a sticky face, there are still many things in the game that are not perfect, and the current use is just like that. Blue passive enhanced explosives and double lethality can offset this. If you encounter these two passives, you can still take them with you.

Recommendation: rifles or submachine guns and spray guns at medium and close range are easy to explode, at least reducing the possibility of sudden death in the middle.

hidden folks

This passivity is very suitable for exploding lyb (everyone knows)

With a silencer, silent eating is better (contemporary phantom tank)

But this passivity is really suitable for rifles (both long guns and short guns), submachine guns and machine guns, and it can kill the enemy by precise aiming.

Personal recommendation: see ↑.

But the passive disability of snipers is to restrain this, so lyb is suitable for me (_ ω _).

flexible

Isn't that just splitting codol's light war in half, which is better?

However, it is very comfortable to reduce the time of raising a gun after running.

Since the guy in your hand is bigger and harder than others, take it out. You can't let others take it out first, or it's useless for others to take it out when you are embarrassed (from the million-dollar up quotation)

Suitable for shotguns, rifles and submachine guns (that is, taking them out faster than others)

God sent justice ... (rotten stalk next door)

Run faster and fall less.

It means that it is more likely to fall from a height and be attacked. At least it's absolutely comfortable to play this on the top floor of point A where the plane crashed. Jumping down is a spray.

But also, the sniper rifle is passively disabled to restrain this (to put it bluntly, it can't run)

Personal recommendation: choose between high mobility and low mobility (reducing falls means that people have a higher survival rate when jumping from heights, but this passivity is not suitable for empty maps (although this game is not yet available).

Arsenal

Add extra tactical equipment

It is better to watch a game, and it is also good to have one more smoke bomb, flash bomb and blasting bomb, at least to better cover yourself or others.

More suitable for some auxiliary players, can effectively control the enemy, double happiness.

Double routine (end-to-end shock bomb) two smoke bombs, one for myself and one for my teammates, which is very comfortable (even so, I still like The Infiltrator) and the blue passive tactical mask can offset this (restraint of urine between passives).

Recommendation: It's hard to say. Depends on what tactical equipment you have. You can bring submachine guns, rifles, sprayers, machine guns with flash bombs and shock bombs.

Smoke bombs and explosion-proof devices can provide cover for machine guns, snipers lyb and the like.

Meng Xin wrote this article for the first time, which is wrong. She used to play codol for two years, so she is familiar with it. Next time, she will be greener and more passive.