Now, Call of Duty, which returned to World War II, once again presents the Normandy landing as the first act of the game, which shows the determination to reinterpret the classics from the very beginning. However, the sledgehammer studio is not satisfied with simple transformation. Innovations in narrative, checkpoint design and some game mechanisms have given the battlefield of World War II a new light.
"Call of Duty: World War II" campaign canceled the series mechanism of "returning blood and breathing" that lasted for more than ten years, and replaced it with an older life value system. This practice weakens the viability of hardcore play to a certain extent, which is equivalent to intentionally guiding players to adapt to a more step-by-step rhythm. In addition, blood transfusion can only be achieved through the active use of medical kits, and the collection of drugs and the rational use of time have also introduced certain resource management elements into this game.
It is worth noting that there is no absolute difference between the control of blood strips and the breathing of returning blood, but under the background of World War II theme, the current design can really adjust the fighting rhythm more realistically and steadily.