The biggest contradiction in the adventure industry is that it takes place in a society that pays more and more attention to safety.
The biggest contradiction in accepting risks in business is that risks occur in a society that pays more and more attention to safety.
One consequence of safety culture is the growth of recreational activities, which do not bring real danger, but will cause fear and release satisfactory stimulants.
The result of safety culture is the increase of entertainment, which has no real risk, but can cause panic and release some satisfactory stimuli.
The most obvious example is thrilling riding. Thousands of enthusiastic riders are willing to go to the world theme park to seek greater excitement. White-k nuckle passengers experienced the fear of feeling exposed and out of control at a high altitude. The latest development of this concept is virtual reality ride, which gives participants a physical feeling with the help of advanced computer technology.
An obvious example is to stimulate motorcycle sports. Thousands of people who are keen on this go to the world theme park to perform all kinds of thrilling driving skills. Drivers who like excitement experience the ultimate fear of losing control at a certain height. The latest development of this concept is virtual reality driving technology. By using advanced computer technology, participants get great sensory stimulation from it.