No, I have announced that nylon 2 is exclusive to 360. But Tekmo is not mine. If nylon 2 is transplanted to PS3, it will bring shame to everyone involved in the production.
Reporter: So you are not worried about "violence in the game" at all, are you?
Tomonobu Itagaki: Yes, I'm not worried at all. We make games according to the grading rules. I believe that violence only exists between the fighting characters in the game. I am not shallow enough to tell people not to worry about the violence of the game, and I don't want to put some words into others' mouths. What I want to say is that we know the rating rules and the game won't offend anyone. So I think there is nothing wrong with violence in the game. If I have any complaints about government regulations, not smoking in taxis is a big problem for me.
My five least favorite games-Tiequan 12345.
I don't think you need my hint. If you really think about it, you can guess which game it is.
My younger brothers trust me very much, and I will cut whoever I say.
I only stop when I smoke or drink. Maybe you think the working environment of the ninja team is very strict, but it is not. We are all brothers. We live and die together. My younger brothers need me to be the boss, and I often drink with them. And everyone has a share in making achievements. -
Wii players are not qualified to play my game.
Kamiya Hideki's ghost cry is quite superficial!
So I was surprised when I tried this game ... I would be happy if he showed me devil may cry 4, if he had confidence. I'd like to see if devil may cry 4 can beat ninja dragon sword 2
Yukio Kobayashi, the producer of devil may cry 4, criticized The Legend of Ninja Dragon Sword, and Tomonobu Itagaki naturally had no reason not to fire at devil may cry 4. When the reporter mentioned: "I heard that Yu Xing Kobayashi, the producer of Capcom, thinks that" The Legend of Ninja Dragon Sword "is not an action game because it is on the handheld platform." At this time, Tomonobu Itagaki immediately fired: "I heard the news yesterday, and I heard the name of Yuxing Kobayashi for the first time. I personally put a lot of energy into this game, and my team members have worked hard for it for a long time ... Now suddenly someone jumps out and says this, of course I'm not happy. I don't know why he said this, but he needs to know that saying this will make him an enemy of our ninja team in the next 10 years ... Kobayashi Yuji had better keep his eyes open and take a closer look at this good game.
The heavenly sword is a rough semi-finished product!
If other game developers see what we have made, they will lose all motivation to develop new games of the same type, because they know it is impossible to beat us.
When a reporter asked whether the biography of ninja dragon sword would be released on PSP, Tomonobu Itagaki said that instead of spending time developing PSP version, it would be better to develop a new novel "the biography of ninja dragon sword" for XB360. And stressed that unless someone pointed a gun at his head and threatened: "develop PSP" The Legend of Ninja Dragon Sword ",otherwise I will kill you!" , so that he can develop. Because the picture expression of PSP is absolutely not as good as that of home game consoles, we resolutely refuse to develop PSP version.
I really don't know what the producers of devil may cry 4 are thinking. They dare to put such a bad game on the table. They will be surprised if they see our "Enduring Dragon 2". Why? Because they can only play bad games and can't surpass us at all.
As for violence, I don't think violence is as superficial as cutting people into pieces and then blood shed. "Plate walls said, while putting the Japanese knife in the office, began to strokes," according to the tradition of Japanese samurai to humiliate the enemy, the owner of the interests, will cut off your fingers one by one, so that your samurai career is over, and you become a basket case. Shame and despair, you finally committed suicide in anger. .......
This is the real violence in my eyes. Not to say that watching you break a few ribs, the oppression in your heart, the deprivation of glory, and the humiliating scars. These are all violence, but these elements are not in my game, and the characters in my game have nothing to do with this violence.
The following is an interview with the extraordinary general meeting of shareholders after Tomonobu Itagaki resigned. Translator: A9 toleoring!
Since sulfuric acid left TECMO, there has been no public interview. This time, EGM had a face-to-face contact with him in his favorite bar.
Tomonobu Itagaki: What are you doing here?
James Mick: I just happen to be in this area. I know you like to vent here. Your alma mater, Waseda University, is nearby. So I thought I should come here and see if you were here. What a coincidence!
Tomonobu Itagaki: Yes, but I don't know if you are lucky or unlucky.
JM: Well, I want to ask you some questions. The game development in Japan is not very good recently. Only some top teams can make top games. What do you think of this?
Tomonobu Itagaki: Nice to meet you here, but your question is sudden and professional. I'm a little drunk now, so let's talk about my thoughts. I think this is a matter of the progress of the times. Things have changed. I think I will answer with many metaphors. I hope you don't mind.
For example, during World War II, both sides used thousands of planes for air combat. But in the Korean War, only 560 planes were used by both sides. In modern times, you only need 1 or two fighters to fight. The game industry is also developing.
What I want to say is, of course, you must have at least some soldiers to fight. Without fighter planes, the country will only perish. I use this analogy to the game industry. If a company has no ability to develop top-level games, or does not have some teams that can develop top-level games, then its fate will only be outdated and eliminated. You got it?
JM: Do you think the decline of arcade has something to do with this? Japanese hardware manufacturers set a benchmark for the visual effects of games, just like Sega's M2 and M3 motherboards. But when XBOX appeared, game development gradually tilted towards European and American developers, especially PC game developers began to develop games for home computers.
Tomonobu Itagaki: First of all, I think you are a little confused about the difference between the two markets. Because the arcade market in Japan is completely different from that in the United States, just like the arcade market in the United States and the ——PC market, the birthplace of the American game industry, it is different. So, let me help you clarify the concept before answering the question. I think the differences in development technology and capabilities between Europe, America and Japan have nothing to do with the differences in other markets. It is worth noting that-
At that time, game manufacturers had three obligations: first, to develop excellent arcade game; Second, set up arcade tables next to railway stations or universities, that is, let them appear in places where profits can be generated; Third, we should constantly attract customers to come back to make money and use the money to develop games. Therefore, you can see that this is a very compact cycle. The decline of Japanese arcade is due to the key point of this cycle-attracting customers to play arcade and disappearing. People no longer go there.
So I'm not just an alcoholic. I know how the market works. If you look at my career, you can see some clues. In order to cope with the changes in the market, I shifted my focus from arcade to home computer.
JM: You once said that you were proud of Hideo Kojima and their MGS4. You said that having such a powerful developer is very important to Japanese industry.
Tomonobu Itagaki: Yes, this sentence has two meanings. First, I feel that there are fewer and fewer fighter pilots, and we still have a lot to do. Second, just as I feel that the focus will shift from arcade to home computer, I think to be a good pilot, you should learn to seize the opportunity to change direction and strategy. If you can only fly straight, you will only be shot down in the end. I think Kojima Kang Yu has this intuition, and that's what I did.
Do you feel that because of the complex hardware structure of PS3, the distance between a few top development teams and many ordinary small developers has widened, so that the overall development strength of Japan can't catch up with the XO-based European and American developers?
Tomonobu Itagaki: First of all, I think the PS3 is an ambitious product of Yoshiki Hayashi Kudo. He wants to use PS3 to establish a Japanese PC standard and shake the PC standard established by Intel. I admire him in this respect. But for me, powerful and easy-to-operate fighters make it easier for pilots to win battles. Winning the battle is my goal, so I choose XO.
Original game works are always inferior to sequels, of course, there are exceptions, such as Wii Fit melatonin. In most cases, Great God only sells 4000 units in Japan, and almost everyone will buy FF and DQ. what do you think?
Tomonobu Itagaki: I don't think it's as simple as you said. My daughter wanted to play with the Great God, but she soon threw it away. Me, too. Of course, I don't want to fight with the gods now. I just want to say that the game is not a masterpiece. It is unique, but it is not a strong warrior.
As for the action game series you have developed, the director of the Great God, Kamiya Hideki, said that he had never played it because he was not interested at all. He described it this way: You know whether you are interested in movies or not after watching the trailer. But NG just said (after watching the trailer) that I was not interested at all, so I never acted.
Tomonobu Itagaki: Well, I think it's unfair to comment on the game before I play it. If I want to comment on a game, I must play it first. Just like the Tiequan series I sprayed, I played 1~5. Although I don't know which generation is which generation, I must have played it. I heard from Kamiya that action games have not evolved in these eight years. Can you tell me something about it?
He said that since he set the standard for 3D action games with the first generation of the devil may cry, no one has evolved, which made him very disappointed. This includes the sequel of the devil may cry and all other action games, including yours. Tomonobu Itagaki: Did that boy sleep for eight years?
JM: I don't think so.
Tomonobu Itagaki: There are two kinds of sprayers in the world. First, it's a real spray. Second, people who are eager to cover up their weaknesses. We Japanese have a saying: a weak dog is fierce. I really hope he's not the second kind. At the same time, I also want to remind him not to sleep for the next eight years!
JM: What have you been doing recently? Do you have any plans for the game?
Tomonobu Itagaki: I'm taking pictures, making model trains, drinking and gambling. That's what I did recently. But you know me, I am not an idle person. I'm about to start a new life. A wider sky awaits me.
Do you think the mainframe you haven't touched in your generation is still valuable for you to use?
Tomonobu Itagaki: Even if there is, it doesn't mean that it will have any influence on my war achievements. I think the most important thing now is not only the function, but the ability to develop excellent works, which is the key to success. You may have heard that I will publish some works in July, but there are many things that force me to postpone it. I apologize to my fans. Now I can only say that a wider sky is waiting for me, so please look forward to it. I want you to remember that unless I win, I will win.