Mathematical activities
In order to ensure the orderly progress of work or things, it is often necessary to prepare a specific, detailed and targeted plan in advance. A plan is a written plan, which is the detailed rules and steps of specific actions. Do you understand the plan? The following is the interesting activity plan of primary school mathematics that I helped you organize. Welcome to read the collection. Primary school mathematics fun activity plan 1 1. Activity theme: Happy Mathematics, Let Thinking Fly II. Activity purpose: 1. Under the guidance of the new curriculum concept, through a series of colorful and interesting mathematics activities, students are stimulated to learn mathematics, let them feel the close connection between mathematics and life, know the application value and cultural connotation of mathematics, and get successful emotional experience from the application of mathematics knowledge. 2. Through this activity, urge the whole school teachers to actively practice the reform of primary school mathematics curriculum, carry out educational and teaching practice exploration, and build and enrich the mathematics curriculum culture with the characteristics of Cicheng Central Primary School. Three. Activity time: April15 ~ April 19. Activity object: all the students in the school. 5. Activity content: (1) Mathematics tabloid (grades 3 to 6) 1, made of 8 yards of art paper, with reasonable layout, bright colors and clear themes, which reflects the harmonious unity of mathematics and art, and can be independent or not. 2. Content: stories of mathematicians, famous sayings of famous mathematicians, famous mathematical problems, interesting mathematical problems, brain teasers, math diary, discovery rules, mathematical jokes, etc. 3.3. 2-3 outstanding works should be handed in in each class of Grade 4, and 3-4 outstanding works should be handed in each class of Grade 5 and 6 to participate in the unified appraisal of the school. 4, divided into two groups, middle school and senior grade. 5. Hire an art teacher as a judge. 6. Excellent works of each class can be displayed on the outer wall of the classroom. (2) The Rubik's Cube Tangram (level 1 to level 2) 1. On the basis of class activities, each class selects three students to participate in the annual finals. 2. The activity is divided into three rounds. In the first round, it is required to spell out the specified graphics with puzzles; In the second round, it is required to spell out the specified figure with two puzzles; In the third round, use 1 to 2 pairs of puzzles to spell out their own patterns. The competition is divided into two groups according to the results. 4. The designated pattern is displayed on the big screen. After a certain period of observation, students will start the puzzle according to the judges' password. Stand up immediately after spelling the picture, and the judges will record the order of the players, with the one that takes less time as the best. The one that takes the least time is 10, the second is 9.8, and so on. 5. If the judges decide that the player misspelled the number, the round won't score. 6, the first level designated pattern, all show the middle dividing line. Two-level designated design, the first round does not show the middle dividing line, and the second round shows it. 7. Create your own patterns, which are free for students to imagine, regardless of the theme. Students can conceive in advance. The judges will score according to creativity and aesthetic feeling, with a perfect score of 10. 8. The results of three rounds are added to the final total score of the players, and several first, second and third prizes are awarded from high to low. (3) Symmetry of Skillful Scissors (Grade II) 1. On the basis of class activities, each class selects five students to participate in the annual competition. 2. Use axisymmetric knowledge to create a work with a self-defined theme. 3. Participants should bring their own colored paper, scissors, pencils and other tools. They can make composition before cutting, but they are not allowed to bring pre-drawn drawings into the competition venue. 4. Arrange a unified creation time, and require the works to be completed and handed in within the specified time. 5. Rank students according to their creativity and beauty. (4) Quickly calculate 24 points (Grade 3-6) 1. On the basis of class activities, each class will select five students to participate in the year-end finals. The competition is divided into two rounds. The first round is written examination, which provides examination papers, answers questions within the specified time, writes the process of thinking, that is, the comprehensive formula, and does not write the results. The second round is visual computing. According to the four figures presented, a comprehensive formula is written on the answer sheet, which will speed up or slow down the writing speed according to the situation. Sum up the total score according to the two rounds of results. 3. The number range of grades 3 and 4 is1-10; Number of students in grades 5 and 6 1- 13 4, 40 written questions, and the answer time 10 minute. 5. Consider it as 20 questions, and the time for giving questions is 30 seconds/question. 6. Write clearly when answering questions. If you can't see clearly, you will be regarded as a mistake. 7. Combine the two rounds of results and award the first, second and third prizes. (5) Gobang Competition (Grade 3) 1. On the basis of class activities, each class selects five students to participate in the year-end finals, and then reports to the list according to the level in the class. 2, according to the order of drawing lots, every five people are a group. 3. The first round of competition is a single round robin in the group. Each time limit is 5 minutes, the winner gets 2 points and the loser gets 0 points. If the winner is still not decided within the limited time, it will be a draw, and both sides will get 1 point. The top two in each group will enter the second round. In the case of a tie, the winner of the game between the tied players is the first place. If it is a draw, there will be a play-off and the winner will enter the second round. * * * Eight people entered the second round. The second round is elimination, and the winner enters the next round. Four people entered the third round, and the loser was the Excellence Award. 5. The semi-final adopts the elimination system of two wins in three sets, the winner enters the final, and the two enter the final, and the third prize is responsible. 6. The final still adopts the elimination system of two wins in three games, with the winner being the first prize and the person in charge being the second prize. 7. The order will be decided by drawing lots on the spot. When you win two out of three games, the first round is decided by drawing lots, and the next two rounds are exchanged. 8. The competition system adopts no hands. 9. The game is played on the computer. (6) Rotating Rubik's Cube (1 level to 6) 1. The students of the whole school volunteered to participate and were divided into two groups: the primary group completed one side (it must be correct to form four "T") and the advanced group completed it. Please submit the entry list of each class to the math group before April 1 1. 2. The Rubik's Cube used in the competition is a third-order Rubik's Cube. 3. Participants should bring their own third-order Rubik's Cube for the competition. The Rubik's cube used must pass the inspection of the judges before the competition starts and meet the standards. 4. One player in the junior group, and the player designated by the senior group is responsible for disrupting the Rubik's Cube for about 30 seconds. In this way, two rounds of competition will be held and ranked according to the total time of the two rounds. Take a two-minute break between rounds. 5. The players in the advanced group are divided into two groups. In the competition, one person participates in the competition, and the other person is responsible for disrupting the Rubik's Cube before the competition. The interruption time is about 1 min. After the end, the two exchanged, so it was a round. Each player must take part in the same two rounds of competition and rank according to the total time of the two rounds. 6. When the Rubik's Cube fails, the contestants can choose to repair the Rubik's Cube by themselves to continue the competition, but only the failed cubes can be repaired, otherwise the results of this competition will be cancelled. You can only give up the game if you can't fix it, and you can't change the Rubik's cube halfway. 7. The time for turning the Rubik's Cube in each round is limited to 2 minutes for the primary group and 5 minutes for the advanced group, and the overtime is considered unfinished. 8. After the Rubik's Cube is disturbed, put the Rubik's Cube on the table. Participants can only sit, their hands are naturally placed under the table, and there is no contact with the Rubik's Cube. During the game, players can only sit and turn the Rubik's Cube. When finished, they put the Rubik's cube on the table, and stood up to signal. At this time, time has ended. After stopping the timing, the judges need to check whether the Rubik's Cube is completed. If it is not completed, it is a failure, regardless of the score of this round. 9. Grade 5 and Grade 6 are not allowed to participate in the junior group competition, and the senior group is not limited to grades. 10, according to the players' competition completion time, several first, second and third prizes will be awarded. (7) math diary (Grade 4-6) 1. Topic scope: write about the current primary school mathematics textbooks, write about the mathematical problems found in daily life, and explain some phenomena in life with the learned mathematical knowledge; Mathematical mysteries and interesting things discovered by oneself; Questioning book knowledge; Experience of classroom teaching activities; Mathematical skills in the game; Emotional experience of mathematical activities; Reading after class around mathematics, writing reading experience and so on. The theme is not limited, the style is not limited, and the topic is self-determined 2. math diary must be written by students themselves. It is not allowed to download or copy other people's works online. 3. The length of math diary should not be too long, generally no more than 700 words. It should be in A4 paper format, with font in Song typeface, font size in small four, and line spacing of 1.5 times. The names of classes and students should be indicated under the heading. 4. Each class should hand in 2-3 papers, and the works that have participated in the math diary appraisal will no longer participate in this appraisal. 5, according to the quality of the first, second and third prizes. (8) Intelligent Sudoku (Grade 5-6) 1, * * Two rounds of competition, one question in each round, 100 points for each question. 2. Get the score for each question correctly, and deduct points if there are any mistakes. 3. If all the answers are correct within the specified time of each round, according to the speed of completion, the fastest player will get extra points for the number of participants, the second player will get extra points (contestants-1), and so on. 4. Although all the answers are completed in advance, if the answer is wrong, only the actually correct answer will be scored, and the extra points for timing will not be counted in the score. The chronological order of all other correct answers increases in turn. If the total score is the same, the player with fewer mistakes is the best. If there is still the same score, the ranking will be decided according to the competition time, and the player with higher total score is the best. 6, according to the first, second and third prize total score. (9) Other 1. Every class will publish a blackboard newspaper with the theme of "Mathematics and Wisdom". 2. According to the performance of each class in this math activity week, several "excellent organization awards" were selected. 6. Specific arrangements Except for math diary and tabloids, the list of participating in other project activities will be submitted to the Mathematics Group before April 12. Seven, the judges arranged magic puzzles: Xu Jingbo, Jin Qingyan skillfully cut symmetry: Shen Dongping, quickly calculate 24 points: Wang, Zhang Lu Gobang Competition:,, Fu Zhihui Sudoku: Ma, Yao Molin rotating Rubik's Cube: Chen Jinhua, Jin Qingyan, Ma Jiazhen math diary: Chen Zhimei, Xu Jingbo Mathematics Tabloid: Wu Feng, Beebee Cheng Primary School. The fun of mathematics II. The activity time is from March 23rd to March 30th. Activity arrangement (1) Six-One Cup Math Problem Solving Competition (2) Math Playground (3) Math Reading and Answering (4) Math Showing and Hands-on Evaluation (4) Specific Scheme (1) Six-One Cup Math Problem Solving Competition on May 25th, from 2: 40 to 3: 00 pm, (2) Hands-on Math Exhibition, which evaluates students' making regular polyhedron and other three-dimensional graphics or math tabloids. (3) Select some math stories for math reading, print them into volumes, and issue answer sheets for later recycling. (4) Mathematics Entertainment Circle 1.24 points for the second game. Algo card competition 3. Four jigsaw puzzles. Sudoku 5. Rubik's cube 6 Nine rings and seven. Lubansuo Primary School Mathematics Fun Activity Plan 3. Activity purpose: Through activities, further cultivate students' mathematics consciousness, let mathematics activities permeate the classroom, keep mathematics away from boring, and let mathematics be in vivid, active and practical mathematics activities. Two. Activity theme: Play Math III. Activity time: 20xx year 165438+ 10 month/kloc-0 ~ 65438+February 30th. Specific arrangement: (1) 165438+ 10 (time: 1658) 2,165438+10. 3. Mathematics teachers of all grades carry out corresponding mathematics activities in the class according to the activity plan, and organize class students to conduct sea elections. 4. Recommended math reading: (1) Recommended to watch the math cartoon "Adventures of a Desert Island" (2) Recommended math reading: Li Yupei's math fairy tale (lower primary school grade) Li Yupei's math story (middle primary school grade) Li Yupei's math adventure (upper primary school grade) (2) Implementation stage 65438+February (time:/kloc-0 Activities in each grade: Grade one: Playing Tangram Activity Time: 65438+February 8th, the afternoon of the second class. Venue: Science Laboratory on the third floor. Activity mode: After the class audition, each class will select 8 students to participate in the stage competition and draw lots in groups. It is required to spell out several numbers with specified names within the specified time. Responsible teacher: xx (responsible for taking photos), xx (responsible for site layout) Grade 2: Skillfully moving match sticks. Activity time: 65438+February 9, the afternoon of the second class. Venue: Science Laboratory on the third floor. Activity mode: After the class sea election, 8 students from each class will take part in the grading competition, and the winners will be selected by drawing lots. Responsible teacher: xx (responsible for taking photos), xx (responsible for venue layout) Grade 3: Sudoku Hi- Guest Activity Time: 65438+February 10. In the afternoon, the second class activity place: the science laboratory on the third floor. Activity mode: After the class audition, each class will send 8 students to participate in the checkpoint competition, asking them to complete the specified Sudoku problem, and the one who takes less time will win. Responsible teachers: xx (responsible for setting questions and taking photos), xx (responsible for venue layout) Grade 4: Playing Rubik's Cube Activity Time: 65438+February 10 After-school Activity Location: Meeting room on the fourth floor Activity Mode: After the class sea election, 8 students from each class will be selected to participate in the stage competition, and 8 students from each group will take part in a time-tested elimination match. Responsible teacher: xx (responsible for site layout), xx Grade 5: Quick Calculation of "24 o'clock" Activity Time: 65438+February 1 1 After-school Activity Location: Science Laboratory on the third floor Activity Mode: After the class sea election, 8 students from each class will participate in the horizontal competition. By drawing lots, each person prepares a deck of playing cards and each person plays two cards at a time. It is required to add, subtract, multiply and divide according to the numbers on four cards, and each number can only be calculated once, so the number is 24. The competition adopts the elimination system. Responsible teacher: xx (responsible for venue layout), xx Grade 6: Playing with rulers and compasses Activity time: 65438+February 65438+February afternoon Second class Activity place: Science laboratory on the third floor Activity mode: After the class audition, each class will send 8 students to participate in the stage competition, and it is required to design beautiful graphics with triangles and compasses within the specified time. Responsible teachers: xx (responsible for taking photos), xx (responsible for site layout) 2. On the morning of February 27th, 65438, the whole school held a basic mathematics competition. Grade one, grade two: "King of Small Words" Grade three, grade four: "Small Computing Expert" Grade five, grade six: "Small Problem Solving Expert" Grade three. Before June 35438+February 3 1, please ask math teachers at all levels to sort out the activity materials and photos and send them to the mailbox. On June 5, 3.65438, the morning meeting was used for commendation activities. Primary school mathematics fun activity plan 4 1. Guiding ideology: In order to create a campus mathematics learning atmosphere, promote mathematics culture, stimulate and improve learning interest, and cultivate innovative ability in mathematics learning. By carrying out colorful mathematics activities, we provide students with a stage to understand mathematics and acquire mathematical knowledge, and form a strong mathematical culture atmosphere on campus, so that students can fully feel the charm of mathematics and discover the endless fun and mystery of mathematics, and then form a virtuous circle to serve and improve their own mathematics learning. Two. Activity theme: spread mathematical culture and show mathematical charm. Activity slogan: I will do, I will think, I will be happy. Activity time: 20xx.10.12-10.251.13 flag-raising ceremony, opening ceremony of math festival. Activity purpose: 1. Through this activity, students' interest in learning mathematics is cultivated, so that students can feel that there is mathematics everywhere in their lives, learn to care about the environment and society from the perspective of mathematics, and acquire and discover new knowledge. 2. Promote teachers to think and practice how to carry out mathematics teaching and activities under the curriculum reform, how to improve the mathematics connotation of classroom activities, how to work hard to cultivate mathematics ability and literacy, and promote students to independently display their mathematics talents and experience the value of mathematics. Three. Leader of the activity leading group: deputy leader: team members: (and all math teachers) IV. Target audience: 1-6 grade students, all math teachers V. Activity form and specific arrangement: student activity: (1) math handwritten newspaper, tangram evaluation (seven weeks) Person in charge: Participants: 3-6 grade handwritten newspaper. Tangram 1-2 grade 1, handwritten newspaper: with the theme of "spreading mathematical culture and showing mathematical charm", it requires standardization, neatness, beauty and individuality. The competition is made of a3 paper, and the name, class and instructor are indicated in the lower right corner. The contents of the handwritten newspaper can include: stories of mathematicians, famous sentences of mathematicians, famous mathematical questions and interesting mathematical questions (in line with the thinking level of children in this grade). 2. Tangram: Students must write their own works. The best content is the application of what they have learned in life situations, so that learning can be fully perceived. Mathematics comes from life and is also used in life. 3. The above two items are evaluated in each class first, and then three outstanding works are selected to participate in the school-level evaluation. Note: The works are submitted to the teaching and research group according to their strength, and the math teachers in the grade group will select the first, second and third prizes together. (2) 100 oral arithmetic error-free competition (week 8) Person in charge: Participants: competition rules for grades one and two: 10/00 minutes. The math teacher in each class will select five students to take part in the competition. According to their personal achievements, several students will win the first, second and third prizes. (3) 30-question error-free written calculation competition (the ninth week) Person in charge: xx Participants: Competition rules for grades 3-6: 30 questions in 20 minutes, and the math teacher of each class in grades 3-6 selected 5 students to participate in the competition. The content of the competition is all kinds of vertical calculation problems suitable for this grade. According to the overall performance of the class, the first, second and third prizes will be awarded. (4) Summarize and commend. (Week 10) Remarks: 1, the collection time of works, selection work and other specific arrangements will be notified separately. The specific work of each content will be notified to the teacher himself. Attachment: (list of teachers in charge of some specific work) (1) Teacher xx is in charge of "100 oral calculation" in Senior One. (2) Teacher xx is responsible for the oral calculation of "100" in Senior Two. (3) Teacher 3)xx is responsible for the "writing questions" in Grade Three. (4) Teacher xx is responsible for the problem of "writing by hand" in grade four. (5) Teacher xx is responsible for the "writing questions" in the fifth grade. (6) Teacher xx is responsible for the problem of "writing by hand" in grade six.