The Maintenance Method of Warlords' Goodwill in Knight of the Storm
The tyrant suppressed it directly.
Some people must say that being beheaded is a tyrant, which is certainly a way, but considering that the Ming monarch in history certainly did not do so. Since this is a monarch simulation game, we might as well simulate how to become an immortal monarch and make his subordinates willing to explore the territory with you.
First, analyze the causes of negative emotions. There are four main points, the first is that the fief is wrong, the second is that you occupy too much land, the third is that you want to be a strong vassal in the cabinet, and the fourth is your tyrant behavior. If these four points are achieved, other short-term rule and cultural differences will be irrelevant.
Feudal error
The first fief mistake is usually, for example, Earl B was mistakenly turned into his own vassal on a piece of land under the title of Duke A. The solution is to seal B to A by changing governors.
Too many fields
Second, in the small kingdom you occupy, the duke or earl gets too much. Just think about it, and you will understand that you have swallowed the territory that a group of brothers fought with you. Of course, you are not satisfied.
The small kingdom must be given to its brother, son or grandson, which is very important for your family tree to spread.
The duke should not score according to satisfaction, but must give it to people under 40, those with a single data of more than 20, or the elderly, but those with high heir data. Because these archbishops are your powerful vassals, and they all ask to join the cabinet. If you don't want to choose between satisfaction and cabinet ability in the future, you should think about it from the beginning.
The distribution of the earl's collar is the most troublesome, because it is your foundation. At first, inexperienced people were randomly grouped. Later, I found that there was a degree of development, and I left the high-development city for myself. It turns out that the city is too scattered. If the location was not led by the duke in his own name, they could not have built a special building with buff in it. After thinking hard, I applied the concept of modern urban agglomeration to solve this problem, that is, I gave myself the two dukes who received the most from the earl. As long as there is a highly developed city in it, the main city will develop, and the satellite city will be military and farm with peace of mind. After a generation, all cities will develop.
Powerful vassal requirements
The third powerful standard bearer. If all the above are done, then at least your cabinet seat can get rid of four powerful vassals. If there is still a red face left, you can win over or form a pro-alliance, or temporarily enhance your goodwill by transferring the flag bearer, and then spend 5 o'clock to get the flag bearer back after the relationship is stable. There is also a key point, that is, powerful princes cannot be allowed to sit up. When a powerful warlord is close to you, his dissatisfaction will increase. It is necessary to pay attention to fiefs and try to control the territory of powerful governors within 7.
Tyrant value
The fourth tyrant deserves it. If your tyrant value is too high, it means that you have done too many illegal things. How can I make my despicable activities succeed and be reasonable? Then make good use of your spy, who is the cabinet member who will help you run the empire best. This position must use the person with the highest value, even if it is not a powerful vassal. Just stare at the powerful princes and find out one secret for the next, so that all the powerful princes will have secrets in your hands in a few years. Weak restraint, arbitrary use, extortion or change of contract. There is no hurry to pick up the title. Nothing, just look at the number of members in the territory. If you have the characteristics of being tall or talented, then take off the title and give it to the newcomers. Or give it to your newborn offspring.
Do the above, your vassals are playthings in your hands. As for the war, open up territory? When your body guard is full and the knights are finished, no matter how big the national war is, it will be devastating. Nothing interesting. How can intrigue with the flag bearer be interesting?