As an emerging discipline, information technology is very instrumental and practical. Therefore, people often only focus on the teaching and training of computer operating methods and skills, while ignoring its moral education function. . Some moral education problems often arise in information technology teaching. How to infiltrate moral education into information technology teaching to better enable students' healthy and steady development of their thoughts is an issue worthy of our attention and research. Having been teaching for 10 years, I have been thinking, researching and solving problems. I think we can start from the characteristics of the information technology class itself and unknowingly infiltrate moral education into the usual computer training and knowledge transfer. 1. Pay attention to routines and implement moral education in classroom teaching. William James, an American educationist, has a famous saying: "Sow an idea, reap an action; sow an action, reap a habit; sow an action, reap a habit; sow an action, reap a habit; A habit will reap a character; sow a character and reap a destiny.” In information technology classrooms, many students’ moral education problems are easily exposed. For example, some students chase and fight when entering the school computer room, running, jumping, lying down, and touching; some students open the Internet and download games as soon as the computer is turned on; some students will type on the keyboard randomly, slam the mouse, and even remove the mouse wheel; Some students browse bad information online; some students use rude language on the Internet, etc. I insist on implementing: moral education must be implemented in classroom teaching. Here’s how I solved it: The first is the issue of equipment and information security. Maintain a high degree of vigilance and be quick to detect problems reported by students as soon as they are discovered. Clearly tell the students that the computer room is everyone's public property and needs to be maintained and taken care of by everyone. I designed numbered seats on the machine. Students in each class are seated according to the number, and each student is assigned a dedicated desk. I also require each student to create a folder of his own and put all his files and information in it, so that everyone is responsible and the plane is dedicated. , mutual supervision and mutual maintenance. The second is the game problem. It is children's nature to like to play games. If they are forbidden, they will think about how to play every day; if they are indulged, they will be out of control. In this regard, in the strategy of preparing lessons for senior grades, I adopted the interest incentive method, and also adopted the task-driven method + reward incentive method, combining prohibition and indulgence: the previous class can be divided into task-driven, and the tasks to be completed in the current class are arranged If you can complete the learning content and assigned exercises, you can give students time to practice freely, including of course that they can play games. In this process, teachers should pay more attention to what games students are playing and how obsessed they are with the games, strengthen guidance, and remind more about the pros and cons of games for learning and people: games are just games, and games are used to teach students It is something for people to relax and kill their free time; games are illusory and cannot replace our students and life. It is necessary to educate students to improve their self-control ability, not to indulge in virtual time and space and computer games, and to guide students to focus their time and energy on learning. Once again, it is an issue of online ethics. Guide them to surf the Internet in a safe, healthy and civilized way, stay away from Internet cafes, online games and unhealthy websites, develop a healthy and civilized online lifestyle, and actively take various measures to cultivate a healthy online environment. Technically, we also try to reduce the spread of bad information and block students' exposure to unhealthy content as much as possible. For example, the school installed an education network and purchased firewall equipment for URL filtering, and installed protective software such as Meiping Security Guard and Internet Dad. 2. Connect with reality and cultivate students’ good moral awareness. Information technology is widely used and is commonly used in school teaching, work and study: multimedia teaching; teaching integrated with other subject content; used in family life. For example, students can use teaching CDs to self-study and self-examine each other; use information technology to design personal business cards, electronic greeting cards, and write diaries for themselves and their families; use Excel tables to perform statistical processing of some data for teachers and parents; network communication, documents Sending and receiving, etc., which also reflects the application, culture and comprehensiveness of information technology, gradually enable students to form a good information awareness, cultivate their information values, practical ability to use information, and noble moral sentiments. 3. Strengthen moral education in competition activities. In addition to taking information technology classes, I also actively organize students to participate in various competitions. There are many competitions involving information technology courses, such as: computer production activities for primary and secondary school students, intelligent robot competitions, programming competitions, Live typing contest events, live greeting card contest events, and more. These activities are also invisibly motivating students. There is no end to learning information technology content. There is a world outside the world, and there are people outside the world. Only by constantly studying hard can one's own level be improved. In selections and competitions, some problems will arise more or less. For example, when creating works, some students feel that their works are very ordinary, and see that they are more beautiful and beautiful than their own, so they start to "plagiarize works". Phenomenon; in robot competitions, when you see that the programs designed by others are better and more complete than your own, you give up your own development ideas and directly adopt other people's plans; in typing competitions, you deliberately interfere with your opponents or referees, or make fun of the opponent, etc.
In short, although there is only one information class per week, "sneaking into the night with the wind, moistening things silently", as long as we can infiltrate moral education into our subject teaching work, students can learn information technology knowledge in the process Feel it