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Who can tell me some cheats for playing Red Alert 2?

There are no cheats for Red Alert. For example, inputting "give me my money" is all a lie. What else can you do to beat the tank to the last drop of blood? If you send it to the maintenance field, it will become invincible. Yes, I believe that anyone with some conscience will not deceive us Red Alert players like this. This kind of immoral behavior should be despised.

I have been playing Red Alert for a long time and have summed up some experience and some cheats. For example, if you choose the US military when there are many people connected to the Internet, you can get Yuri Kai from the Red Army through spies and engineers. I think everyone should know this, but I found that you can continue to build it after you die;

If two people choose the US military when connecting to the Internet, they will either fight quickly or fight for a long time; and now they usually play the "ice and snow" terrain, because this terrain is challenging, so fight quickly I usually conquer the world with two or three minecarts. People who play Red Alert should know what this means.

If it is a protracted war and all the US troops are selected, and only you and one of them are left behind, everyone will still have a lot of tanks, so the attacking side will suffer a loss. You can put the tanks first Gather at someone's door, and then use American paratroopers to throw a rift generator where the tanks are gathered so that the opponent cannot see your tanks. In this way, the opponent's advantage of tanks under the rift generator will be lost, and they will be stronger than the opponent. It won't be long before you can safely use this trick.

Of course, you can also use Grizzly Tanks and Anti-Aircraft Tanks together to destroy the opponent's minecarts first. It would be even better if you put a few Overtime Air Troopers on the American anti-aircraft vehicles.

One more thing you should know is that quick combat is about speed. When building a building, you can place it in a dark place to increase the speed.

Some people also say that holding down the A and S keys at the same time will make it faster. I think it is about the same. There is also a famous saying about victory in all war games, that is, you must understand the opponent's situation in order to be invincible in a hundred battles.

Red Alert actually does not have any cheat codes. It relies on actual combat experience. Only by contacting a lot of masters can we make progress. I am fully aware of this. This is fundamentally a reflection of a person's overall quality. Red Alert is a highly tactical game that requires high tactical literacy.

1. Soldiers are valuable and quick to open up the world: investigation is always the first priority. It is necessary to explore the surrounding environment immediately, especially the opponent's activity area. Is there a commanding height where one man can guard the country and no one can access it? Wherever there are mineral deposits, oil plants, airports, hospitals, maintenance stations, science and technology museums, and buildings, we can be confident and not fight unprepared battles. Time is of the essence, and being one step behind your opponent may mean falling into passivity, especially when there is a battleground between the two sides. Of course, it's equally important to try to disrupt your opponent's detection. Being blind and working behind closed doors without knowing who your opponents are is definitely a sign of a rookie. The United States should not rely on spy satellites. In a fierce war, how can it allow such a waste of time and money?

2. Know yourself and the enemy, and make reasonable arrangements: A master knows the technical and combat characteristics of his men well, knows how to assemble various types of capable troops in a targeted manner, and understands the characteristics of the opponent's country and the tactics it may adopt. All arms and facilities in Red Alert have their uses. If you find any of them useless, it just means you don't know its strengths. The master's economy and military complement each other, both hands are strong, the order of each facility, how to quickly open the mine to the mining area and prevent the opponent from attacking...the arrangement is very scientific and reasonable. The master's money always flows in a steady stream, and the income is continuously turned into productivity, and every soldier and every soldier will get their own place, forming a virtuous circle. Otherwise, even if the country is extremely wealthy and has no power to fight back, it will be in vain if a small group of invaders can do whatever they want to destroy the home.

3. Flexibility and coherent thinking: The minds of masters are very flexible and eclectic, adapting to the situation. Or attack the mine carts to cut off your money, or destroy the high-tech power plant to gain time, or use the radar to cover our offensive... There is no sure way to move. If one move is ineffective, there will be another move, and every move will never leave the back of the head.

There are those who draw firewood from the bottom of cauldrons, those who shed golden cicadas from their shells, those who strike grass to scare snakes, those who lure tigers away from mountains, those who make noises to the east and attack those in the west, those who wait for work at ease, those who secretly cross old warehouses, those who want to capture, those who try to catch them, those who create something out of thin air, and those who cross the sea to deceive the sky. They move like rabbits, with false and true figures corresponding to each other. Attackers with three heads and six arms are constantly coming up, making some gains here and gaining some results there, leaving the opponent unable to defend himself. Masters generally don't choose to have a decisive battle where both sides develop independently without interfering with each other. That would be too dull and protracted and would not fully reflect their talents. Those who don’t know how to adapt to the situation cannot win the red alert.

4. Be aware of every detail and have a strong view of the overall situation: Experts are aware of every move of their opponents, and their strategic intentions are already in their minds. As long as there is any trouble over there, we can immediately eliminate it. Any weakness or slight movement of the opponent will be caught immediately and he will pay a heavy price. The master's punches and kicks hit the opponent's painful areas, causing the opponent to continue to be injured until he collapses completely; it is not the master's business to be short-sighted and lose the big due to small things.

5. Mental toughness and prompt decision-making: Experts have strong nerves and can act swiftly and resolutely, without being disturbed by unexpected events, and can withstand strong winds and waves. Even in extremely unfavorable situations, they will analyze calmly, quickly formulate steps to gather strength, disrupt the situation, and make a desperate effort to win.

Of course, actual combat experience and proficient control are also necessary elements for good results; but that is not the most important, and it is not closely related to tactical literacy. I won’t talk about the specific operations. I have very little actual practice and am not considered a master, but I do have some insights. Games are also life, and only the benevolent can be invincible. Don't cheat, cheat, or steal. If you really can't beat, just admit defeat. A master must behave like a master. Besides, the most important thing about games is happiness. What everyone needs most is entertainment and making good friends. Those who are open-minded, curious and enterprising will also improve step by step. Learning Sun Tzu's Thirty-Six Strategies in the Art of War, modern tactics, new weapons, etc. will of course also promote red alert.

"Tank War Micro-Operation Tactics"

Before starting the full text, let me ask a question:

In Red Alert 2, two companies fight for tanks, A Family B has 20 tanks, and Family B has 18 tanks, 5 dogs, and 6 conscripts. Both sides have no mistakes in control. Whose

has a better chance of winning?

I think friends with a certain level of skill will answer without hesitation: B can definitely win.

The key to this problem is that the total price of both troops is 16,000 yuan!

There is a red alert proverb: A master leads an elite soldier. Many friends also have this experience: the same troops can't beat the masters, as if their soldiers are particularly good at fighting.

In fact, you can also have elite soldiers. This article is to tell you this!

This article is aimed at intermediate and advanced players, and will be helpful for beginners to understand the ideas of experts. Criticisms and corrections are welcome.

① Comparison of military strength

This section compares the capabilities of each main force.

1-1 The main arms of the coalition

Main battle tank: Rhino tank HP400, fire rate 3.3, kill 90

3-star Rhino tank HP600, fire rate 2 , killing 170

Ability analysis: Rhino is characterized by a stable foot, strong attack power, and relatively slow speed

MVP unit: Apocalypse Tank HP800, rate of fire 5.3, killing 100

p>

The 3-star Apocalypse Tank has an HP of 1200, a rate of fire of 3.2, and a kill of 200.

Ability Analysis: The Apocalypse Tank is also the most valuable unit (MVP) in the entire Red Alert 2. It can conquer the sky and the earth. And it has strong lethality

1-2 Allied main arms

Main battle tank: Grizzly tank HP300, fire rate 4, kill 65

3 star gray Bear Tank HP450, rate of fire 2.4, kills 110

Ability Analysis: The Grizzly Bear is characterized by fast movements, but unstable lower body and weak attack power

MVP Unit: Prism Tank HP150, rate of fire 6.5, kill 65

3 Star Prism Tank HP225, rate of fire 4, kill 150

Ability analysis: The attack, defense and speed of the Prism Tank are not outstanding, but the range is very It is far away, and the light can be reflected when hitting the enemy. It is a long-range unit

1-3 Overview of Arms

Each main unit is the main role in tank warfare, and their various abilities should Be familiar with it, so that you can adapt to local conditions and fight well.

② Auxiliary arms

In this section, learn about the following auxiliary arms and their characteristics

2-1 Coalition

Dog (price 200)—— Dogs are mankind’s loyal friends

The only animal type in Red Alert 2 is the dog (the squid is a machine). The dog has a wide field of vision and is flexible. In the early stage, its main role is to explore the path, and in the later stage, it is used in tanks

Attract the opponent's firepower during the battle.

Spider (price 500) - scary~so scary! !

Spiders are flexible and fast, but have narrow field of vision and low HP. In the early stage, they are mainly used to harass the opponent and prevent stealers. In the later stage, they can sneak attack the opponent's rear wing troops in tank battles

.

Mobilized troops (price 100) - a cheap and high-quality unit

Mobilized troops move slowly, but they can effectively attract the opponent's firepower and stand between their own tanks and the opponent's tanks. Soldiers can attract the opponent's firepower even after the opponent has already ordered their own tanks.

2-2 Allies

Flying troops (price 600) - quick reaction troops

Flying troops are very useful and can force the opponent to send out air defense troops , and can tear through the opponent's defense system through rapid pulling, providing convenience for the main force's attack

.

Private (price 200) - Once you let me squat~ Hehe!

The soldiers who are not crouched are equivalent to the conscripts, but once they are crouched, their attack and range are doubled, and they can effectively attract the opponent's firepower.

③How to play tank battles

This section introduces the main methods of tank battles

3-1 The number of auxiliary units and MVPs

The value of auxiliary troops should be no less than 5 and no more than 15 of the price of all offensive troops. Generally speaking, a more formal combination is: 18 tanks, 5 dogs

8 mobilization troops, whose attack power can defeat a single tank of about 23 tanks.

In addition, about 5 of the offensive troops can use some non-main units, such as Allied vehicles and Allied anti-aircraft personnel carriers.

You should keep in mind that it is better to create fewer main arms than no auxiliary arms.

In the middle and late stages, you should pay attention to the use of MVP troops.

For Apocalypse tanks, they can be used as core troops, and their number should not be more than 10 of the total value of the troops; for Guangling tanks, they can be deployed behind the main tanks, with certain auxiliary units and repairs. For rook protection, their number should not be more than 30 of the total value of soldiers

.

3-2 Coalition Tank Battle

Routine 1:

The tanks are divided into two teams, the small team is about 7 vehicles, and the other team is the main team. Then place the dogs and conscripts between the two teams.

When fighting, first use a small group of tanks to rush to the opponent's tanks, then retreat, and the main force and auxiliary units will move forward.

The characteristic of this style of play is to attract changes in the opponent's tank formation, then use auxiliary units to attract the opponent's firepower, and use the main force to divide and surround the opponent's forces.

Routine 2:

The tanks are divided into two brigades, occupying the left and right wings respectively. Use personnel carriers in the middle to bring auxiliary units such as magnetic stormtroopers and spiders to rush into the opponent's position, and then two Wings

The team followed up and dragged them from both wings.

The characteristic of this style of play is to attract the opponent's firepower to the middle, and then conduct mobile attacks from both sides.

Overview:

There are two key points in coalition tank warfare, one is detachment, and the second is dragging. This is because the bottom of the coalition tanks is stable and can effectively break up the opponent's formation.

3-3 Allied Tank Battle

Routine 1:

Group the tanks into a triangle, then put dogs on both wings, and deploy soldiers in front, it is best There is a repair vehicle in the middle of the formation.

During the battle, the soldier brother and the little dog go up first, and then the tanks advance. Be careful to ensure that the formation is not destroyed.

The purpose of this style of play is to attract and disperse the opponent's formation, and repair your own injured tanks while attacking.

Routine 2:

A combination of flying soldiers, dogs and tanks.

The flying soldiers will go up first, and after the opponent's air defense troops arrive, the dogs and tanks will go up together. When it is confirmed that the opponent's air defense is weakened, the flying soldiers will go up again.

The characteristic of this style of play is that it has a clear purpose, taking advantage of the Allies' mobility and air force to attack. It is best to have a repair vehicle behind the tank.

Overview:

There are two key points for the Allied forces: first, pay attention to the stability of the formation, and it is best not to separate into units; second, make reasonable use of repair vehicles and air units.

3-4 About stealing during war

I strongly advocate multi-directional attacks, but I do not advocate stretching the front too long.

When fighting, unless the opponent's rear is very empty or you are absolutely confident and sure of your control, you should focus your energy on directing the battle.

You should not do petty theft.

3-5 About "walking tanks"

Drag tanks during a war to encourage them to move and attack, commonly known as "walking tanks".

You should move tanks under two circumstances:

1. The opponent no longer has auxiliary units that can effectively attract firepower, and the formation is relatively concentrated;

2. The opponent no longer has auxiliary units that can effectively attract firepower, and our own tanks have slightly more tanks.

Tanks should not be walked under the following circumstances:

1. The other party is a coalition force, your own is an allied force, and both sides have equal strength;

2. The other party has the ability to effectively An auxiliary unit that attracts firepower;

3. The opponent has an obvious detachment and has the intention of moving tanks. At this time, you should focus on attracting the opponent's firepower.

Notes when walking a tank:

1. You should attack the opponent’s weak points and try to break up the opponent’s formation;

2. If the opponent’s formation If the formation is concentrated, teams should walk past from the periphery.

3-6 Regarding the rotation of wounded troops and turrets

Wounded troops refer to "yellow blood" or "red blood" troops, and these troops should no longer be on the line of fire.

If it is an allied force, repair vehicles should be deployed on the rear wing to remove the injured troops for repairs in a timely manner. If it is an allied force, the injured troops should be placed behind and protected by auxiliary units.

The retreating troops should also participate in the attack, just to provide fire support from the final position.

Tanks often rotate their turrets when moving or encountering auxiliary units. Such rotations should be avoided and utilized. When retreating the injured troops

, they can be allowed to attack the opponent's auxiliary troops, while the attacking troops should try to avoid getting close to the opponent's auxiliary troops because of an idle turn

It's equivalent to a blank shot, and it's not just time that's lost. Similarly, one's own main tanks and auxiliary units should be deployed on both sides of the opponent's tanks, so as to effectively attract the opponent's firepower and delay the opponent's artillery fire.

④Conclusion

How big is the gap between masters and super-first-class masters?

Tiny, but like a mountain. This mountain is the control of tank battle!

Many friends lamented after playing against the masters of the Ranger: They didn’t think he was scary when he was developing, but they realized how scary he was as soon as the troops from both sides came into contact.

To become a true super master, you must first practice tank warfare.

After the war, click CTRL C T and enter give me much money unlimited money

After the war, click CTRL C T and enter we are having a good day to you invincible

lt; Red Alert 2gt ;Modify and add new weapon examples

What is displayed here is top-secret weapon information. No unit or individual is allowed to leak it to foreign military agencies. Violators will be imprisoned in a pig cage! ! ! ! !

*****Add the following to the (projectile statistics) information in the [rules.ini] file*****

[Ps2]

Shadow=no

Proximity=yes

Image=MISLCHEM

Ranged=yes

ROT=12

Color=Yellow

[WWF]

VeryHigh=yes

Cluster=8

Proximity=yes

Ranged=yes

AA=no

Image=MISLCHEM

ROT=4

Color=DarkRed

[XBOX]

Image=MISLSAM

Shadow=no

Proximity=yes

Ranged=yes

ROT=100

AA=yes

AG=yes

SubjectToCliffs=no

SubjectToElevation=no

SubjectToWalls=no

[Apple]

Arm=2

Shadow=no

Proximity=no

Ranged=yes

AA=no

AG=yes

Image=MISLCHEM

Color=DarkGreen

ROT=100

SubjectToCliffs=no

SubjectToElevation=no

SubjectToWalls=no

***** The following information is added to the (weapon statistics) information in the [rules.ini] file*****

[HelpMe]

Damage=10

ROF=300

Range=12

Projectile=Ps2

Speed=30

Warhead=Controller

FireOnce=yes

Report=VICER1

[TheRock]

Damage=180

ROF=200

Range=15

Projectile=WWF

Speed=12

Warhead=RHINAPE

Report=ApocalypseAttackAir

[Y2J]

Damage=50

ROF=100

Range=15

Projectile=XBOX

Speed=100

Warhead=SAMWH

Report=AegisAttack

TurboBoost=yes

OmniFire=yes

Burst=2

[CRY]

Damage=150

ROF=10

Range=8

Projectile=Apple

Speed=50

Warhead=ORCAAP

Report=IntruderAttack

Burst=2

*****Finish the attack. Folks, those who are rich support a money business, and those who have no money support a personal business. If you have any opinions, don’t go through the motions...*****

Introduction: The above four weapons are in order...

/Nerve missile---launched from a motor vehicle , similar to the guy in Dune 2000, who can turn enemies into friends.

/Red Storm missile - launched from a motor vehicle, launched from low to high ground, cannot be used for air defense, and can also attack buildings, with heat source tracking.

/Viper Missiles - launched from helicopters, can attack both air and ground, but are limited to movable objects and cannot attack buildings.

/Laser-guided bomb - launched by fighter jets, air-to-ground attack, mainly used on Intruder fighter jets and similar types.

These weapons have all passed the test in my version, very cool! As a sample display, more exciting content will be analyzed later. If you have any questions, please contact me. By the way, the version I modified is a five-in-one version. It has been tested for three months. It supports mission version and encounter battle. It has added more than 50 new species. Each country has balanced strength and rich characteristics. China is powerful but No exaggeration, this is called gameplay.

Cheat Code

Type “give me the money” in the game to get $10,000.

Invincible Jet Fighters (Jets)

Order your fighters to guard a certain target. When they are about to land, order them to attack the enemy so that they will be invincible.

Use Yuri of the Soviet Army to control a German tank killer and a British sniper. Use the sniper to hit the tank killer until the blood turns red.

Then put the tank killer in The repair shop begins to repair, and uses a terrorist robot to forcefully attack it in. This can also be entered with a sniper, and then covers it with an iron curtain.

At this time, the tank has the speed of the terrorist robot, and the sniper can kill soldiers. Power, the power of tank killers to kill tanks...

1. Fully Yuri: On some maps we will find a small tent in the mining field on the outskirts. There will be an interesting little link here (I don’t know whose little joke). We can let a Yuri and an engineer enter at the same time, and then hang a level 3 dog to drive them in. After a barking, the tent will be opened, and only Yuri and Engineer, the strange thing is that Yuri looks a little different (he has a big belly), and the range of his "ascension technique" is almost as large as the screen, how scary!?

2. Drowning Tanya : Swimming Tanya is fatal to ships, but what should I do if I encounter a submarine? Stealth!

Conditions: Ms. Tanya. A hospital. Forcefully attack Tanya to the last drop of blood (so happy) It hurts!), and then he was hospitalized until two drops of blood were sent into the water (you need to number it first, you will know later), but our Tanya is still too weak and sinks to the bottom in the water, that is to say You can't see her, enemy? Of course she can't be seen anymore! The function is still there, how to operate it? Click your number, and she is also on the mini map.

3. The plane landed on the roof: War Eagle Flying Over How long does the screen take? Half a minute or 20 seconds? It depends on your aircraft, but it must be at least 10 seconds or more, so of course you want your fighter to be parked near the opponent's base. The method is as follows. You must choose South Korea. After the Black Hawk comes out , choose a house not far from the enemy, make it as big as possible with a flat roof, and then send a spy and an engineer to enter the house at the same time. Can the engineer not get in? Press the PGUP key, and then let the Black Hawk fly to the vicinity of the house. Just press L and click on the house. :)

Money Secrets rV

The world is a scam)

There is a little-known backdoor in RA2, I don’t know what it is The BUG is deliberately left by Ximou:

Everyone knows that the upper limit of money in RA2 is about 260,000, so when your money is about to run out, press the "L" key as quickly as possible , and click your headquarters (base) with the mouse at the same time! Ha!!! You are shocked!!! $e[

Yes, your money is soaring, 260,000!!!! You can’t spend it all. !!!!The trick is time! Be quick!

You can put the mouse on the headquarters, press L with the other hand, and the mouse will click quickly!!!

Everyone will get rich !!!Suitable for encounter battles, I haven’t tried it online, but I think it will work!!! Invincible cheats

lhtyxbd

Click the letter m to bring up a dialog box, then enter xswdfg and then Click Enter and your army will become invincible!

Another insidious trick

When using the Soviet army to fight against the computer, the money making speed is too slow. You can control the enemy's spies with Yuri, and then enter the Soviet army's high technology , so that you can get Yuricai and Psychic Commando. Psychic Commando can achieve the same effect as Tanya, use the copy center to mass-produce them, and then sell them in the copy center. You can earn 1,000 yuan each, and the money will continue.

New battle cheats$$$$$$$$$

People often criticize newly launched cheats recently, so today I will provide you with a good one:

In slow copy, aren’t nuclear bombs less powerful than lightning storms? You try, when launching the lightning storm, the upper left corner of the pointer cloud is aligned with the center of the base, so that the base will be eliminated. Because I like to use Korea, I can follow a Black Hawk behind it. It will definitely work, because The computer's power plant is built just right.

lt;lt;lt;lt;(Simple duel skills NNQTy

Since most of the duels I played were fast fights, there were no advanced arms or navy. Practical, it can be said that the Army determines the outcome of a battle.

Red Alert itself has a major feature that is different from StarCraft in that buildings can be sold. In the process of dueling, money is the army, and more troops is victory. So don’t build radars, just start using dogs to detect enemies. Base It is very important to sell them and convert them into troops at the right time. Another point, because it is different from the interstellar principle of having more barracks to send more troops, so I usually don’t build mine carts - it will affect the construction of tanks, so I always build mining factories and then sell them, so as to ensure the army It goes hand in hand with the economy. )gt; gt; gt; gt; gt;

Absolutely OK secret technique

Cheat code

Just type "give me the money" in the game Get $10,000.

Tips 6

Invincible Demolition Trucks

Produce 5 or 6 Demolition Trucks and prepare a fully energy The full Iron Curtain. Send these trucks towards an enemy base and use Iron Curtain on them before enemy fire hits them. In this way, these trucks, but the explosions of 5 or 6 attack trucks are enough to rush to the destination, no matter what kind of blow they suffer, they will not explode. When they finally reached their destination, the enemy was able to destroy them to deal a devastating blow to the enemy's base.

Invincible Jet Fighters (Jets)

Order your fighters to guard a certain target. When they are about to land, order them to attack the enemy so that they will be invincible. Troy School Bus

When controlling the Soviet army, use a Yuri to mind control a school bus, and then have 5 infantrymen board the school bus. You can drive this school bus into the enemy base with swagger and they won't fire on it. Next up... hehe

Lots of money

Build two power stations right next to each other and build a nuclear reactor next to them. Now, produce two dogs, an infantryman and a miracle tank, and move them next to the nuclear reactor. Let the dream tank attack the nuclear reactor, and the two dogs attack each other. When the nuclear reactor is about to be destroyed, let the infantry do the final work of destruction. The explosion of the nuclear reactor will flatten a large area and any buildings you have built, but will net you $15,500 in cash. !

Water Tank

As long as the Allied Grizzly Tank is loaded into the troop carrier and then in the water, the tank will float on the water after destroying the troop carrier.

Top troops without spending money

First of all, you need to have China and a character replicator (if not, you can occupy a Soviet army) to create a national training camp. When the soldiers are created, they are pulled into the national training camp, and the same soldiers will come out of the character replicator. Then I pull them again, and again, and again... and so on - it's so cool. Huge swarms of top-notch Chrono Legions or Chrono Commandos!

You can still make money with this method when you have no money. A national training camp costs 1,000 yen, and you can copy 6 time-space legions. If you pull 6 into the character replicator, you can get 750X6 = 4,500 yen, making 3,500 yen in vain. Then the money rolls around - making money, making a lot of money!

Secret Techniques for the Invincible Bridge JX

First, use soldiers to blow up the bridge. Then, deploy a few ships that can attack the ground and place them at the broken bridge. Then use engineers to destroy the bridge. Repair, at this time, the ship will be fixed on the bridge and can be attacked as a defense. You can also use this method to lock the enemy ship and blow it up with ranged or super weapons.

The coolest secret

The most ferocious tank - put the magnetic explosive infantry into the car, and the soldiers should be leveled. Hit the tanks one at a time, especially the tank killers. .

If a large number of enemy infantry invade, build a Uri and a small car, and when combined, all the infantry will eat shit.

When the enemy's super weapon is about to be launched, create a spy inside and it will be rebuilt.

Put Yiwen into the car. If the car has a level, just blow up the main base.

If you are fighting many ruthless enemies, blow up the bridge first and then build anti-aircraft weapons.

Mounting space-time legionnaires into multifunctional infantry vehicles can destroy anything in the enemy's army. Even a bridge maintenance shed.

Super Long Range

The V3 missile vehicle aims at the target within the range, and then quickly moves away in the opposite direction, running within three times of the range. It will still launch after stopping, okay It's cool

Psychic Force

You can choose any Soviet or Allied army. Use engineers to occupy a different military base, and then use spies to enter the barracks, tank factories, etc. of the two different parties. The most important thing is the combat laboratory. After entering it, everyone will take a look. Not only are the tank soldiers at the first level, but there are also super units such as Chrono Evan, Chrono Commando, Psychic Commando, and Yuri Kai. Chrono Ivan, no matter what building he blows up, he will blow it all up. The Chrono Commandos are the same as Tanya, only in Chrono. Everyone should know about Psychic Commando. Yuri Kai, the distance he can control is more than three times that of Yuri, plus one level... Haha, it doesn't take much time to kill an entire family! Haha, it’s cool. If you don’t believe it, try it yourself!

Effective defensive wall: "Tank Wall"

After all facilities in the base are built, surround all facilities with walls, and then place a row of tanks behind the walls (the last Good to use Prism tanks and multifunctional infantry vehicles). You can also upgrade tanks. In this way, several enemies will be killed and several will be killed. It is simply invincible! ^

The best commando: "Super Time Commando"

Invade the allied spies into the enemy's combat laboratory (the enemy must be an allied force), and soon In the infantry project, the ultra-space commando unit appears. Then make it in large quantities (but it is very expensive) and determine the attack route. Soon the enemy's base will take a major hit, cool!

On-site maintenance of patrol units_,

Patrol units are easily attacked by enemies and cannot be repaired in time, which is very troublesome. But put the engineer into the multi-purpose infantry vehicle, then drive next to the patrol unit and enter the alert state. In this way, the multifunctional infantry vehicle will be repaired immediately as soon as the patrol unit is attacked. (Can only be used on tanks)

The wonderful use of cars

Most maps have cars, which can be controlled by Yuri (or Psychic Commando). These cars are fast and can drive into enemy positions without the enemy attacking.

The wonderful use of spies/uVAw

When a spy enters the enemy's barracks, his own barracks will be upgraded. Except for engineers, other units will have increased combat effectiveness, and their icons will display a yellow star. Entering the arsenal, the airport effect is the same.

When a spy enters the enemy's mining factory, he will automatically steal money and increase his own money. The enemy's money loss rate is generally 8. (The more you add, the more you add) 4

When the spies enter the Soviet army's high-tech, our troops will have an additional psychic commando, who has a higher recruitment power than Yuli. The surrender distance is further.

When spies enter the high-tech of the US military, our troops will have an additional chrono commando. He is a combination of the advantages of Tanya and the chrono corps, and can destroy local bases in an instant.

When a spy enters the enemy's electric field, it will automatically block the enemy's energy supply for tens of seconds or even more than a minute. At this time, the power grid, air defense facilities, and French cannons will all temporarily become ineffective. It's the best time to attack.

When entering the enemy's radar, of course it will also bring bad luck to the enemy. (Everyone will know after trying it)

Shameless battle secret skill K:

First of all, at the beginning, when heavy industry has just started, build a multi-purpose vehicle, then build an engineer, and then put the engineer into Get in the car and quickly run to the enemy's base. Because at the beginning, everyone started from scratch and there were only a few soldiers. Unfold your multi-purpose vehicle in front of the enemy's main base, let the engineers enter the enemy's main base, and sell it. Not only How about earning money and defeating an opponent? Next, let's listen to the opponent cry for father and mother.

Base defense tactics)

(1) Make 10-12 yuris and place them around the base

(2) Put these into formations (e.g. : ctrl 1), wait until the enemy comes to attack, let them do the second round of attack {NvHaS

Invincible Demolition TruckseZ

Build 5 or 6 Demolition Trucks and a fully charged Iron Curtain, then drive these Demolition Trucks to the enemy's base and protect them with Iron Curtain before the enemy hits them, so that the Demolition Trucks will explode after reaching the target.

Troy

When using the Soviet Union, use Yuri to control a school bus, send 5 infantrymen into the bus and drive it to the enemy base, the Allies will not attack the bus.

Hidden troops (note: the following secret skills require Allied barracks and Allied combat laboratories)

1. Time and space text: first send spies to infiltrate the enemy's Allied operations Laboratory and Soviet Combat Laboratory, just occupy a Soviet barracks temporarily. Function - the same as Crazy Yiwen, except that the walking method is the same as that of the Chrono Legionnaire, using teleportation.

2. Yuri Kai (only 1 can be made): First send a spy to sneak into the enemy's Soviet combat laboratory and temporarily occupy a Soviet barracks. Function - Basically the same as Yuri, but the range of controlling enemies is increased by 4 to 5 times.

3. Psychic Commando: Just send spies to sneak into the enemy's Soviet combat laboratory. Function - Basically the same as Yuri, but can install C4 bombs.

4. Hyperspace Commando: Just send spies to infiltrate the enemy's Allied Combat Laboratory. Function - the same as the SEALs, except that the walking method is the same as that of the Chrono Legionnaires, using teleportation, but they cannot swim or blow up ships.

Money modification method

Use a hexadecimal editor to edit GAME.EXE, find 2bc7897c242489834c020000eb4c, and then change 2b to 03 to allow you to use more money. Note: It is best to back up GAMEEXE before modifying it.

Additional instructions:

Back up Game.exe before modification