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How to treat programmed life radio draft composition?
The characteristics of the broadcast draft are colloquial, vivid in content, concise in structure and prominent in theme. Due to time constraints, the broadcast draft should pay more attention to crispness and neatness. The following points should be noted:

1, highlight the main sentence, and do not abuse unnecessary additional components.

2. Use accurate words to express what you want to say properly, and don't say empty words or cliches.

3. There is no flashback, flashback and interpolation. The narrative of the broadcast draft is generally in the order of things, because it conforms to people's listening ideas and habits.

Examples of live draft programs are as follows:

Infinite light and shadow, flying heart! Hello, everyone, this is the special column of middle school students' mental health in Fengling Radio Station of Mingde Middle School. I am the host xxx.

I am the host XXX.

In the last program, I told you a case of network harm. I don't know if you have learned anything from it. Now I will tell you a few cases caused by network harm and analyze the harm of indulging in the network. I hope students can learn from it.

The first situation: indulging in online games is harmful to physical and mental health. A college student in Chengdu has such a schedule: 13: 00, get up for lunch; 14: 00, go to the internet cafe to play online games; 17: 00, order takeout for dinner at the internet cafe; I practiced all night and went back to the dormitory to rest at 9: 00 the next morning ... The college student spent almost all his spare time playing games.

And began to refuse to attend class reunions and activities. About two months later, I found that my thinking could not keep up with the rhythm of my classmates. All I can think about is what happened in the game. When I meet something, I will first consider it with the rules in the game. At present, many young people in China are like this college student.

I have been addicted to online games for a long time and found some problems in my body and mind. According to statistics, the number of online game players in China has reached 7 million to100000, and a considerable number of them are young people around the age of 20. Social problems caused by online game addiction have emerged. In February this year, a boy 16 years old in Hubei was addicted to online games.

I actually cut my mother with a knife in the middle of the night and stole 8000 yuan; In March, a 14-year-old boy from Yuanjiang, Hunan Province fell from the fourth floor and died because of hallucinations caused by online games. The harm of online games to teenagers' physical and mental health has attracted the attention of psychologists and sociologists. Yang Ling, vice president of the School of Education Science of Northwest Normal University, pointed out that in the virtual world of online games.

Teenagers do not need to face setbacks in reality, accept social norms and the supervision of others, and can vent their emotions at will. In the long run, it will dilute the requirements of real social norms and lay a hidden danger for violent crimes. The relevant departments of our country have realized the serious harm of online game addiction to teenagers' mental health.

Because most young people surf the Internet in Internet cafes, the establishment of Internet cafes in China is strictly restricted: Internet cafe operators must meet a number of requirements before they can continue to operate, including the straight-line distance between Internet cafes and schools must be more than 200 meters, students at school can't enter Internet cafes during non-holiday hours, minors can't enter Internet cafes for a certain period of time, and they must show valid identity documents when surfing the Internet.

Some experts also believe that under the current circumstances, reviewing and grading online games is an effective way to prevent more young people from indulging in online games. The second case: A Xiang (a pseudonym), a middle school student in the city, suffered from schizophrenia less than half a semester after attending junior high school because he was too addicted to online games. His parents had to suspend him from school and take him everywhere for medical treatment.

Absent-minded all day, often talking to himself; Lonely personality, like playing computer games, do not like to communicate with people; Mood is changeable ... Although A Xiang has been out of school for more than a year, many teachers and classmates are still impressed by his strange words and deeds at school, and it's a pity that he is suffering from schizophrenia because of his excessive addiction to online games.

According to Mr. Liu, who had attended class, he was always in a trance and kept talking to himself in class. Mr. Liu was curious and asked who he was talking to. A Xiang actually said that someone was talking in his ear. Teacher Liu was shocked and immediately reported the matter to his parents, who sent him to the hospital for a detailed examination. After examination, it was found that A Xiang was suffering from schizophrenia.

It is estimated that because I have been addicted to the internet for a long time, my spirit has been in a state of tension and I can't relax effectively. Because A Xiang can't attend classes normally, his parents have to suspend him from school. When interviewed by the reporter in the school where A Xiang once studied, some of his classmates said that A Xiang was definitely an alien in their class, acting strangely and not in contact with him at ordinary times.

"His mood changes very quickly. One minute he dances with joy, and the other he looks very dull. It's really incomprehensible." A classmate said that A Xiang had no good friends in the class. He doesn't listen to the teacher in class. He likes to look out of the window after class, and his face often shows a sly smile. At one time, some students tried to make friends with him.

But every time I talk to him, he never answers, just responds with a smile, and he can't enter his inner world at all, so he finally has to give up. As A Xiang's behavior in school became more and more elusive, his head teacher submitted a report to the school leaders, and A Xiang became the focus of the school. The reporter saw in this internal report.

The head teacher said that since the beginning of school in 2004, there have been more and more problems in A Xiang: not paying attention to hygiene, spitting, spitting, and sometimes even deliberately spitting at classmates; After school, my temperament has changed greatly, and my courage is getting bigger and bigger. Provoking classmates many times. Revenge psychology is heavier, and there is a tendency to violence against classmates. If there is a little friction between classmates, they will retaliate and lack sympathy.

Seriously affect the curriculum order and the unity of students; Acting weird at school, unable to control his abnormal behavior. At present, A Xiang has dropped out of school due to schizophrenia and is still seeking medical treatment. In the interview, the reporter found that A Xiang was addicted to online games, and parents should bear considerable responsibility for improper education of their children. It is understood that A Xiang's father is a businessman.

I often go out early and come back late, so I have no time to discipline my children. A Xiang's mother's education level is not high. After coming home from work, she is very concerned about her son's daily life, but she is indulgent in other aspects. A Xiang's parents have bought him a computer since he was in the fifth grade. I didn't expect his son to use the computer to play online games, and he was addicted to it. He often plays until two or three in the morning.

Although his parents intervened and let him rest, when they left, A Xiang immediately got up and continued to "fight" selflessly. According to experts, those online violence games often set up a point system, confrontation scenes and scenes similar to reality. After a long time, they feel this almost real experience, which makes teenagers accustomed to fighting and killing and bloody scenes.

They can't distinguish the virtual network world from the real world, and confuse games with real life, which makes their thoughts and emotions change more violently, more aggressive and violent. Once they experience emotions and environments similar to cyber violence in real life, they often lose their minds easily.

Without hesitation, the behavior in virtual games is applied to real interpersonal conflicts, which leads to some tragedies, which is an important inducing factor for juvenile delinquency at present.