Now if I talk about the game that moved me the most, the first thing that comes to mind is "NieR Automata". In fact, "NieR Automata" is a work based on the world view of the E ending of another early work of Yoko Taro, "Dragon Rider 1". This is not the first time that the design of multiple endings and pass-through saves has been used.
"NieR Automata" tells the story that in the distant future, there are no humans left on the destroyed earth, only "Yurha" sent by humans is left. The story of combat troops fighting against mechanical life forms sent by aliens. As the story develops, we gradually discover the truth about the world. In fact, human beings have long been extinct, whether on the earth or on the moon. All the so-called information that humans still exist are fake. On the other hand, the aliens have also been extinct long ago, leaving only the "Yurha" troops and mechanical life forms who obeyed orders. However, the "Yurha" fighting force is similar to the core of the mechanical life form, and they are essentially the same type. They are actually just killing each other. This leads to the question "Why are we fighting?"
The game process is divided into three weeks. Players control 2B, 9S and A2 respectively. 2B clearly knows that 9S likes Himself, but he also knows that his mission is to end 9S who is searching for the truth of the world. Under various helplessness, he has to kill 9S with his own hands again and again. Why do you say "again"? Because 9S's death is not permanent, his memory will be restored to the last recording point, and he will repeat the previous process of "liking 2B and exploring the truth of the world" again. 2B can only face this kind of 9S with indifference, hoping that 9S will not have too many feelings for her, because she knows that their fate will continue like this forever.
After being poisoned in his own system, in order to minimize the damage as much as possible, 2B dragged his unbearable body to the front of A2 and asked A2 to terminate himself. A2 agreed to 2B's request, took 2B's weapon and killed her through the chest, cutting off his long hair in memory of 2B. Unfortunately, this scene was seen by 9S. Seeing the object of his love being pierced by a sword, 9S lost his mind and embarked on the road of revenge.
As for A2, he overcame various difficulties and obstacles along the way, and finally sacrificed himself to destroy the enemy's central system (C ending), and left behind the famous saying "The world turned out to be... It's so beautiful, but I never noticed it."
The fate of the three people is sad.
In the opening 9S of the second episode, you will see a pair of robot brothers. The brother is already dead, but the younger brother is still actively rescuing him. At this time, the player controls the robot brother to go to the left to get the bucket, and then after the oil leaking pipe is filled with engine oil, give the oil to the brother. When the robot brother lifts the oil barrel, he will trip if he steps on it and needs to refill the oil barrel. Through the slow pace, you can feel that the robot brother still hopes to save the robot brother, but there is obviously no blood relationship between them. Is this family affection?
Peace-loving
Pascal is a village chief. He has a peace-loving heart and wants to stay away from war, so he lives in a village. Build your own home in a secluded place. He treated his people like a family member and took various risks to participate in negotiations in order to protect the village. However, he still did not avoid the cruel fate of being massacred. In the end, the only hope left was that the children also committed suicide. Unable to accept all this, Pascal finally asked A2 to end his life. Facing this peace-loving village chief, how would you choose to erase his memory or kill him?
The forest king robot felt that they would be treated unfairly living in this kind of forest that was not suitable for robots to survive, so they told everyone to form a country. The little robot asked what was The king said that the country is like a family, and the other robots agreed with this proposal. Later, the king distributed his parts program to other robots so that they could have themselves. However, the decreasing number of parts eventually caused his own function to stop. The other robots took out their parts to form a memory chip to save the king's memory. This is also the reason why the robots defend their homeland to the death when players break into the forest country. What the minister said, "Gentle king, sleep peacefully" made me feel the greatness of the king and the respect and love of his subjects for him.
After three weeks of playing, the list of producers will appear in front of players in the form of a barrage shooting game. Highly difficult settings can be said to be tasks that cannot be completed by one person alone. After failing again and again, I found that players from all over the world turned into "little planes" and surrounded me, coming to help me tide over the difficulties, as if I saw a ray of light in the darkness. Every time I made a mistake, I not only lost a player's aircraft body, but also permanently deleted the player's archive data.
As a player, I understand the importance of game archives to myself, and being able to dedicate my archives must be a very determined decision.
"NieR Automata" is the game that moved me the most in recent years. Its success is not just a sideline role. , but it has a very deep plot and brings people thinking. Every character in it has its own story. Whether in the main line or in the branch line, they all have a sad fate. What exactly does producer Yoko Taro want to express through the tragedies of these people? This question is a matter of benevolence and wisdom.
I finished this game in tears, and I would like to express my gratitude for the touch that "NieR Automata" brought to me.