Current location - Quotes Website - Famous sayings - How do you analyze the breakthrough scoring abilities of Mu Shinichi and Zebei Eiji in "Slam Dunk"?
How do you analyze the breakthrough scoring abilities of Mu Shinichi and Zebei Eiji in "Slam Dunk"?

Share the endless fun of animation, analyze the deepest truth of animation, and unite all the forces of animation. Hello everyone! I am Maplewood.

Foreword:

In "Slam Dunk", there are many guards and small forwards with fancy breakthrough skills. This is also consistent with the NBA's global popularity when this comic was created. It has a lot to do with the popularity. At that time, world basketball was mainly based on teamwork. The main role of the defender was to dribble the ball to the frontcourt and hand the ball to the inside, while always being ready to shoot.

However, after watching the NBA, people discovered that basketball can be played like this. Most NBA guards have streetball talents, and their various acrobatic breakthroughs made Asian basketball fans suddenly feel like they had seen them in ordinary times. are fundamentally different. So Japanese cartoonist Takehiko Inoue created "Slam Dunk" based on the breakthrough abilities of top guards in the NBA. Many characters who are good at breakthroughs. If breakthroughs and subsequent scores are considered as a system, Shinichi Maki and Eiji Sawabita should be The two strongest people, so what are the characteristics of each of these two people's breakthroughs?

1

From the first step of the breakthrough, Mu Shenyi and Zebei Eiji are both the fastest (1) Mu Shenyi can completely ignore Miyagi and others The defense breaks into the penalty area

The first step of Mu Shenyi and Zebita Eiji's breakthrough is relatively similar. They use their super explosive power to take the first step instantly and reach a position parallel to the defender. Then get past the defender. This is very different from Sendō and Rukawa Kaede's breakthroughs. Sendō and Rukawa Kaede's breakthroughs often use dribbling skills to deceive their opponents and induce them to misjudge the defensive direction, thereby gaining opportunities to cut through holes.

Both Mu Shenyi and Zebei basically don't play this game. Their powerful first step makes the opponent unable to resist even though they know the direction they want to break through. In this regard, both of them are very powerful. Mu Shinichi completely ignored Miyagi's defense in the game against Shohoku. You must know that although Miyagi is small and small, his steals are the best in "Slam Dunk". As long as the opponent has a slight flaw, the ball will be lost immediately. Running into the hands of Xiangbei, Amu's ball control and breakthrough should be perfect. And Mu Shenyi can not only break through Miyagi Ryota, he can also break through Xiandao's defense in the game with Lingnan team, but it just takes a little more effort. (2) Zebei Eiji can also instantly get rid of Rukawa Kaede and cut inside

Who is faster in Zebei's first step or Amu? This is difficult to compare. Overall, the two are not even close. In addition, Zebei only officially appeared once in the comics, and his opponent was only Rukawa Kaede. There was no direct footage of the practice match with his senior. Judging from his pace of breaking through Rukawa Kaede, he is quite fast, but Rukawa Kaede is not a player who is good at defense. The top outside player Rukawa Kaede has only played against Sendō and Nanretsu, and he was unable to completely restrict them. of play. Whether Zebei can break through Shenjin at will is still unknown, but Mu Shenyi at least has a shot of breaking through Shenjin. Generally speaking, the two are equal in the first stage of breakthrough.

2

There are complete differences between the two in layups after breakthroughs (1) Eiji Zebita mainly focuses on avoiding blocks and pays attention to the lag and flexibility of his personal body< /p>

It is incomplete to only regard a breakthrough as a moment of passing the opponent, because as long as you move a little more laterally, you can completely throw away the opponent, but this also basically loses the best shooting position, so the breakthrough The ultimate goal is to destroy the opponent's defense system to gain a chance to take action. Even if he cannot take action himself, he must attract the opponent's double-team to create opportunities for his teammates. From this point of view, the follow-up scoring method of the breakthrough player must be considered.

After Zebei broke through, he was able to score the ball like air against Takenori Akagi’s defense. This relied on his strong ability to stay in the air and his physical extensibility. Even if he faced Akagi, Rukawa and The three of Sakuragi can jointly block shots and dodge in the air to score goals. It should be said that Zebei's layup skills are the best in "Slam Dunk", but his main goal is to avoid direct confrontation with his opponents, which is essentially different from Mu Shenyi's layup. (2) Mu Shenyi pays more attention to strength confrontation, and the actual effect in the game may be stronger than Zebei Eiji

Although Mu Shenyi’s layups after breakthrough are more focused on rapid scoring, but in the face of Amu would not take the initiative to dodge the blocks from powerful centers like Akagi or Yuzhu. He would definitely go for a layup against the defense. The result is that every time he lays up against the defense, he can steadily get two free throw opportunities, and can cause foul trouble to the opponent. This is also a very important reason why Yuzhu can be sent off. And relying on his strong strength, Mu Shenyi can often win two plus one opportunities. From this point alone, he may be stronger than Zebei.

3

If the two of them choose to shoot, it is equivalent to a half-measure (1) Zebei still focuses on avoidance, and shots with high bounce and backwards are basically unblockable

< p> If the basket is too crowded, Zebei will choose to make a pull-up jump shot. The scene is shown directly from the comics. Even if Rukawa Kaede is a little behind, he will not be able to block Zebei's shot. Zebei's pull-up The jump shot is equipped with a fadeaway and has a super high shooting rate. Zebei's jump shooting skills are the only one in "Slam Dunk".

So even though Zebei's layup skills are average, relying on his ultra-fast breakthrough and high-speed emergency stop, he can still steadily control his body to maintain a complete sense of balance in his jump shot. This move of his is Indefensible. In fact, this is also Jordan's killer move. Takehiko Inoue gave Zebei the skills of the God of Basketball, but gave the entire Shohoku the team willpower of the Bulls. It is a really interesting idea. (2) Mu Shenyi's shooting focuses on speed. The release point is low but it is difficult for the opponent to react

Mu Shenyi has never relied on bounce to play. Whether it is breakthrough or shooting, he suppresses his opponent with speed. Facing the shot-blocking powerhouse Rukawa Kaede, Amu quickly won the match with a super-fast turnaround shot, before Rukawa Kaede even made a defensive move. Although Amu basically didn't jump, his shot speed ensured that he was basically unable to be blocked unless the opponent kept raising his hands above his head, but it would be difficult to prevent Amu's dribbling.

Amu's shooting is also very unique in "Slam Dunk". Only Fujima has had similar performances. Both of them are masters of quick shots, but ordinary players basically cannot use this speed. The shooting rate will be too high. In the NBA, Curry is a representative of quick shots, so he is not tall but it is difficult for others to block shots. From a shooting perspective, both of them are difficult to defend, but Zebei's range is wider, which also makes his breakthroughs more difficult to defend.

Maplewood-kun’s conclusion:

Comprehensive comparison, Mu Shenyi’s breakthrough is more lethal, and Zebei’s combo moves are more difficult to guard against, no matter which team encounters them. It's all quite a headache. However, if the two faced each other directly, it would probably be half a catty to eight liang, but the Hainan team would definitely be completely defeated by the Mountain King. If the Xiangbei team did not clear the mines, the Hainan team would definitely not be the national runner-up.

PS: The above content is originally published by Maplewood Animation. I am Maplewood, an animation explorer wandering in the two-dimensional world. If you like it, follow it. I invite you to share more exciting animation information. !