You can go to the dota area of uuu9. There are various strategies from novices to experts, including large-scale topics of heroes.
Depending on the location of the hero, the items bought on the birthday usually cost about half of the money to buy attribute clothes, that is, strength gloves, agile casual shoes, cloak of knowledge, noble rings, Cycas branches, and then eat the tree (90 yuan for three times). I suggest buying two, and a small purifying potion to see the hero. Most of them need to use some moves, and prepare one or two from the beginning. Melee heroes, if they seldom use moves at first, are well equipped to go out: three Cycas, a calming blade, and two groups eat trees.
By the way, the calming blade is also called a mending knife axe or a logging axe. A melee hero either went out to buy it or bought it online in the early days. There is a convenient absolute value. If there is a hero of the prophet across the street, you must use this axe as a tool to cut down trees and run for your life in a crisis.
The costumes, skills, styles and equipment of various heroes can refer to computers, and it is best to look at relevant strategies, such as the dota area of uuu9. Dota heroes can be classified as follows:
By period—
1, initial hero: One or two moves are fierce to the single-digit level, so it is very strong without too much equipment dependence. This is an initial hero, such as axe king and mage, but in the later stage, the initial hero is weak, and very few of them can be transformed into dps (that is, the physical output in the later stage). Most of them are limited by the transformation of the mage, and some are transformed into meat (also called tanks, which attack and absorb damage).
2. Mid-term hero: This kind of hero is basically useless. 1 1, within 20-35 minutes, it is not necessary to form an equipment advantage, only ordinary equipment can form a huge advantage with strong skills. Typical examples are Ulf Sal and Rigwarl. The mid-term hero is in the mid-term, and most other heroes in the world have no solution. The hero in the middle stage is weak in the later stage, but most of them can transform dps.
3. The late hero, also known as dps (damage per second), can only take shape after 30 minutes, with a grade of 16, which is highly dependent on equipment. The hero's characteristic is that his main attribute (basically strength or agility) has a high growth, and the attack has a proportional bonus, not a fixed bonus, so that he can grow up with the equipment and become a team with strong physical output in the later period. Novices don't recommend using late heroes because of too much responsibility. If you don't play well, it is likely to lead to later collapse.
According to the characteristics-
1, control class, most of these heroes are mages, and there are typical hammers (vengeful spirit, Skull King, Rogue Knight, collectively referred to as hammers, with skills similar to the hammer of the storm, with strong killing and control ability at first). Their skills are characterized by making enemies dizzy, becoming sheep, or slowing down and positioning. If the big move is a control skill, it is mostly a very hot hero, commonly known as. Control heroes, kill people very well, but rely on the cooperation of teammates. His main function is to restrict the enemy's actions and provide conditions for his own free attack.
2. Explosives, commonly known as aoe, most of which are wizards, are characterized by spells that are very harmful to individuals or groups, and can instantly cause greater damage to each other. This kind of hero is very strong in the early stage, but weak after the opponent's blood is thick in the later stage. Usage: In the early and middle period, the enemy is suddenly killed or seriously injured by a powerful explosion, so as to kill the enemy or turn the tide. Later, the soldiers' money was used to pay for the restrictions on equipment and deformation. A few powerful AOE are still exported by AOE in the later stage. This is the legendary late mage, typical Death Prophet, necromancer and goblin tinker.
3, younger brother flow, the skill feature is that it can make summoning units. This kind of hero is suitable for players with good combat operation, and the positioning is biased towards the middle and early stage. Some are still strong in the later stage. Their characteristic is to rely on a large number of younger brothers to form an overwhelming output in the medium term, and most of them are good at pushing towers.
4. assassin. These heroes are agile heroes, characterized by high agility, extremely low strength, stealth skills and high physical explosion. They kill people very badly in the middle period, and because of their agility and explosive advantages, they can become late. However, due to short blood and brittle skin, the headwind is very fierce, and it is often impossible to fight. The key to the assassin system is surprise, relying on sneak attack. If the opposite side is prepared, it is easy to be killed by seconds.
5, wet nurse, characterized by blood transfusion skills, can provide teammates with the ability to continue fighting, as well as the ability to reverse at critical moments. There are the following types of wet nurses: defending against the ancients (also the late dps), all-round knights (the first wet nurse in dota, the late dps), shadow priests (standard wet nurses), magicians (wet nurses+big nurses, which are extremely popular), witch doctors (wet nurses +aoe+ restrictions, which are insidious and cunning), and paladins (powerful wet nurses strengthen younger brothers).
6. Auxiliary classes, mostly mages, are characterized by buff or debuff skills, that is, changing our or the other's state, such as magic immunity, attack increase, deceleration, etc. Generally, the more popular wizards are either powerful aoe, limited and assisted by aoe at the same time, or wet nurses.
7. Good control. This was put forward separately. Most of these heroes are another core of the battlefield. With the cooperation of dps, aoe and other output points, the enemy can be annihilated at a low cost. The characteristic is that the big move is a large-scale long-term limitation technology. Without exception, Dakong is a popular hero, but the heat is different. If a person has great control, the person with great control will be strong. There are several big controllers in dota: Pity Bull, Tide Hunter, Rooftrellen, Mammoth, Mystery, Tauren Chieftain and Warlock. Particularly large controllers are Voidwalkers, Banshees and Naga Sirens. Among them, pitying bulls and tidal hunters are the most popular, followed by Rooftrellen and Tauren Chieftain, both of which are very powerful. Rooftrellen is weak in professional games and strong in non-professional games.
8. The doppelganger system, this kind of hero has the skills of doppelganger, all of which are late dps. It relies on the output inherited by doppelganger to form a very strong late output, but the doppelganger is very fragile. The doppelganger of different heroes has suffered 65,438+050%, 200%, 300% and 400% injuries, so they are afraid of sputtering system.
Remember the following heroes. These heroes are called "big queens", and their characteristics are invincible after being equipped. If they don't cooperate well with each other, they can even kill five at a time:
Knight of the Moon: a powerful aoe mage in the early stage, catching people in the wild in the middle stage and accumulating equipment in the later stage. The output of the group is extremely strong, which is one of the four late stages of dota.
Dragon Knight: It is very fleshy in the early and middle stages, with high field efficiency, fast growth and less dependence on equipment. As long as it reaches 16, it will be fully formed. clique output and clique restriction are the first and one of the four later stages of dota, which can be regarded as the first later stage of dota.
Terror blade: the hero with the highest agility growth in DOTA, who is good in the early stage and weak in the middle stage, and is also equipped with wild fighting and accumulation equipment. At the same time, the ability to push the tower and dismantle the building is extremely strong, and the output of single machine soared in the later stage, which is one of the four late stages of dota.
Chaos Knight: Power hero, so there is a lot of blood. It's good to mix lines and fight wild. It has a strong crit, flash and hammer. Big move is the strongest skill of being in two places at once. It is one of the four late stages of dota, but it is slightly weak in non-professional competitions (also known as passerby warfare).
Voidwalker: The classic queen is said to save the world. The root cause lies in dota's most restrictive move. After the later equipment, a big move can kill half the people opposite in a few seconds.
Phantom Assassin: The newly rising queen is powerful enough to shake the position of the four late stages. The hero with the strongest physical explosion in dota has flash skills. After flashing to the enemy in the later stage, he will be killed within two seconds, but he is still an assassin, afraid of collaborative restriction and encirclement.
Mutant Genie: The newly-rising queen is strong enough to shake the position of the four late stages. Dota outputs the hero with the highest agility, and the invincible output in the later period is proud of the overall situation.
Ghosts: After the rise of the new glory, the pioneer's prosthetic legs were brilliant, and the team suffered heavy losses after the war, belonging to the kind where five people beat one and killed five ghosts. But the monomer yield is weak.
Huszka: Not a big queen, but also a big queen, not a big queen. It is very powerful in the early and middle stages, and it is completely invincible if the equipment is suppressed in the later stage. Because other big queens can reliably cooperate with killing even if they form equipment suppression, and if huskar forms equipment suppression, five people can't kill one person, and at the same time, he has a very good output, so in a sense, he is a big queen. But in fact, you can only be an early and middle hero and an ordinary late hero, because your ability to make money is poor.
Shadow Devil: Phantom Axe was very popular in the game in the later stage of its new rise after being modified, and then it became popular among players. Strong in the early stage, invincible in the middle stage, thus completely suppressing the other side from equipment to level to head, so that the other side could not form at all in the later stage, thus becoming a big queen. Strictly speaking, the shadow devil can only be regarded as a late stage, and both the same level and the big queen can't beat it. However, because the shadow devil is a strong hero, the other side can't grow up in the later period, thus making himself the biggest later period, so he is also a big queen in a sense.
Nowadays, all the popular big queens have one thing in common: as long as you have a big one, you can form a complete transformation (the equipment is divided into small pieces below 1500, medium pieces below 4000, and large pieces, which correspond to the equipment at the beginning, middle and late stages respectively), so you can quickly take shape and dominate the game with only a period of money.
Knight of the Moon: One of the four late stages, a butterfly made the invincible team lose.
Dragon Knight: One of the four later stages, A storm will be completely invincible.
Blade of terror: one of the four later stages, a sword can ignore all violent advances.
Chaos Knight: One of the four later stages, a crazy tomahawk can come out of the mountain, and the subsequent assault armor will soon come out and take shape.
Mutant Genie: A phantom axe (commonly known as double axe), invincible.
Phantom Assassin: A crazy tomahawk can get out of the mountain in a few seconds.
Novice hero recommendation: high-intensity non-dps, meat-based heroes, such heroes have low hatred, high life-saving coefficient and low operating requirements, which are suitable for novices.
Remember, dota is a five-player game, which is completely different from Warcraft. There is an eternal saying in dota: "You are not afraid of opponents like gods, but of teammates like pigs", so what dota needs is not invincible apm and operation, but good awareness and cooperation with teammates. In the online battle, the most taboo is "fighting alone", that is, not paying attention to the opponent and the other side, but only caring about the movements of their own heroes. Remember, remember!
We are not afraid of an opponent like God, because even if the other side has an invincible queen, as long as our five heroes are reasonably matched and well coordinated, we can still make a comeback, and even God can pull down the dust.
I'm afraid of teammates like pigs, because dota is a cooperative game of five people. The weakness of teammates will make the whole team very passive. Frequent deaths will suppress the equipment and level of the opposing team, resulting in a number disadvantage of 4V5. At the same time, rescuing teammates will even kill more people, or the group will be destroyed due to operational errors during the war.
Dota is a charming game, which develops the cooperation between people and personal operation and consciousness to the peak, so it is the only custom map officially recognized by Blizzard. Welcome the landlord to dota world, please enjoy.
Ps: If you have time, read more raiders, play more ai maps, and pay more attention to the overall trend of cyber warfare.