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The game king demands good cards and tactics from wizards (preferably involving magic counters and homology)
Endymion ×2, the king of the protector (the trump card does not explain)

Magic guide warrior destroyer ×3 (clear the backcourt, you know)

Magic Knight Defender ×3 (to prevent the monster card from being destroyed, it can also be used to delay time)

Endymion Crusader ×2 (required for Magician Card Group)

Magic Guide ×2 (Stacking Magic Counter, Resurrection Monster)

Summon Monks ×2 (Search Card Collection)

Cerberus ×2 (stacking magic counters+making up for the shortage of high-attack monsters)

Magic manipulation of dolls (a good hand at breaking monsters)

Trainee magician ×3 (both retrieval and heap counter are good hands)

Persistent old magician ×2 (monster breaker)

Fantasy City Endymion× 3 (heap counter, deck soul card)

Planetary transformation (search website)

Sword of Light ×2 (required by the deck)

The deceased Su Sheng (unexplained)

Big storm (clear the field, magic is not afraid of this anyway, I don't have eternal magic, and there are few traps)

Lightning Vortex ×2 (Breaking Monster)

Giant magic gun ×2 (cooperate with Magic Capital to clear the field)

Mastery of magic × 3 (heap magic counter)

Heavenly punishment (destructive monster)

Magic circle ×2 (deck search)

Life of rainbow × 1 (delay time and wait for the opportunity to reverse)

Hidden care book (recycling magic card)

Declaration of God (universal card, dealing with different situations