Magic guide warrior destroyer ×3 (clear the backcourt, you know)
Magic Knight Defender ×3 (to prevent the monster card from being destroyed, it can also be used to delay time)
Endymion Crusader ×2 (required for Magician Card Group)
Magic Guide ×2 (Stacking Magic Counter, Resurrection Monster)
Summon Monks ×2 (Search Card Collection)
Cerberus ×2 (stacking magic counters+making up for the shortage of high-attack monsters)
Magic manipulation of dolls (a good hand at breaking monsters)
Trainee magician ×3 (both retrieval and heap counter are good hands)
Persistent old magician ×2 (monster breaker)
Fantasy City Endymion× 3 (heap counter, deck soul card)
Planetary transformation (search website)
Sword of Light ×2 (required by the deck)
The deceased Su Sheng (unexplained)
Big storm (clear the field, magic is not afraid of this anyway, I don't have eternal magic, and there are few traps)
Lightning Vortex ×2 (Breaking Monster)
Giant magic gun ×2 (cooperate with Magic Capital to clear the field)
Mastery of magic × 3 (heap magic counter)
Heavenly punishment (destructive monster)
Magic circle ×2 (deck search)
Life of rainbow × 1 (delay time and wait for the opportunity to reverse)
Hidden care book (recycling magic card)
Declaration of God (universal card, dealing with different situations