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New Edition of Galaxy the legend of heroes (after 2000)
English name: GingaEiyudensetsuVI

Chinese name: Galaxy the legend of heroes VI

Development and production: Bostek Company of Japan

Agent: Shanghai Ubisoft Software Company.

Time to market: 2001may 2 1 day.

Game Type: Time-limited turn-based game

The biggest feature of Galaxy the legend of heroes VI is multiplayer. In this respect, compared with the previous series, this game has added a lot of fun. Players can command one or more fleets and fight against other players through dedicated servers. There are only 10 scripts in this game, but all scripts can be played by 2 ~ 6 people.

Generally speaking, most online battle games divide all players into hostile camps, but this game also provides the opportunity to fight with other players in the same camp. Because all fleet commanders can decide which player will be the commander, a few people can experience a large-scale fleet battle to command multiple fleets when playing games; When many people play games, they can play the role of commanders of various fleets.

In this generation, it can be said that it has reached a limit of tactical simulation. Generation V, the game of Legend of Heroes of the Galaxy gave up the strategic part; In this generation, I gave up the continuous plot. Then the purpose of the whole game is to let players fully enjoy the tactical level of a battle. Every game revolves around a map. Even so, the innovation of the whole game is still remarkable.

First of all, the game changed the original "point" movement mode to hexagonal standard war chess mode for the first time. This makes it impossible for the original completely free fleet to move and rotate. The fleet must move in the grid and there are only six directions to choose from. This will certainly make loyal supporters feel uncomfortable, but it can win many game lovers, who are discouraged by the novelty and difficulty in mastering the "point" mobile mode. And this mode, to be honest, really reduces the difficulty of operation.

In addition, the biggest innovation this time is to divide a large fleet into several small sub-fleets, which makes many original tactics finally feasible, such as encirclement, central breakthrough and semi-encirclement concave array. The movement and formation of the fleet can be more arbitrary, and the imagination of players can be given greater play. It can be said that this generation can best reflect the original operational ideas and methods, which is absolutely not excessive.

The only complaint is that although there is an order to March, marching will have a great impact on the formation, making this order originally used to reduce trouble become a troublemaker. The emergence of flagship troops makes the task of protecting the Lord more important. Because as long as the flagship unit is attacked, the general may be injured. And if the flagship force is completely destroyed, it will even cause the death of the Lord. Although this adds some trouble, it is also more real. After all, not everyone is immortal like Miao La, hehe.

In addition, the general also added the attributes of "enthusiasm" and personality. In this way, knowing how to make good use of people and seize the opportunity to use them has become a new pleasure, because the ability of generals will increase or decrease according to their enthusiasm. In addition, the general's "control range" always reminds me of the general's border in Longoria, but it's really a good idea. Because in this case, it is very interesting to control the soldiers not to rush too far and draw the enemy out at the same time. Then, "Legend of Heroes of the Galaxy VI" introduced the function of online battle for the first time, which fully reflected the characteristics of "enjoying tactics" and finally allowed Yin Ying fans to kill at will. "What a group of hopeless people!"

In short, all the settings of this generation are centered on "tactics", so the theme of the whole game is still very clear. And although the overall plot is abandoned, the plots on various battlefields are still very rich. Moreover, the original "overhead script" of the game company once again made everyone taste the fun of "changing history". This original plot is both original and original.

The above is a comparative review of game modes. From the whole game series, classical music has always been used in music, and world famous songs have always been accompanied by fierce battles between the two armies. In the VI generation, even the symphony orchestra played as an audio track. One of my classmates who likes classical music even asked me to listen to Yin Ying VI's CD as a music CD, which shows the exquisiteness of music. As far as battle scenes are concerned, people are becoming more and more critical, from the animations made by III and IV instead of several pictures, to the slightly rough 3D animation of V generation, and then to the exquisite 3D animation of VI generation.

By this generation of Yin Yingchuan, it can be said that it has reached a peak of tactical simulation. But that doesn't mean it can't be developed any more. First of all, I think we can actually combine IV and VI modes, just like Star Wars. Although there is a plot mode of customs clearance, there are also networking and one-way modes to make it successful. This can not only meet the needs of strategic enthusiasts, but also meet the needs of tactical enthusiasts. In addition, the AI of the game needs to be improved. Eight fleets of the IV generation were teased by one of my fleets. V-generation computers can only get the balance of fighting by cheating, and VI-generation computers can easily fall into encirclement. This level of intelligence really makes people unable to understand the difference between a famous opponent and an incompetent opponent.

Then, for the performance of the battlefield, I have heard some fans suggest changing to the "home" 3D cosmic war mode. In this regard, I think we can give it a try. After all, the battlefield in Yin Ying is in three dimensions. However, the 3D battlefield is bound to bring considerable difficulty to the operation, which needs the attention of game developers. How to strike a balance between authenticity and operability is not an easy task. Generic name: Galaxy the legend of heroes ONLINE.

chronological table

At the end of 2002,

QUEST Company has transferred all the copyrights of The Battle of Oga (Royal Knight Series), which symbolizes the product legend, and the right to develop new games in the future.

Ba Juan Long Yicheng became the chairman of BOTHTEC, a former subsidiary of QUEST.

Bostek Mobile was established as the mobile game development department of Bostek.

Early 2003

Bostek began to recruit new employees in network and 3D technology.

/kloc-in April, 2000, scovill and Ennix formally merged.

26 and 27 May

China and China announced respectively that Shanghai Shanda Network Development Company will invest in Bostek in the form of shares, and will represent the games developed by Bostek in Japan in the future. At the same time, Shanda denied the rumor that Legend of the Galaxy Heroes VII (hereinafter referred to as Yin Ying Online) was being developed.

June UnionPay (Yin Ying Union Club. ) The representative contacted Shanda by email and expressed his willingness to help promote Yin Ying-related games in the future, which was recognized.

mid-year

Bostek invested and cooperated to establish Beijing Shuanglong Interactive Technology Co., Ltd., dedicated to the development of the mainland mobile game market.

The 3D cabin shooting game "Legend of Galaxy Heroes VS" is on sale.

The original "20th Anniversary Game Pack" commemorating the birth of Yin Ying is on sale.

Bostek's online game "Stone Age" was put into operation.

September 24(th)

Bostek officially released the pictures of Galaxy the legend of heroes ONLINE, which will participate in TGS (Tokyo Game Show). At the same time, Yin Ying announced.

LINE will conduct international business in Japan, China and South Korea.

26-28 September

TGS Shanda became the only Chinese mainland manufacturer to be invited.

On June 5438+00, the representative of UnionPay contacted Shanda again to provide ideas and opinions to help promote it, but there was no reply.

165438+ mid-October

The recruitment and submission of Shanda Yin Ying Chinese LOGO began.

Establishment of Bostek Yin Ying Online Theme Web Page

June 5, 2004 to1October 38, 2004

Bostek recruits 100 internal testers.

February 10

Yin Ying Online Branch of UnionPay Forum was established.

14 days

Yin Ying Online Japan begins internal testing.

The representative of UnionPay sent a letter directly to Shanda's senior management, hoping to draw attention to Yin Ying's online project.

Twentieth; No.20

Appointment of relevant project directors of Shanda.

2 1 day

The representative of UnionPay will be the project director of Shanda. An oral cooperation agreement was reached on the management, promotion and testing of the official forum.

22nd session

BOX, a well-known online game community, has been opened in Yin Ying online theme zone of IBOX.

Tang Jun, the former Microsoft, was transferred to Shanda as CEO, and it is appropriate for Shanda to actively prepare for the Nasdaq listing.

April 2 nd

Yinying District, the grand official forum, opened on 15.

Relevant personnel recommended by UnionPay took office in Bamzhu, the official forum.

Bostek expanded the number of people tested and recruited 1000 people to participate in the test for the second time.

Bostek began to recruit GM from Yin Ying online, and getting familiar with the original works became a priority.

May

The official version of the product has been sold for 6800 yen, and there is a model selection activity. The service fee is prepared to be charged at 1500/ month.

13 days

Shanda was listed on the NASDAQ technology sector in the United States at a price of nearly 12 US dollars, and its share price kept rising.

15 days

Bostek officially opened the operation of Yin Ying Online, and players who buy products will enjoy it in three open servers before charging.

Free games.

mid-June

Because of Shanda's technology and other reasons, the official forum Yin Ying District lost a lot of information, and its popularity gradually declined.

Because Nobunobu, a player in the server of Iseron, resigned as the military affairs minister of the empire, the command system of the empire collapsed, and the alliance quickly defeated the empire.

mid-year

Bostek officially separated traditional businesses such as electronic calculators, focusing on PC game sales, online, mobile game development and service.

Yin Ying online special configuration computer for sale.

July

The daily sales volume of Yin Ying Online exceeded 5,000 sets, and the total registered volume remained stable at more than 4,000 sets.

10 month

5 -8

The second CHINAJOY online game exhibition was held in Shanghai, and the handbag sent by Shanda included the LOGO of "Yin Ying Liu Zhuan" and the official website address of Yin Ying Online.

1 1 day

Bostek held a player briefing in Tokyo, with more than 100 players attending. Bostek explained to the majority of players some situations encountered since the game was running, such as the instability in the initial stage of running and the security of server data. And some problems of players are explained and explained. More importantly, I collected the opinions of players on the future development of the game.

1 1 month

Bostek announced the adjustment of game development ideas. In order to make the participating players experience more fun, the future development direction will be biased towards low-level players. At the same time, the update plan to February next year was announced.

Mercury server, allied players took advantage of the failure of the imperial reservation, coupled with the opening of the new system air combat and land station, launched an all-round attack on the empire, defeated the empire within three weekends of effective combat time and won a comprehensive victory.

65438+ February

Gundam Online, known as GNO, began internal testing in Taiwan Province Province, and GNO, a MMOSLG game based on the same animation works, is the most powerful competitor of Yin Ying Online.

Shanda's share price exceeded $40.

Bostek has made a large-scale update, including NPC and opening an offline AI agent for players.

In 2005

65438+ October

A command system called Field Command is put into operation.

February

Shanda controls Sina, the largest Internet portal in China.

The original flagship purchase system was postponed.

Scoville Ennix, an online star, announced that he would split into two different companies to operate their own products during the year.

April

On the 8th, the flagship purchase system was officially opened.

13, Bostek announced that it would suspend the operation of Yin Ying Online for copyright reasons.

On May 9th, the development and operation of Galaxy the legend of heroes ONLINE was terminated due to copyright disputes. (c) Yoshiki Tanaka in C)2002

Legend of the Galaxy Hero VS, in this work, the player no longer plays the role of commander who strategizes and wins thousands of miles, but appears in the game as a pilot operator of a fighter or a ship. The game adopts the form of simulated flight and shooting, the plot mode is developed according to the original work, and the combat mode is network multiplayer. However, this game has many shortcomings in operability, picture and music, and the angle of view can even make players feel dizzy. Game name: Galaxy the legend of heroes.

Japanese Name: Galaxy Hero Shu Shuo

Game making: バンダィナムコゲームス

Game release: マィクロビジョン

Game language: Japanese

Game type: strategy

"... the history of the Milky Way has turned over a page ...", "Yin Yingchuan" series of games has turned over a page. To celebrate the 20th anniversary of the animation of Legend of Heroes of the Galaxy, the new Japanese version of Legend of Heroes of the Galaxy was finally released in June 65438+1October 65438+June 2008.

The game inherited the original design, and included many people who were active in the two camps of the Empire and the Alliance, including two legendary figures-Rheinhardt von Luo Yan Clem, the ever-victorious genius of the Empire, and Yang Weili, the unbeaten magician of the Alliance, and more than 70 prefects, including Gilfeiace, Luo Yan Tal, Mida Maia, Yadianpolo and Biku. The game completely includes all kinds of warships and armed forces that appear in the two camps of the Empire and the Alliance, as well as the special flagship of a particular prefect. In various game scenes such as fighting, there are close-ups and famous performances of the prefect following the original content. There are three ways to play the game, in which "Battle Mode" experiences the plot and battle of the original story from the perspective of Rheinhardt or Yang Weili, "Single-player Game Mode" carries out single-player battle by freely choosing the prefect and battlefield, and "Online Battle Mode" carries out online battle for four people through the game, which is suitable for Windows-LIVE.