If there is no tutorial, I would naively think that this is the same game as the Three Kingdoms and Walking. In fact, this game is urban planning, much like playing chess, very thoughtful, and the day passed unconsciously.
The difficulty in setting the opening ceremony is to choose a prince, and the country should not be chaotic. Choosing a military or seemingly rich country is very suitable for sprouting new ideas.
The first scout, can't see around in the early stage. With scouts, you can explore the surrounding situation well. The use of vision is discussed here.
The choice of science and technology depends on the resources around you. You should choose science and technology, such as mining, and learn mining first. Choose animal husbandry if you have milk. In addition, mining is very important, which almost affects the game, as will be mentioned below.
I usually choose to study trade. Trade can provide much-needed productivity and gold coins, and this influence is still great.
The most important thing: the second soldier must choose the builder. This thing is a bug. Take the craftsmen and go straight to the Woods outside the city, then cut down trees, cut down trees, cut down trees, and say the important things three times. Cutting down trees can provide immediate productivity. For example, if you are building a trebuchet, you need 40 productivity. If this forest can provide 40% productivity, then you can produce a trebuchet every second without consuming rounds at all.
The Great God told me that it will take 40 rounds at the latest to open the second city, so we should choose a place not far from the main city, with rivers, grain, mines and mountains. There are some rounds to build merchants and clean up barbarians.
If there is desert around the capital, technology can point out the pyramids at the first time. Then the builder can dig another forest. The sooner this thing is built, the better. It can save the reinforcement of policy makers, which is very cost-effective ~
Apart from religion (I don't know much about it), gold coins and productivity are very important. Gold coins have more air per second, and the later they are made, the more productive they need. This requires us to plan land wisely, develop economy (commerce) first, and then strengthen science and technology (colleges) to improve productivity (industry), so all kinds of additions have been bothering Meng Xin for the longest time.
Let's talk about how to choose a site to build a special area.
What a "long" picture, this is the description of the college in Civilization Encyclopedia (if you don't know, you must go to Civilization Encyclopedia more often, this is the question mark in the upper right corner of the game).
We mainly look at adjacent appendages, namely mountains, rainforests and regional cells. What do you mean? In other words, as long as your college is surrounded by mountains and rainforests, the scientific and technological value of the basic output of the college will be higher! The more conducive to technological upgrading!
For example, if I build a college in this +4 grid in the middle, and there are four mountains around it, it will bring +4 effect.