King of Glory is a team game. Nowadays, if you want to win this game, five players need to work together to achieve the same goal. Regarding this hero, Weiwei thinks it is extremely unreasonable. When the game King was first released, there was still one belt and five, because the heroes at that time were very strong, such as Han Xin and Li Bai who knew how to play. You can completely turn the tide with your own strength and take the whole game. But for today's games where one teammate will destroy the team if they fight together, it is difficult to be 1v5 like before, let alone 1v5. Under the same economy, 1v3 is enough to drink a pot.
In Weiwei's opinion, this sentence is not accurate.
Weiwei posted a screenshot of a recent qualifying match. This was a completely headwind game. Our mage was directly suppressed by the opponent in the early stage, although Zhou Yu could Use fire to consume the defense tower on the opposite side, but even if the Diao Chan on the opposite side loses the defense tower, he will not be instantly defeated by Zhou Yu's set of skills, because Diao Chan has a certain displacement, but Zhou Yu does not, so in terms of the ability to push the tower , Diao Chan is not as good as Zhou Yu, but in terms of laning ability, it is difficult for Zhou Yu to kill Diao Chan.
Against the wind, rely on the shooter. This sentence is full of contradictions in this game. The final victory of the game is solely pinned on the shooter, while other positions are ignored. The result is this Putting aside the failure of the game, in the game played by Weiwei, the development gap between our shooter and the opponent's shooter is not very big. Although there is an economic difference of 200, in Weiwei's view, this is a negligible As long as the economic gap does not exceed two thousand or three thousand, in Weiwei's view, this is not an economic gap.
According to the question's thinking, this headwind game should have won, but why did it fail? The shooter is not a trap, and the support is not a trap. Although the shooter's development was suppressed by the opponent in the early stage, he gradually caught up later. At least when comparing the shooters on both sides, there is basically no economic difference.
Weiwei believes that there are two reasons for the failure of this game. They are all due to mistakes in selecting heroes at the beginning. One is that players who do not know how to play jungle choose Lao Fuzi to play jungle; the other is that they do not know how to play jungle. The player who played the mage chose Zhou Yu to play the mid laner.
Weiwei is not saying that these two heroes are not strong, but that in such a game situation, there is no advantage in choosing these two heroes, and these two heroes can also be regarded as the best in the s16 season. Weiwei is an unpopular hero in the qualifying matches. In the s16 season, Weiwei has played more than 200 games in the ranking matches. The number of moves he encountered against Lao Fuzi and Zhou Yu were all in single digits. However, this was the only time he met Zhou Yu and Lao Fuzi together.
Let’s talk about the most important position in the King.
The support team is the most difficult to play, followed by the jungler.
If the jungler is a position with a small rhythm, then the support is definitely the key hero to drive a high-tempo group start. A hero who can play A support is better than a jungler. Of course, Weiwei cannot attribute all the victory of the entire game to the assistant. After all, a shooter and an assistant who can play are a combination. If there is only one assistant who can play, and a shooter is not very good at playing, then this assistant No matter how good it is, it's all in vain. Some players may say that the support can follow the jungler, but Weiwei believes that the support's value will be maximized only when it is with the shooter, because it is difficult for the shooter to push the tower alone. If you can't push the tower, the progress of the entire game will be difficult. The shooter can capture people with assistance, but if he only captures people and cannot push the tower, the effect on the advancement of the entire game will be minimal.
As the King of Glory season progresses, the official is asking players to pay more and more attention to pushing towers and cooperating. The previous situation of one belt and five will become more and more difficult to appear in the game. If players want to To win a game, Weiwei believes that the most important thing is to learn to cooperate with teammates. After all, Honor of Kings is a team game, not a game of one person. No matter how many heads a person gets, he will not cooperate, so in the end, wait His, too, lost the game.
Regarding the sentence "Rely on assassins when the wind is going well, rely on shooters when the wind is going against you, and rely on mages in desperate situations", my personal understanding is different. As for me, I still agree with this sentence. Let me give you my thoughts below.
I understand the phrase "Songfeng relies on assassins" to mean that it is not that Shunfeng assassins can develop and catch people, but that they rely on assassins to catch people online and then widen the economic gap between the two sides, bringing consequences to one's own side. economic advantage. To put it bluntly, this game is all about economy. Your shooter has a thousand more economy than the opponent, and the other party will probably not be able to beat your shooter (I didn’t say that the operation is too bad).
"If you go against the wind, rely on the shooter." First, let's talk about the position of the shooter in the team. The shooter is the main position in the team that provides output. In addition, needless to say, the speed at which the shooter points the tower is very fast. If you go against the wind, you can make a comeback. In most cases, the shooter will not die after a wave of team battles. As long as the shooter is given a chance to click the tower, you will basically have no hope in this round.
If the mage can provide timely control output, the chance of winning this wave of team battles is very high. You must know that in the later stage, a wave of team annihilation will directly affect the outcome of the game.
The above is my understanding of these sentences. If you have any different ideas, please feel free to add!
Then please explain this game
First of all, "In a favorable situation, the jungler's assassin will set the pace in the early stage; in a headwind situation, the shooter will continue to output without dying in the late stage; in a desperate situation, the mage's group control will be relied upon." A wave of AOE will directly turn the tables";
The above words are actually quite reliable and conform to the basic rules of most ranked victory rounds; so I agree with this view;
In the early stage of the game, the most important thing we need to pay attention to is not to be ganked by the enemy jungle assassin, which will put our side into a headwind situation in the early stage; here generally the enemy jungler has a large number of weapons at level 4 You will start to catch people after recruiting, but it is not ruled out that some assassins with strong invasion will take advantage of the early advantage at level 2 to start catching people in the wild;
Unfortunately, those who are against the wind will start to catch people. Generally speaking, one side cannot defeat the side with the advantage in a team fight, so under normal circumstances, if you delay the late game and use the late comeback abilities of shooters such as Jia Luo, Huang Zhong, and Lu Ban, it is very likely that you can turn defeat into victory; therefore, in the early stage of the game, shooters When you are still in the weak period, you start to catch the target several times to delay the speed of the shooter's development and take-off. This is the basic idea that you must know to win;
Nowadays, the popular mid-lane mages are generally: AOE team battle mages such as Zhen Ji, Gan Jiang, Wang Zhaojun, and Zhang Liang are the first choice;
The purpose is to prevent the game from being completely suppressed by the opponent, such as the combination of Ming Shiyin + Shooter, if Gan Jiang or If Wang Zhaojun can defeat the enemy with one move, then it is entirely possible that the game will be flipped directly!
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To be honest, I don’t quite agree with this point of view! Honor of Kings is a game for five people. It would be imprudent to impose credit or blame on any position!
1. Let’s take a picture first (amateur coding, everyone Haihan)
I didn’t feel the presence of the jungler in this round. Di Renjie and Ming Shiyin penetrated the bottom lane of the opposite side. , and then the three of them cooperated with Xiao Qiao to defeat the opponent. Shunfeng did not rely on the jungle!
2. Here are two pictures without junglers
There was no jungler in these two games. I played Marco in both games. I think It's ok, it's pretty smooth. Whether it's smooth or not depends on whether your teammates can play in each position!
3. Here’s a picture to support carry
I won’t post Guiguzi’s picture, it’s very easy to set the rhythm, but I’ll post a picture of Xiang Yu, a hero I don’t often play
< p> The rhythm is pretty good. I didn’t follow this jungler. The opposite guy, Ah Ke, was almost autistic after being pushed by me!The above are just a few random examples. I just want to say one thing: relying on assassins for tailwind is too one-sided. I have seen many assassins win by lying down!
What is a headwind? What I understand is that you can only guard the tower, lead the line, and use less to attack more. You can't make a positive progress at all, and you have to develop at a wretched pace!
Who can guard the tower? A hero who can clear troops quickly can be a mage with a lot of AOE, or an assassin who can stably kill the opponent's output position in seconds, etc. There are too many characters that can clear troops and threaten the opponent's heroes!
Who will lead the line? Of course, he is a hero with strong escape ability. With his restraint, other teammates will have room to develop, and they will be able to fight more with less! Most of the heroes are on the wing!
Who can rely on to fight more with less? Relying on the control of teammates who lead the line, relying on decisive first-attack heroes to start a group, and starting a group well, even if the economy is much worse, there is still a chance to win!
So, against the wind, rely on the shooter? Without other teammates, the shooter probably wouldn't be able to get out of the high ground!
What is a desperate situation? It should be more serious than adversity! That is to say, your team did not reverse the situation during the headwind period. There are two situations:
First, the team has no tactics to speak of, cannot fight against the headwind, and is further suppressed by the opponent. In this case, there is no such thing as a desperate situation. , because you can’t overturn the game at all, oh no, you can rely on the opponent to disconnect or act deliberately!
The second is that there are several late-stage players in the team who have not yet developed well in times of adversity. The whole team has reached the point where they are desperately defending the base. They can make a comeback by holding on for a few waves. At this time, the mage mainly clears troops, but in the later stage Although your magic power is high, super soldiers and dragons are also very resistant to beatings. At the same time, if the opponent hits the base a few times, the game may be over, so someone still needs to step up and beat the enemy hero! You can’t simply rely on the mage!
The above points are only used to refute the absoluteness of the question statement. My point is: every road can be submissive to benefit teammates and achieve a tailwind situation; headwinds and desperate situations require the joint efforts of 5 people. Cooperation, clear goals, reasonable division of labor, 5-player game, no one can do without it, except for 1V9 of course, but there are too few such people!
The above is my opinion, thank you all for reading, and I wish you all a happy gaming!
When the wind is going smoothly, rely on assassins, when the wind is going against you, rely on shooters, and in desperate situations, rely on mages. This sentence still makes sense.
1. The success depends on assassins
Assassins are the key to driving the rhythm of the entire game. If the assassin drives the tempo very well and captures people and dragons, the economy will have an advantage, and the entire team can follow this rhythm well. Therefore, the assistants usually follow the jungler at the beginning to prevent the opponent from encroaching on the jungle area and ensure the development of the assassin.
2. The headwind depends on the shooter
Generally speaking, the economy of the headwind is very poor, and it is difficult to defeat the team. Then why is it said that against the wind, we rely on shooters. Because we cannot blindly start a team at this time, we must prioritize the development of the C position so that the shooter can develop and the economy can keep up. Shooters are basically late-stage players. As long as the economy keeps up, they can still defend the shooter during team battles and still have the ability to counterattack.
3. Rely on the mage in desperate situations
We have reached a desperate situation, why should we place our hope on the mage. Usually at this time, the winning or losing of the game already depends on the result of a team battle. If the team control mage performs well in this team battle, controls the enemy's main members, and wipes out the team in one wave, then they can make a comeback from a desperate situation. So when choosing a player in a game, you must pay attention. If your mage does not have control skills, you must choose an assistant with group control!
Let’s not talk about tailwinds. Against headwinds, shooters are not accurate. Generally, headwinds have poor economy, so try not to play in groups. Obscene development, what is obscene capital? Naturally, you don’t want to go out to guard the tower. Don’t even think about it in the wild area. You can rely on grabbing some troops and slowly holding down the economy. Therefore, the ability to defend the tower is very important. The shooter’s ability to defend the tower is average and mainly depends on some strong wave clearing abilities. There are mages, such as Ying Zheng, Wang Zhaojun, Nuwa, etc. There are also a few other heroes with strong wave clearing, such as Guangxin. In addition, not all mages are strong at wave clearing. The reason why it is difficult to fight against the wind is because Daji, Sima Yi and Fire Dance are against the wind. Can't reach the tower. Therefore, it is not accurate to just say which profession you rely on for headwind, but it depends on whether you have a hero who can clear the line quickly and defend the tower. To sum up, guarding the tower against the wind, suppressing the economy to fight in the late stage, or waiting for the opponent to attack and make a mistake are also opportunities for a comeback.
This game is all about competing for brains. How many people are like idiots who instantly turn a favorable tailwind into a big headwind or even turn the tables? Today I encountered a typical case. Our monkey and Daji went to the enemy two against five in a strong tailwind. I was a shooter and was reduced to leading two lines and three lines of soldiers. I did not cross the river all the way. I followed them and fought several waves. They were all people. After killing the useless monkey who had nothing to do, he still didn't put on a life-saving outfit. I reminded him and then looked at the equipment. I changed the jungle knife and bought one at Daybreak. I was really angry.
I pushed the enemy's two high ground and was defeated all the time. All I could think about was fighting to get kills. Didn't you know that you can't push the tower without a line of troops? I don’t think it’s just that I feel that Shunfeng is invincible. As a result, two waves of deaths in a row explode instantly. This situation is common, so there is no one to rely on alone. No matter how strong the teammate is, I can’t push the crystal by myself
In fact, in the current version, King of Glory is more inclined to cooperate, so each hero attribute has a role in the team!
Why is it said that downwind depends on the jungle? Because the jungle is a gank point. If you know how to jungle, you will catch orders, gank, and set the rhythm comfortably, and all teammates will be very developed. good!
But when the wind is against us, the jungle economy is targeted. The jungler has no economic advantage and it is difficult to play its role. Without the economic advantage, it is not easy to fight and pick up the team, and it is easy to collapse, so we We need to focus on the output position, let the output increase, and strive to win the team battle!
No matter what version it is in, the formed magic damage will be uncomfortable for any hero, because the skills of the mage are often big and heavy, and it cannot be said that after a set of damage is not painful or itchy.
The King is a team game, no matter what time it is, every position is important!
As a competitive game, King of Glory has different hero proficiency and application skills, causing the situation to be unpredictable.
The so-called reliance on assassins in favorable conditions, shooters in adverse circumstances, and mages in desperate situations is actually a joke in my opinion. No matter which position you play in the tailwind round, you have a good economic guarantee. With the economic advantage, you will basically win half of the game. Plus, in the tailwind round, the opponent's hero operation must be lacking. In summary, it is difficult not to win the tailwind round!
The headwind relies on the shooter, delaying the later stage, allowing the shooter to accumulate enough equipment. From the perspective of King of Glory, the headwind does not necessarily rely on the shooter. If your teammates don't have good equipment as a foundation, and the opponent is a group of tough guys, even if your shooter's six-god equipment doesn't have the support of teammates, he can't beat the opponent.
It doesn’t make sense to rely on a mage in a desperate situation. Desperate situation means that the game has basically been lost, but if there is a wave of team battles that can win the game, it is still necessary to continue. Whether it is a mage, assassin, shooter, top laner, or even an assist, there must be a good output environment and control If you provide adequate support, sufficient output, and play your role, there will still be a chance for a comeback. If you want to survive in PlayerUnknown's Battlegrounds with only one position, it is too difficult.
King of Glory is a team game. Unless it is a crushing game, you can penetrate the opponent with one position. If they are evenly matched or have a disadvantage, it is unrealistic to rely on one position to support the game.