What are the most fun stand-alone games now?
For example, if you choose the US military, you can get Yuri's reform from the Red Army through spies and engineers. I think everyone should know it, but I found that you can continue to build after you die. If two people choose the US military when networking, they have to fight quickly or fight a protracted war. What's more, I usually play with the "ice and snow" terrain now, because this terrain is challenging. I usually hit fast with two or three harvesters. People who play red alert should know the meaning of this sentence. If it is a protracted war, leaving only you and one of them, and everyone still has a lot of tanks, then the attacker will suffer. You can set the tank at someone else's door first, and then use American paratroopers to throw a crack generator at the tank assembly place, so that the other party can't see your tank, so that the time tank advantage under the crack generator will be lost. You can use this trick with confidence when the strength is not much better than that of the other party. Of course, you can also use the combination of grizzly bear tank and air defense tank to destroy the other side's harvesters first. It would be better if more delay soldiers were put on American air defense vehicles. One more thing you should know, playing fast is faster than speed. When building a building, you can put it in a dark place to increase the speed. Some people say that it will be faster to hold down the A key and the S key at the same time. I think it is almost the same. There is also a famous saying about the victory of all war games, that is, you must know each other's situation in order to be invincible in every battle. In fact, there is no cheating code in the red alert, just looking at actual combat experience. Only with more contact with experts can we make progress. I have a deep understanding of this. Fundamentally speaking, this is the embodiment of individual comprehensive quality. Red alert is a highly tactical game, which requires high tactical literacy. 1, the soldiers are expensive and fast, expanding the world: investigation is always the first. Be sure to explore the surrounding environment at the first time, especially the opponent's activity area. Are there 10,000 commanding heights that can't be forced to be guarded by one person? Where there are mineral deposits, where there are oil plants, where there are airports, where there are maintenance stations, where there are science museums and where there are buildings, we can be sure of an unprepared battle. Time is life, and one step behind the opponent may mean passivity, especially when both sides have competition. Of course, it is equally important to try to undermine the opponent's investigation. Behind closed doors, never knowing who your opponent is, is definitely a sign of a rookie. The U.S. Department of Defense should not rely on spy satellites. How can it allow such a waste of time and money in a fierce war? 2. Know yourself and your enemy, and make reasonable arrangements: A master knows the characteristics of his own technical warfare like the back of his hand, knows how to combine various elite troops in a targeted manner, and understands the characteristics of his opponent's country and the possible tactics. Every department and facility of the Red Guards has its place. If you think it's useless, it only means that you don't know its advantages. The master's economy and military complement each other, and his hands are hard. The order of each facility, how to drive the mine to the mining area quickly and prevent the opponent from hitting it ... is very scientific and reasonable. The master's money is always flowing, and his income is constantly transformed into productive forces. Every soldier and every pawn will be in their proper place, forming a virtuous circle. Otherwise, even if the enemy is rich and helpless, it will be futile for people to do whatever they want if they are attacked by small groups. 3. Flexible and coherent thinking: The master's thinking is very flexible, eclectic and resourceful. Or attack the mine car to cut off your income, or knock out the high-tech power plant to buy time, or end the radar to cover our offensive ... There is another trick that is ineffective and will never leave your head. There are some people who make a drastic measure, some who make a false start, some who startle the grass, some who make a diversion, some who make a diversion, some who peep, and some who peep. Moving like a rabbit, the actual situation corresponds, and the three heads and six arms continue to attack. It's cheaper here, and more successful there, so that opponents can't guard against it. Masters generally do not choose the two sides to launch a non-interference Armageddon, which is too dull and procrastinating to fully reflect their talents. I don't know how to be flexible, but I can't beat the red police. 4. Keen observation and strong overall view: the master is keen on his opponent's every move, and his strategic intention has long been concerned. As long as there are signs of trouble there, we can solve it immediately. If the opponent has any weakness or makes a move, he will seize it immediately and make him pay a heavy price. The master's fists and feet all hit the opponent's sore spot, so that the opponent is constantly injured until he falls down completely; Short-sighted, seeing the big from the small, that's not what experts do. 5, excellent psychology, decisive: the master is strong in nerves, resolute and vigorous, and will not be disturbed by accidents, enough to withstand strong winds and waves. Even under extremely unfavorable circumstances, they will calmly analyze and immediately formulate steps to gather strength and disrupt the situation. Of course, actual combat experience and proficiency in driving are also essential elements for good grades; But that's not the most important thing, and it has nothing to do with tactical accomplishment. Regardless of the specific operation, I have little actual combat and am not an expert, but I also have some opinions. The game is also a life, the benevolent can be invincible, don't cheat, don't cheat, don't steal, if you really can't beat it, you should readily admit defeat, and the master must have the demeanor of a master. Besides, the most important thing in the game is happiness, and what everyone needs most is entertainment and making friends. Open-minded, curious and enterprising people will also make progress step by step. Learning Sun Tzu's Art of War, 36-style modern tactics and new weapons will definitely promote the Red Alert. Before the full text of Micro-operation Tactics in Tank Warfare begins, I would like to ask a question: In Red Alert 2, two battle tanks check the original post >; & gt