Greed cannot win - unreasonable and excessive greed will make the overall situation unbalanced and lead to failure. This is a self-evident truth. There must be enough experience and lessons from being reversed by the opponent because of desperate attempts to grab the air, or from the Baron suffering due to rescuing the remaining son. The root cause of the greedy and unreasonable moves is due to incorrect thinking during the game. If you always think about the overall balance in your mind, you will not be greedy and unreasonable in small details.
Entry should be slow - refers to the opponent's circle of influence. Slow means steady and slow. Fierce fighting should be avoided within the opponent's circle of influence and should not go too deep.
Attack the enemy but look after yourself - If you are not on a stable footing, you want to attack the other party, but this will expose your flaws. Before attacking the enemy, you must first settle yourself. This is also a simple and easy-to-understand maxim. He pursued relentlessly when attacking, and once upon a time he himself was covered in wounds. I think all chess players have experienced this kind of experience. Strengthening one's own weaknesses at the cost of one move may seem a bit slow, but Go has an incredible characteristic - those who start slowly have strong stamina. To put it bluntly, this is an extremely common truth. Relatively speaking, if you start slowly, there will be far fewer problems. On the contrary, rapid competition for territory will inevitably lead to loopholes. Stand firm and advance slowly. Once you enter the offensive, you can launch the attack without any worries. There will be a possibility of leaping forward in the future. However, this cannot be generalized. Playing chess solidly is not necessarily better than occupying land quickly. If you cannot make full use of the strong momentum to recover the area occupied by the opponent, you will lose the game. The so-called "attack the other side and consider oneself" means that the chess players also have technical requirements on how to make full use of the strong momentum, and they must also eliminate the occurrence of slow moves.
Abandon the remaining pieces and seize the lead - start from the overall situation, abandon the remaining pieces, and seize the key points. There is actually nothing mysterious about this sentence, but it is often difficult for players to break out of the box of local interests.
If you give up the small, you will be big - if you give up the small, you will be big. Everyone knows this truth, but the key lies in how to distinguish between big and small. The feeling of distinguishing size is probably directly proportional to the frequency of the game. It is not only necessary to calculate the size in the final stage, but also in the prologue and mid-game stages. However, this view of size beyond the scope of actual discussion can only be understood through actual combat. From the beginning to the end of a game of chess, in a broad sense, every move must be measured for its value. It is not difficult to calculate the size based on the real space. If the problem can be solved by calculating the real space, Go will not be so profound and unpredictable. Only by comprehensively analyzing various factors such as the strength, thickness, support (i.e. eye shape) of the chess pieces, as well as attack and defense, can we correctly estimate the size of a chess move.
You must give up when you are in danger - when you encounter danger, you must give up without hesitation. If the burden becomes heavier and heavier, it will inevitably lead to an overall crisis. Abandoning a son will gain something, and running away from an orphan will result in a loss. After abandoning the child, he may act on his own initiative in the future and run away from the orphan, which may lead to an increasing burden and endanger others. Therefore, you must abandon your son in times of crisis.
Be careful not to rush too quickly - when playing chess, you need to play your own chess shape first, and do not blindly compete for the lead. The word "light speed" seems to have many interpretations. The above is my understanding of this word. The Ten Secrets of Go are to teach players how to pay attention to the shape of the game, not about their mental state. Therefore, I think "light speed" refers to blindly striving for the lead. This motto reminds players not to run around all over the place looking for food, but to think more about their own shape.
We must move accordingly - when the opponent's soldiers come, we will block them, and in terms of momentum - we must overwhelm the opponent. This is the most difficult sentence to understand among the ten strategies of Go. I will try to explain this sentence above. The troops will block us, and the water will cover us. If the other side provokes a fight, we should also respond accordingly. If you relax a little, it will be difficult for the opponent to make several consecutive moves here. Go is a competition in which each side alternates moves, so in major battles, you must be prepared to fight back against the opponent.
The opponent is strong and protects himself - if the opponent is strong, you should consolidate yourself, play thick chess, and never get close to the opponent's thick wall. It is a basic common sense to avoid reality and replace it with fiction, and it is no exception from political struggles to children's fights. Go originated as a war game. At the same time, precisely because Go contains explicit content of fighting for survival, Go is full of charm in today's world.
Strive to make peace when you are alone - being alone in the opponent's circle of influence, you should try to avoid fighting and protect yourself. This is very similar to "entering the border slowly".
I think the "Ten Go Techniques" are ultimately about feeling balance, the balance of the speed of chess, the balance of the strength and weakness of the chess shape, the balance of real space and external momentum, taking into account the overall situation. The balance... Mortals always have a little bit of greed, so it is not easy to maintain balance when playing chess. He got 20 goals, but he didn't want to see the other party surrounding him with 10 goals. He was so greedy that he would be counterattacked once he encountered a strong opponent.
In order to make your chess play more powerful and gorgeous, I advise you to change your thinking and never forget that Go is a basic balancing principle in which each side moves one step alternately