Forced back throw: Not recommended and uncontroversial (famous saying: We are Sanda, not Judo)
Reinforced steel and iron bones: Not recommended Controversial index★ (Although the additional defense is good, it is not as good as the overlord body The armor is repeated, and the CD of the Overlord Armor is also short, and it consumes less MP, and it also comes with Overlord)
Vajra Shatter: Not recommended or 1 Controversy Index ☆ (1 point is enough for brushing the picture - Habit Ghost Sword professionals can use this as a silver light falling blade, but the CD is slightly longer than that of silver light)
Qigong
Clone: ??Not recommended without a doubt (PK extra points)
Qigong
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Nian Qi Bo: Undisputed (Magic Attack) is not recommended
Frenzy
Throwing Sand: Undisputed (Magic Attack) is not recommended
< p>Crouching: Not recommended or 1 controversial index ★★★ (robot’s special skill for dodging explosives)Sanda
Uppercut: 5 controversial index ★☆ (front It is 5, if you like the feeling of picking monsters very much, you can increase it)
Upper hook compulsory: random dispute index ★★★★★ (everyone adds, small moves must be added, big moves must be added Flow does not need to be added, of course you can add it if you are used to hooking up)
Front kick: 5, no dispute (front)
Front kick mandatory: no dispute index☆( Personally, I think the sweeping skill is usually used after the monster falls to the ground. Of course, some people are used to sweeping the floor, but I didn’t say that - -)
Controversy index ☆ (front, no big move). Controversy, some people have filled up the small moves)
The lower kick is forced to be uncontroversial (learn one skill and benefit from two skills)
Bone: 10 or full controversy index★★★ ★★(Full of small move bonus points, 10 is the big move bonus point, don’t add it, Wu Shen Qiang Kick is the front)
Wind Pursuit 5 is undisputed (front, someone filled it up...me I guess he needs to clean up a bit)
There is no dispute that the gale can't hit in a combo (the gale's pursuit is only 5, of course he can't...)
Bengquan: 5 or 10 Controversy index★★ ★★★ (Suggestion 10 for small moves, 5 for big moves)
Beng Quan Mandatory: No controversial index ★★★ (Small moves must be made, big moves are based on personal habits, personal opinion It doesn’t matter if the big move flows or not)
Tieshanguao: 1 or 5 Controversy Index ★★★★★ (1 is recommended for the big move, 5 is mandatory for the small move)
The strong fist is full or 4, the controversy index ★★★★★ (when this skill is activated, it declares that the big move flow is Martial God Ginseng, the big move flow is absolutely full, and the small move flow can be 4)
Weakness perception is absolutely full There is no dispute (the most BT skill of the Martial God, critical hit +40%, hit +10%, I strongly recommend maxing it out, once the weakness is maxed out, there will be no MISS in the whole process, and the map will be refreshed easily)
Hegemony Armor 3 Controversy Index ★★★★★ (It is recommended to add 3 for the big move, and must be full for the small move)
Soften the muscles 1 Controversy Index ★★★★★ (It is recommended to add 1 because there are not many SP points. )
Tornado Kick 1 is not controversial (it is just used to pick up Eagle Step or make up for the flaws behind Shenglong Eagle Step, and fly a helicopter to escape)
Eagle Step 17 is full of meaningless 17 It’s also 5 feet and 20 is still 5 feet! ! Controversy Index ★★★★★ (The main output skill in the later period, the big move flow must be 17, and the small move flow is full)
Shenglong Fist 1 Controversy Index☆ (Poor growth, the starting hand of the inch punch Skills)
There is no dispute about Lightning Dance (small moves should also include big moves, not to mention big moves. Lightning Dance is the number one skill in ACT2 Sanda, and Lightning Dance is Invincible skills, but the first hit is not invincible)
Shadow Kick 1
Martial God Buman
Martial God Strong Kick 1 Controversy Index ★★★★★ (If the weapon is poor, the strong kick of the God of War below +12 will be full)
The full inch fist dispute index ★★★★★
General: Crouch 1, no dispute (SP only) 10. Just get used to it)
After the physical critical hit is full
it will jump out of the force
It is recommended to use all skills flexibly. Sanda requires awareness to choose the position and then attack. profession, after all, we have short arms. .
Stealing Skills: Neck Break 1
Picture Fashion Selection
Top: Lightning or Eagle Step Weakness or Strong Punch (I feel Lightning and Weakness are slightly better )
Bottoms: HP
Hair and hat: Casting speed (blue is very cheap now, so it is better to cast more if you choose to return to blue)
Face and Chest: Attack speed (don’t ask me why, ask what is needed to brush up the Sanda)
Belt: Avoidance
Shoes: Strength (moving speed is the PK field..
The movement speed of fighting is fast enough)
Skin: Physical (many physical monsters, few magic monsters)