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Jedi survival stimulates the battlefield. This method eliminates teammates without worrying about deducting credit points.
Jedi survival stimulates the battlefield. This method eliminates teammates without worrying about deducting credit points.

Stimulating the battlefield is a game deeply loved by players. Players will inevitably encounter several pig teammates in the game to drag themselves down, but it is nothing to deal with these pig teammates who will only make trouble. So what can be done to eliminate them without being punished by the government? Today, Bian Xiao will show you how to stimulate the elimination of teammates on the battlefield without being officially punished!

Many players reported that they were knocked down by their teammates' thunder because they got the third-class A in the airdrop, and many players also reported that they got a 98k, but they wanted it before they warmed up their teammates, and they would blow it up if they didn't give it. This kind of malicious harm discourages the kindness of many players, so malicious harm to teammates almost happens from time to time. Later, it stimulated the battlefield and added credit points, with a full score of 100, and points were deducted according to the degree of malicious injury to teammates.

However, the deduction did not completely eliminate the malicious harm of teammates in the battlefield. Mr. Lu Xun has a famous saying: "If you don't break out in silence, you will perish in silence." What is your choice? Of course you can't be bullied. Learn from me and you won't be bullied.

When we find out that our teammates have bad intentions, we need to find a car. The bigger the vehicle, the better. The motorcycle is too small and the impact surface is a little small. Yes, our counter-attack weapon is a vehicle collision. In the past, changing seats can achieve the same effect, but it has been fixed now. Today we are going to talk about inertia. What Newton told us should be applied.

Tutorial: drive the vehicle to a certain speed and choose to jump when it is about to hit a teammate. The vehicle will continue to sprint according to inertia, and then it will show that the vehicle has injured its teammates by mistake, which has nothing to do with us and there is no way to report it. This trick is useless. The game is set with inertia, and learn to fight back with the power of knowledge.

Then the question comes, what speed jump is more reasonable? Game King got the following conclusion after testing, I hope friends will cherish it, because it is practical and often used in actual combat. Blood is not deducted when the vehicle speed is within 30KM/H, and the critical speed for blood deduction is when the vehicle speed is 38km/h. At this time, 1 blood is deducted, 2% blood is deducted at 40-45KM/H, and 5% blood is deducted at 45-50km/h.. ..

Please don't doubt my data if you were eliminated by skipping. This is my summary after hundreds of games. You must be careful when you are hit by a car after jumping. This move "hurts the enemy 1000, and loses 800". However, if you hit your teammates at any speed, you will knock them down, so the maximum speed is 50 km/h.