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Fun sports meeting activity plan book

Time has passed, and the work has come to an end. We will be exposed to new knowledge, learn new skills and meet new work goals. At this time, we need to make a plan in advance. Do you know what problems should be paid attention to when writing a planning book? The following is the activity planning book about fun sports meeting that I compiled for you. Welcome to read it. I hope you will like it. About fun sports meeting activity plan 1

1. Activity theme:

xx College XX Spring Fun Sports Meeting

2. Activity background:

In response to the call of our school's campus cultural and sports activities, we will enhance students' awareness of physical exercise, create sports opportunities for college students who usually lack physical exercise in the form of organizing competitions, and combine the cooperation between college students with the spirit of teamwork, so as to provide a collective style for freshmen and sophomores in the whole school.

Third, the purpose of the activity:

By holding interesting sports, students can actively participate, develop their team spirit, enhance cohesion and show the vitality of youth, thus improving the cooperation and perseverance of students in our college.

IV. Activity time:

March 17th

V. Participants:

Full-time freshmen and sophomores of XX College

VI. Venue:

Stadium and basketball court of Nannong University

VII. Activity content planning:

(1) Snowballing:

.

2. Competition distance: The venue is about 2 meters long, and markers are placed at the starting point and the finishing point respectively as turning marks;

3. Competition system: According to the time when all the staff ran back to the starting point hand in hand, the top five were given 5, 4, 3, 2 and 1 points respectively.

4. Rules of the game:

(1) Each group of 8-person columns will line up at the starting line. After the command is given, the first person in each team will run forward quickly, bypass the finishing marker and run back to the starting point, then run hand in hand with the second person and then quickly run to the finishing line, then return to the starting point after turning, and then pull the third person's hand into three people to run forward hand in hand ... and so on until the whole team finishes running hand in hand.

(2) People who return to the starting point must bypass the turning marks at the starting point and the ending point hand in hand before they can run forward.

(3) There is no restriction on the arrangement of the team during running, but it must be hand in hand and not let go.

(4) Only when all the team members have exceeded the starting point can they all arrive.

(5) Competition discipline: The referee should be absolutely obeyed in the competition, and the referee's decision is final.

(2) soul mates:

1. Number of participants: 6 in each group, half male and half female.

2. Competition distance: 5m;

3. Competition system: a decisive match will be won or lost, and each group will be named according to its time. The top five players will be given 5, 4, 3, 2 and 1 points respectively.

4. Rules of the game:

(1) In each group, two people walk to the finish line with the ball behind their backs, then two others relay to the starting point, and finally two people relay to the finish line.

(2) When walking forward, both hands must be in front, and you can't touch the ball, otherwise you will be fined for 2 seconds at a time;

(3) When carrying out the relay, the relay party must complete the relay activities online;

(4) Competition discipline: The referee should be absolutely obeyed in the competition, and the referee's decision is final.

(3) Send a chicken feather letter:

1. Competition distance: the boys' track is 2 meters long and the girls' track is 15 meters long;

2. Number of participants: individual competition, regardless of gender or number of participants;

3. Competition system: name each time according to the time when each person finishes the project, and the top five will be given points of 5, 4, 3, 2 and 1 respectively;

4. Rules of the competition:

(1) After hearing the signal of the start of the competition, memorize the ten digits issued by the referee, run after memorizing the digits, and tell the referee at the finish line the number he recited at the starting point, and then stop.

(2) Those with inaccurate memorization need to memorize the same set of numbers again, and then run 2 meters (15 meters).

(3) Those who forget the numbers in the middle can return to the starting point, remember them again, and run the whole race again.

(4) You are not allowed to cross the middle lawn in the race, and those who do will be disqualified

(5) The results of this event will be evaluated according to the sequence of the whole race, regardless of gender.

(4) Driving a train:

1. Race distance: 5m;

2. Number of participants: 5 boys in each group;

3. Competition system: According to the time from the starting point to the end point of each group, the top five players are given 5, 4, 3, 2 and 1 points respectively;

4. Rules of the game:

(1) The first student stands normally, and the second student stands behind the former, putting his left hand on the former's left shoulder and lifting his right leg. The former holds his right leg with his right hand (or both can lift his left legs), and the students behind follow the example of the second student. Activity plan for fun sports meeting 2

1. Activity purpose

In order to enrich the extracurricular cultural life of teachers and students in our school, advocate "one hour of fitness every day and a healthy life for a lifetime", comprehensively promote the in-depth development of fitness activities in our school, enhance students' physical quality and cohesion, and build a "harmonious campus", our school will hold a fun sports meeting, and now we make the activity plan as follows.

II. Activity Leading Group:

Leader: Yang Lin

Deputy Leader: Liu Ailong Ren Zhenyun

Member: Liu Xiaofeng Jin Jian Xiao Xu

III. Time and place of the activity

1. Time: April 28th, 13: -16: 3

2. Place.

(1) individual events

1. throw the solid ball in front (male and female) 2. standing long jump (male and female)

3.15m (male) 4.8m (female)

(2) team events:

1. Project name: Dragon Boat Race < Connect the small mats vertically into a "dragon boat" and put them away after the starting point. The athletes kneel on their respective mats. After the referee gave the order, each team member quickly climbed to the front of the mat, and the last team member climbed to the mat of the previous team member, then quickly picked up his own mat and passed it forward until it was passed to the front team member to connect the mats to form a new "faucet" and move forward. Cycle in turn according to this method until the end point. The team that reaches the finish line first wins.

Rules: (1) You must pass the mats one by one on the small mats, and you are not allowed to throw the mats over the players in front.

(2) Knees should not leave the mat, and other parts of the body should not touch the ground.

(3) Violators must re-pass before they can continue the competition.

(4) The small mats must be connected end to end without gaps.

2. Project name: Backball Relay

(1) Number of participants and grouping: Each team has 1 participants, divided into 5 groups, with half men and half women.

(2) Competition rules:

1) Two people are in a group, and five groups carry out the relay. Two people can't hold the ball with both hands, but can only hold a basketball with their backs, start from the starting point, bypass the javelin at the end and return to the starting point, and then pass the ball to the next group of players. After five groups rotate, the fastest group is the winning team.

2) Pay attention to the fact that in the process of passing the ball, it is a foul for any team to drop the ball and hold the ball with their hands, so they should start from the starting point again.

3. Name of the project: "People are United as One Heart"

Rules: Participants are divided into eight groups, regardless of sex. Eight people are required to start from the starting point shoulder to shoulder, and there is no possibility of falling and letting go. (Those who have the above phenomena give up the qualification of the competition) Their hands are always on the shoulders of another player. The team that has the least time is the winning team.

4. Name of the project: Snowball

1. Number of contestants and grouping: each team has 12 players (at least 5 girls) and is divided into two groups in turn

2. Competition distance: the venue is about 2 meters long. Put markers at the starting point and the finishing point respectively as turning marks

3. Competition system: name the times according to the sequence of all the people running back to the starting point hand in hand

4 Competition rules:

1) There are 12 people in each team, and the column is arranged at the starting line. After the order is given, the first team of each team runs forward quickly, bypasses the finishing point marker and runs back to the starting point, and then runs to the finishing point hand in hand with the second team.

2) people who return to the starting point must bypass the turning marks at the starting point and the end point hand in hand to run forward.

3) there is no restriction on the arrangement of the team during running, but it must be hand in hand and must not be released.

5 all the team members (12 people) are over the starting point.

6. Competition discipline: the referee should be absolutely obeyed in the competition, and the final judgment is based on the referee's penalty

5. Project name: Driving Pigs

1. Competition number and grouping: 1 players (at least 4 girls) per team

2. Competition distance: 1m

3. Competition system: one game decides the outcome. The team that takes the least time wins

4. Competition rules: 1 players of each team stand at the starting point in a row at the same time. The first player holds a wooden stick. After hearing the referee's order, he uses the wooden stick to drive the "pig" (solid ball) at the starting point to the finish line, and then rushes back from the finish line to the next player.

6. Name of the event: "Pony Crossing the River" relay race

Prop: Hula hoop

Rules: It is divided into four groups at the same time, with 1 participants in each group (at least 4 girls). The first contestant puts two hula hoops forward in turn from the starting point, and each participant's feet must step in the circle to win the race as soon as possible. Take turns in turn until 1 people have finished participating, and the fastest group will win.

7. Project name: Obstacle Running Relay

Method: There are 15 players (at least 7 girls) in each team, and the obstacle is divided into five marker posts, with the interval between the posts being 4m, the starting point being 12m from the first marker post, and the last marker post being 12m from the turning point. After hearing the instruction, the first athlete took the baton and set out, bypassing the marker in turn. After reaching the turn-back point, he bypassed the marker and continued to bypass the marker in turn, returning to his team, passing the baton to the next athlete, and the second athlete continued to set out. The team that takes the shortest time is the winning team.

special attention: athletes who knock down the post must restore the post to its original state before continuing the competition. Otherwise, the score will not be calculated.

5. Participants: all students in Grade One and Grade Two

6. Competition methods:

(1) Individual events are limited to three people per class, and each person is limited to two events; Group projects are registered according to the number of people required for each item (the number of girls can be increased if the total number remains unchanged); Each athlete is limited to five events, including individual events and team events.

(2) When enrolling in a class with missing items, one point will be deducted for each class when the total score of the group is finally calculated.

(3) registered athletes shall not be absent or abstain without reason (except for official duties or injuries), and offenders will be deducted from the team's total score of 5 points per person.

(4) individuals and collective projects are not allowed to be impostors. If there is any violation, after being reported and verified, all the scores of the class will be deducted, and 1 points will be deducted from the quantitative evaluation of moral education.

VII. Ranking and reward methods:

(1) Individual events are ranked in the top eight, and the scores are included in the total score according to 9, 7, 6, 5, 4, 3, 2 and 1.

(2) Team events are included in the total score according to 14, 1, 8, 6, 4 and 2.

(3) The top two organizations will award certificates.

VIII. Precautions:

1. Each class should do a good job in safety, discipline and environmental protection education. During the activity, they are not allowed to walk around at will, watch in an orderly manner, and encourage them in a reasonable way.

2. Each class requires uniform clothing. Teachers are required to team up for activities without special reasons.

IX. Remarks: Matters not covered in this scheme will be notified separately, and the interpretation right of this scheme belongs to the activity leading group.