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What operation (details) did the other summoner make you know that he was a master when lol was on the line?

Jian Ji

I always look down on Jian Ji when I play crocodiles. What about the fancy stuff poking at it … poking at NM? My crocodile can make your ancestral grave stubborn with a light.

until one day, the sword girl whose ID letter is uppercase and lowercase and the winning rate is 9+ appeared in front of me. I still don't understand until I die. I opened a thousand crocodiles (diamonds), flashed and lit them, and the conqueror was determined. How did I die in the hands of the sword girl (Golden One) inspired by the conqueror?

what I can still remember is that the sword girl crushed me at the first level, and I was crushed under the tower. After I was humbled and promoted to the third level, the sword girl took the initiative to fight with me. QAEWE did this trick (adding a flaw), and I couldn't fight back after winning the W. The W cooling of Jianji is twice that of crocodile. I want to take advantage of this time difference to suppress it. Do you think Jianji will be timid? TM's Jian Ji is more fierce than me. After pulling the central river, it is a backhand. I can only draw with Jian Ji with multiple W's. Jian Ji has the cable right and is promoted by 6 before me. If I get stuck under the tower, I will be crossed.

I don't know how many people can understand how horrible this is. I know all the operations of Jianji, but I just can't beat it. Jianji brings enlightenment plus TP, and I bring resolute ignition, which is already a great advantage. Moreover, my crocodile is actually very strong. I rely on the diamonds on the crocodile, and I can continue to go up (delayed by work). I estimate that I can hit the top of the canyon, that is, drill two.

That Jian Ji was really horrible, and I felt a quiver when I saw Jian Ji.

grade. Recognizing the difference in grades has a great influence on spelling, which is the basic knowledge of spelling. One level ahead is equivalent to the damage of equipping you with one Dolan and one skill. One level difference in the early stage can completely cripple the opponent or directly and steadily kill him. Of course, many people know this skill, and the golden section of silver understands that it is best to go to level 2 first, which is the best way to get on and off the road with a long line of soldiers. Players above the platinum level will look at their own experience bars and the blood volume of the disabled soldiers, and judge that when they are about to upgrade, they will start to approach each other while playing soldiers, and then start to play after the level is leading. Who gets to level 2 first can be judged simply by the number of the first wave of small soldiers, and then it is more difficult to judge who is ahead of level 1. But it is not without methods, such as being killed under the tower, which is bound to lose a lot of experience. I spent a lot of time squatting in the wild, and I didn't return. In addition, the strong period of each hero's level also needs to be taken into account. Even if the level is equal, different heroes have different strong periods under different levels. For example, Japanese women can be very radical after having EQ at level 2, while at level 1, neither Q nor E is as effective as at level 2.

blood volume. Usually, you will pay attention to the blood volume when you fight. When it is low, you will hand over the flash and escape. When the face blood volume is low, you will use ignition. Pay attention to the amount in advance when you flash away. If you use the flash and die, it will be a loss. If you want to kill each other, you need to know if your hero's explosive damage is enough. General assassin heroes, such as Jian Ji Ruiwen, and many explosive single masters, such as Fire Man Fox, can take away a full-fledged opponent with the help of lighting at the age of 6. However, if you are not such a hero, such as Lulu, Leopard Lady, or hero, the amount of blue is not enough to play a set, you can spend a wave first, and when the opposite blood volume is consumed to the amount that can be killed, take another set away. When playing wild teammates on the help line, it is often necessary for online teammates to put together first to improve the killing probability. If the online team is crushed and the blood volume or level is low, it is always necessary to pay attention to the blood volume when fighting.

blue amount. For a mage with blue, the amount of blue is more important than the amount of blood. You can often see that a residual blood AP hides the opponent's skills by walking, and then uses the skills to fight back. However, you won't see the mage who is blue, and the AP without blue is no different from a basket case. Therefore, when playing in the wild, I saw that the AP on the line was full of blood and not blue, and did not cooperate with gank. There is no need to complain. On the one hand, the success rate of forced gank is low, and on the other hand, if you fight wild and squat, the disadvantage is on your own.

anticipation and positioning. For those non-directional skills, it is necessary to predict the opponent's moving direction, then calculate the delay time of their own skills casting, and then cast the skills in a suitable position. (Beginners don't move, but old hands pinch skills) Not only avoid non-directional skills by moving irregularly. Usually, when you are on the line, you will make irregular movements at the same time to make the opponent's skills empty. If the opponent's skill soldiers can resist, such as Lux and Fox's E, they can stand behind the soldiers and make up the soldiers safely. However, be careful not to have frequent contact with the small soldiers. The other party may cast skills to make up for the residual blood small soldiers. Because of the collision of the online small soldiers, it will affect the position. On the contrary, when the opponent replenishes soldiers, harass them with skills or flat A, gradually build up their advantages and then find opportunities to take them away. In addition, when the other side comes to gank from the wild, you can avoid being killed by using the evasive control skill. If you find that you can't escape, flash decisively. Don't wait for the control skills to flash.

use small soldiers. The attack of the small soldiers is definitely a force that cannot be ignored in the early stage of the line. As I said before, you can avoid non-directional skills by walking, but directional skills and Ping A can't be avoided, but you can use small soldiers to seduce him across the line and fight with him when the other side wants to attack you. At this time, at most, only the opposing melee soldiers want to pursue, and the opponent needs to bear all the damage of the ranged+melee soldiers, which will occupy more advantages. And the effect is better when there are siege soldiers. However, with the promotion of the level, the injury of the soldiers becomes more and more negligible.

attacks using towers. The damage of the tower in the early stage is very high. When you are trapped under the tower and your opponent wants to kill you under the tower, you should decide whether to use the tower to defend or retreat according to your state: blood volume and summoner skills. If you want to defend, once the opposite side starts to attack, if you can cooperate with the damage of the tower, you can often cause counter-killing. Heroes with control skills are more likely to cause anti-killing under the tower, and it is best to hand over control skills when the hatred of the other side to start fighting the second tower begins to shift from soldiers to heroes on the other side. The so-called man in the tower is a kind of spirit and wisdom.

using skills to reset normal. Many heroes' skills can be reset to normal attacks. You should not underestimate the damage of Ping A. Often, whether you can kill the opposite hero in the end is just one or two Ping A injuries. When using any hero, you can use this feature to increase your output. AQA is not only a necessary spelling skill for ADC, but also the heroes in all positions need to use the skill reset to maximize and speed up the output damage.

the relationship between heroes. The food chain between heroes does exist. If you are familiar with the characteristics of the heroes used, you can understand the basic characteristics of the heroes on the line: the approximate CD time of skills, the distance of skills, whether there is control or not, and so on. The so-called knowing yourself and knowing yourself can win every battle. Of course, these things will naturally be learned when learning the raiders of a single hero.

I played the king in League of Legends, and I feel that I can give you some good practical skills. Here comes a full supply of dry goods.

Actual combat skills on the line:

1. Standing skills: When playing the right line, it is inevitable to exchange blood with the enemy. At this time, you should skillfully use the small soldiers to exchange blood. Then how to skillfully use the small soldiers to exchange blood?

The first position is about a position when you don't want to exchange blood with the enemy. The hero's position should be perpendicular to the position of the soldier line, so the advantage of the position is that the enemy can only make up the knife. If he wants to exchange blood with you, his skills will also hit the soldier, and the soldier line will advance to our defense tower. At this time, we can control the line, and then we can do a lot of things with the advantage of the soldier line.

The second point is that this position is about taking advantage of the injuries of the small soldiers. Generally, if you are ready to exchange blood with the enemy, you will stand in the upper left corner or upper right corner of our long-range small soldiers. If the enemy is a melee hero, his attack on you will trigger the hatred of the small soldiers, and the small soldiers will attack the enemy, which is equivalent to one more damage point. Don't ignore the injury of the small soldiers. In the early stage, the damage caused by three long-range small soldiers to the enemy per second is equivalent to the damage caused by a hero's ordinary attack. Think about it yourself.

2. Line control skills: Line control is very important for the line. But don't think that the line control skills of every road are the same, and the line control skills of every road are different, because the line control methods should be adjusted according to the different terrain.

the first point is to use the flat A as much as possible to repair the knife. If the line, especially the middle road, is stuck in the middle, it is suggested to use the flat A to repair the knife. It is easy to be forced to change blood by the enemy with skills. I believe many people know this, so I won't say much.

the second point is to push the line of soldiers into the tower after the other party's residual blood comes home. When the enemy can't beat you, if your blood is healthy, you must push the line of fire into the defensive tower and let the defensive tower eat his line of fire. The advantage of this is that you can lose the enemy's economic and experience value and make him have a gap with you.

the third point is to ask someone to help push the line. For example, when you want to go home to get equipment or you are bleeding, remember to ask us to push the line for you. I would rather let the wild man eat the line several times than let the enemy gain control of the line, otherwise you will feel very uncomfortable.

the fourth point is that the mage should not easily bring the lines of war into the defensive tower. When the mage fills the tower knife, he needs a flat A pad knife, but the damage of the flat A is too low, so he can only use skills. At this time, if you use skills, the enemy will consume you with skills, and you can only fight or yo-yo.

3. Vision: When playing the right line, you must keep an eye on all directions. When there is no line, remember to shoot a river crab to increase our vision, and then remember to put it in the enemy's wild area when you are on the line at ordinary times, so that you can observe the enemy's movements and then pay attention to it. My suggestions are: 3 points pay attention to the enemy's line, 2 points pay attention to our line, 3 points pay attention to the enemy, and 2 points pay attention to the overall situation.

why do you want to allocate it like this?

It's very simple, because it's good for us to replenish our troops when we observe the enemy's lines more. If the player opposite you also knows how to control the lines, then if you observe the enemy's lines more, you will know what routines he is going to play, and then you can improvise. But remember not to be easily consumed when controlling the line, otherwise it will be difficult to fight.

4. blood exchange skills: blood exchange skills can be divided into active and passive blood exchange States.

active exchange of blood: when you think that our army line is in an advantage and you want to exchange blood, you can use skills to interfere with the enemy when he is flat, and then exchange blood without injury. However, you should pay attention to the injury caused by the hatred of the soldiers, and be wary of attacking the other side to arrest people. Don't steal the chicken and lose the rice. The mage wants to exchange blood without injury only if your skills are accurate. In this respect, you need to open a training mode to practice, such as heroes like Fire Man and Zaras.

passive exchange of blood: when our troops are at a disadvantage (there are many small soldiers, so we need to make more knives) or when the enemy comes up to spend money with you, we should seize the enemy's skill time to make up the knives, and make up the knives crazily before the enemy's skill CD arrives, so we must not let our economy fall behind.

5. True eye: You can see that many professional players basically take a real eye out when they go home for the first time, certainly not because it looks good, but because it is useful. The real eye should not be placed in the grass near the war line, but in the grass near Xiaolong (Dalong), to protect Xiaolong's vision and keep the upper and lower rivers bright to avoid being opposite gank.

6. Line eye: When pushing the line of soldiers in front of our tower from the opposite side, you should put an ordinary view (don't put a real eye) in front of the opposite tower, because when there are no soldiers, you can't see the line of sight in front of the opposite tower. If you can't see it, it means that you don't know where your enemy to the line has gone, and you can't signal your teammates. You can know your trend to the line by inserting an eye. Be careful not to put it too deep when inserting eyes, and don't be exposed by the defense tower.

7. Support: Sometimes, if you don't have an advantage over the line, you can go to other suppressed or advantageous roads to support it. If you support it well, you will get much more money than you do on the line, but be careful not to support it often. If you support it often, the hero's experience value will be lost a lot, and it will be difficult to do anything if the level can't keep up. Pay more attention to the small map, pay attention to the position of our fielding and the situation of our teammates, and make sure that you can come to support our fielding and teammates as soon as possible when they fight with the enemy.

Finally, to sum up, if you are playing the right line and thoroughly understand the seven points I mentioned above when aligning the line, there is no guarantee that you will get a platinum position.

I'm a loyal player with a single head.

Generally, the enemy can always consume me when I'm a pawn when I'm on the line. It's definitely more detailed. Generally, the mindless consumption will be miserable in the end!

another thing is that I saw him buy it every time I went home and went out 15 minutes before I went on the road, so this person is definitely not simple, because he is basically pressing the line with the dog's head, and the vision is of course very, very important, so these two links can basically judge whether the other party can play! What operation (details) did the other summoner make you know that he was a master when lol was on the line?

hello, I'm glad to answer your questions!

As an old player from S2, the highest rank is Brick One in Zone One. I have really met many experts in the game along the way, at least I think it is very powerful. So how to determine whether the other party is a high player? Please see the analysis below.

(1) Understanding of the lineup

First of all, LOL is a team competitive game. Generally speaking, one person can't compete with the whole enemy team. A high player can often understand the reasonable collocation of the team lineup. Especially now, when choosing heroes in ban, there is a pre-selection function to know which hero teammates want to play, which hero the enemy chooses, and choose a more suitable hero to make up for the team's shortcomings or to suppress the other side. This is a necessary quality for high play. For example, according to team communication, teammates' choice and playing habits, combined with several points, we first determine the way of playing the whole game, and then make modifications and adjustments according to the situation.

(2), understanding of heroes and lines

In the process of line alignment, suppression, anti-gank and gank ability, support ability and operation are all factors to judge a player's level, and the level of knife repair is actually counted.

1. Compressibility/compression resistance: We