List of Hutten's Skill Intensity in Blue Route
1. Poet Laureate's Rhythm Theory
When the main gun fires, there is a 50.0% (full level 100.0%) probability to trigger the special barrage Lv. 1 (full level Lv. 10) (the power depends on the skill level), and the enemy hit by the special barrage slows down by 20.0% (full level 30.0%) within 3 seconds;
When the enemy enters the defense range, trigger a special barrage Lv. 1 (full level Lv. 10) (the power increases with the skill level according to the shelling attribute), and after the trigger, enter 15 seconds for cooling.
1, the main gun-bound barrage triggered stably (100%), and the total damage was good. This barrage has no built-in CD, and it can be triggered stably even if the wingman accelerates the main gun CD. Deceleration as the top layer is hard to be the core buff. Slow down by 30%, but 3 seconds is too short. For myself, the barrage is played between the first base and the second base, which is a little helpful for the second base and the third base.
2, near the bulletproof curtain screen cleaning effect is good, impurity cleaning ability is strong, and the total damage is excellent. The fixed shape is the six parallel pieces in front of the flagship, which is not affected by the position (the position of the current flagship ship does not change the shape of the barrage), and the small bullets are distributed in a semi-fan shape (not affected by the upper, lower and middle positions, which is fixed). 14 map is clear and easy to use.
This barrage has a built-in 15 second CD, but there is no CD at the beginning, so it can be triggered by quick start, which has a pseudo-pre-installation effect.
3. Close to the bulletproof curtain, the enemy's range is 100, triggering stability.
4, the barrage does not need a flagship position, with the follow-up skills, it can be a flagship ship.
2. The rhythm of anonymous people
Self-explosion and filling increased by 5.0% (full grade 15.0%). The damage caused to light and medium armored enemies increases by 5.0% (full level 15.0%) when the main gun of high-explosive bomb is equipped.
At the beginning of the battle, if you are not in the flagship position, the time required to load the main gun yourself in this battle will be reduced by 50%, and the damage caused by the main gun will be reduced by 55.0% (full level 45.0%).
1, strong resistance to light armor, increased damage 15%. When equipped with high-explosive bombs, it has great power against light armor. High explosive bomb has a strong output to light armor.
At present, the enemy of heavy armor is the strong area of aircraft carrier team, and the enemy of light armor is the strong environment of artillery team. Hu Teng's design is equivalent to further expanding the advantages of the artillery team in fighting light armour, and also improving the output ability to the enemy in China. Let the division of labor between the artillery team and the aircraft carrier team be more differentiated.
2. The current ship speed is increased by 50%, but the main gun damage is reduced by 45% (ammunition buff, plus calculation), thus speeding up the pace and enriching the current ship's gameplay.
What's good about the battleship: the barrage doesn't need a flagship position, so the flagship battleship has no influence on the barrage; The output rhythm of the current position is dense, and the pure DPS is about 10% higher than the flagship DPS.
The disadvantages of the current ship: the reduction of abduction rate (such as hippocampus buff) makes it more difficult to adjust the axis of boss, and it is more complicated to adjust the speed with teammates. In air-to-air bombing, the output of the main gun at the current position will be scraped (only 5% left), so it is not suitable for air-to-air bombing of the current ship.
3. Increasing bombardment 15% is approximately equal to increasing damage12%; The lifting load is 15%, which is different for the existing ship, flagship and different main guns. Taking the flagship Huteng using MK7 as an example, increasing the loading output of 15% is equivalent to shortening the main gun CD by about 0.5 seconds. From 19.55s to 19.06s, the related output of the main gun and the main gun-bound barrage increases by about 2.6%.
3. The reality of reformers
During the battle, your own critical damage increased by 10% (full level 20%);
If other formations in the checkpoint sea area survive in the first five battles of the formation, the damage suffered by the iron-blooded camp character in the team will be reduced by 5%, and the critical strike damage will be increased by 1% (full level 10%). When the enemy enters the defense range, it will trigger a special support attack Lv. 1 (full level Lv. 10).
1, critical strike damage is 20%, and output is increased by a little more than 2%. With other teammates or equipment that improves crit rate or critical injury, you can increase your income.
2, cross-team blood. 10% explosion injury and 5% injury reduction are approximately equal to 1% multi-output and 5.3% meat injection; This aid is only available in the first five cross-team competitions, but not in the sixth.
3. The range of the team passing through the bulletproof curtain is 85, and the one-shot probability is worse than that of the team near the bulletproof curtain.
Note: the near bulletproof curtain will only be triggered by ships, not by aircraft and submarine submunitions.
4, cross-team near bulletproof curtain 5 seconds CD, a battle up to 6 times. Single injury is average, but the upper frequency limit is denser than our team's near bulletproof curtain.