Let's start with the conclusion:
The strength can be said to be T0 level, the strongest tank,
Strength+,mobility+,flexibility++
NGA, many wet nurses think that iron fists would not be cut by iron fists if they were replaced by tanks.
This problem does not exist. Most like before.
However, for C players who like Tiequan, it is a disaster.
Detailed:
Skills:
Right click not only hurts and hits the wall, but also has a short CD battery.
Super jump, (right-click the space behind Xu Li)
Super boxing, (right-click Xu Li and take a step back to take off with obstacles)
Turn boxing, (right-click Xu Li and then jump over the mouse to turn around)
Jump against the wall (right-click the obstacle for a short time to take off)
Nothing has changed. You can use any point that can be used by right clicking.
e:
Seriously, garbage skills.
When changing tanks, you really need to reduce the damage. If you shoot it down in one day, it will reduce the loss.
Drive early, no one will hit you,
The first time you enter the arena, you must escape. If you don't move, the immortal will be hard to save. If you die, you can live without e.
If you're thinking about the iron fist e. . . Then why don't you choose sledgehammer?
change
The core of this change is basically to synthesize the uppercut +E into a skill.
It's exactly the same as the official statement, except that it can be cancelled in the middle.
Since this flight is to be sprayed separately, I'll talk about it later.
descend
A big move that is bound to be weakened
Now it's too fast for Tiequan to play a set of recharge.
I play iron fist, unless I come up for nothing, my energy must be the fastest.
Now this big move, up and down too fast, the damage is higher than before.
As long as there is a big move, you can almost certainly kill a wet nurse and get away with it.
Environmental comparison:
I started playing at nine o'clock in the morning, and now I play iron fist at six o'clock.
First of all, talk about counterpoint. At present, the tank alignment is basically worthy of any tank.
Although the right button of the iron fist has been cut, the lethality is not great, but the repelling effect is still there, aiming at several tanks is an advantage.
Why do you say that? At present, the basic strength of OW2 passers-by is Orissa Tekken and Orangutan.
At present, there are only passers-by offices, and the servers are all American clothes, sticks and national clothes.
Communication doesn't exist. Basically, if you communicate in English, no one will notice you. After the fight, it's all stick interaction.
Therefore, at present, the hammer Sima dva, which is extremely dependent on cooperation, is eating shit.
There are too few people who choose pig balls, so there is no chance for counterpoint. At present, it's basically Ollisa.
Moreover, all new skills of Orissa can be interrupted by the iron fist right hand, which can be said to be blood gram.
Play:
Personally, I like to divide the old version of C iron fist into three types.
1. On the opposite side of the hammer in front, t make a gap to open a set of special iron fists → To put it bluntly, this iron fist is only played when it encounters a shadow.
2, fart king type, not leaving a skill, using the mobility advantage to make a quick transition.
3, Ming Zhiming type, eat enough resources to play a set regardless of the result.
At this point, notice that after my feelings at the end of the day, I tried several ways to play.
At present, the diet resources of Ming-Ming type are the most popular.
The frontal hammer T is purely a joke, which can't play the super maneuverability of the new version of Tiequan.
Changing a skill and not leaving is also basic nonsense. Just a tank, and then fighting head-on with a one-on-one attitude will directly collapse.
Only by entering the field and pulling it back, and constantly creating gaps for teammates, can we have the greatest benefits.
This is also the positioning change of OW2 tank.
One of the biggest reasons is that the sledgehammer is beaten, and it has become a warrior role that adults can fight.
Select target:
NGA, many wet nurses think that iron fists would not be cut by iron fists if they were replaced by tanks. This problem does not exist.
After a day's test, the best solution of iron fist is to bully the back row, go straight in and kill the wet nurse or shoot it and pull it back quickly.
Even if it is weakened, the damage of Iron Fist Entry is absolutely enough to kill a person (depending on the left button).
At this time, it is impossible for the opposite side not to look back. If you look back across the street, your home CN will have enough space.
If you don't look back, kill a super fist and come back to protect your teammates.
Because of the mobility problem of the iron fist at present, the first hand must be yours, and the iron fist is much stronger than the orangutan. The injury of orangutans is really not enough for iron fists to see. Regardless of each other, the orangutan must have lost the personnel in the back row first.
Before that, the iron fist came in.
Turn on the voice "McRae didn't flash, hammer didn't shield, Anna didn't have a needle"
Black screen, etc.
This situation basically does not exist,
At present, OW2' s control skills are basically weakened, and the iron fist is now real meat (450 blood and E), and there is basically no problem of being directly charged to death when entering the arena.
Finally, explain.
Why do I say,
This iron fist is a disaster for the favorite C player.
Now let me explain why the new version of Tiequan is so strong, but my evaluation is still not high.
Feel it.
Tiequan is a hero who needs a high degree of practice. An iron fist is a mess if it is difficult to keep its feel.
Nowadays, Tiequan is a hero who relies heavily on the left button to injure, which is basically a smash for Tiequan who has never practiced the left button before.
This is no problem, but in my opinion, this is something that should be changed as early as the hook and ground punch.
The stun of uppercut fist and the talent absorption of ground-breaking fist are the lower limit, and the left key is the upper limit.
Blizzard chose to cut the upper and lower limits of Tiequan in the OW 1 era, and it is inevitable that Tiequan will continue to decline.
In OW2, Blizzard finally chose the lower limit of the mobile iron fist, but it didn't help at this time.
Well, after the left button,
Let's talk about the transformation of this new version.
I hate the transformation of this new version very much.
This is a devastating blow to the feel of the iron fist. The new version of shift mobility can catch up with the previous two uppercuts +E maneuver.
Injury Due to the increase of AOE, the damage caused by a transformation is not lower than that caused by focusing on one person before.
We split the new version of shift into two parts: take-off and landing.
Therefore, the mobility of displacement now is based on the take-off in the uppercut stage.
But the biggest problem with shift is that there is no indicator for the falling part.
Anyone who knows a little about Tiequan will know how important the indicator E is. Except for cards full of e, e without indicators is basically only used by fools.
Why is it that the decline without indicators is a process of uniform decline?
There is no acceleration in the middle. Grandma can shoot you down from the air. There is no acceleration.
This process in OW2, after you are familiar with it, will become the short board of Tiequan.
As long as everyone is familiar with it, OW2 passers-by will no longer play around in the competitive state as they are now, and the problem of falling will be infinitely magnified.
And this problem is not my concern, after all, I am not a high-end player, just a fan.
The key is the feel.
At present, the iron fist feels good, but it is also very uncomfortable.
Right-click hammer, weak, no feedback at all, I don't say you hit people and deleted the damage of the hammer wall, and now you can't even see the special effects in the hammer.
Shift gears, take off is ok, and the feeling of falling is terrible. People who like Tiequan will know how uncomfortable it is to have no indicators now.
E, it takes a lot of practice and exertion to change the muscle memory of OW 1, and it has not changed for five years now.
And this is the most uncomfortable. At least I haven't changed it all day. Many times, you will subconsciously press the e key and try to enter the stadium.
After shift landed, the pistol just missed the blood skin and didn't kill anyone. What is missing is that I once leveled E's injury, and then stood in the gear with E under pressure. That kind of mood, as long as you play, you will definitely encounter this situation.
But now the admission mode of Tiequan is basically Super Boxing +shift+ Super Boxing Escape (right click is only 4 seconds CD).
There is really a big problem with this skill. The overall design of this block and the iron fist is not a style.
Summary:
Tank iron fist, strong and invincible.
Feeling: rubbish.
Over.