, which is the content of the last tomb adventure origin hall. Of course, there is also the last protagonist Brian Bronzebeard, whose occupation is a mixture of soldiers and hunters.
how to play boss? Let's take a look at hearthstone legend Tomb Raider
customs clearance strategy.
First of all, Brian's six signed versions of Bronze Beard's treasure are, to be honest, a little boring compared with the previous three protagonists. For example, the original
reliable old shotgun is a 3-fee 4-2 weapon, and the effect is to cause 1 damage to all enemies after your hero attacks. The remaining signature treasures are
Bryan's saddle
,
Titan's claw
,
Junior Excavator
,
Flo Rock Seal
, and Bryan's baby egg, which means
Flo Rock Seal
will have a slightly higher strength.
Flo Rock Seal
is a follower of 2 fees and 4-4, and the words of war and death are to randomly put a treasure card in your hand.
compared with the previous three protagonists, the choice of heroic skills has become more interesting and playable. For example, the initial skill
scattering, 2 fees can cause 1 damage, and then cause 1 damage to enemy heroes. It can be regarded as the basic skill of forked wizards. The second unlocking skill is
well-equipped. It costs 2 yuan to equip a weapon randomly and change its durability to 1 point. Infinitely switching weapons is a good choice; The last skill is passive, called
dinosaur tracking. At the beginning of your turn, find the cards you want to draw. You can filter the cards you want first, and it can really work wonders at some moments.
The exploration of the ancient tomb in the fourth level also has an initial plot of anger disaster. The effect is that a follower will gain +1 attack power after being injured. In the process of the game, you must remember to sort out the followers of the other side, sometimes you will eat a lot of harm. After selecting a set of cards, the game begins. The first few clearance boss, such as Adela, Mechanical Armadillo, and Eliel Drumming, are relatively low in difficulty, and the first three adventure joints have all been seen, so the difficulty of customs clearance is not very high.
I didn't meet a new boss until the middle and late period. For example, the fifth boss is Willa Ledley, and the passive hero skill is to get +1+1 after you use a follower card (you will upgrade every time you use a follower card). The seventh boss sword-dancing snake Ji Sirinier, the passive hero skill is to wash your weapon into your library after it is destroyed, and keep all the extra effects. After all, it's not guarding the boss. It's easier to beat them.
The last keeper boss, the angry Lord Icarus, on the whole, is the weakest keeper boss among the four adventure plots. He will only be beaten like Brother Jia, and the intensity is really not the same as the first three keeper bosses. The first stage skill of Angry Lord Icarus is to command to roar, and the effect is 1 fee. Your followers can't be reduced to 1 point in this turn, so beat it! The hero skill in the second stage is to destroy an injured follower at a cost of 2 yuan. For every injured follower, the mana cost of this skill is increased by 1 point, so beat it!
in the last stage, the skill is to exchange the attack power and health of a follower for fee and beat it soeasy. Let's talk about a little tips. The last keeper, the angry boss Icarus, will have many means to solve the problem, such as disorderly fighting and destroying injured followers. As long as you don't allin at one time, it's easy to kill the angry boss Icarus by playing slowly.