Work at the scorer's table in basketball games
1. What are the main responsibilities of the technical representative sitting in the middle of the scorer's table?
The technical representative’s responsibilities during the game are mainly to supervise the work of the scoreboard personnel and assist the chief referee and assistant referee to ensure the smooth progress of the game.
2. What are the responsibilities of the recordkeeper?
The recorder's responsibilities include: (1) recording the cumulative points of both teams; recording field goals and free throws; (2) registering the names and numbers of the players who start the game and all substitutes. After discovering that a substitute or player number in the submitted list of players violates the rules, the nearest referee must be notified as soon as possible; (3) Record the number of personal fouls and technical fouls committed by the players. When the fifth foul of any player is announced, When a foul is committed (4 x 10 minutes of play), the head referee must be notified immediately; (4) Technical fouls are recorded for each coach, and when the coach himself is booked for unsportsmanlike behavior, he will be booked with two technical fouls. When a foul is committed, or when three technical fouls are registered in the coach's name due to unsportsmanlike conduct by the coach himself, assistant coaches, substitutes or team members sitting on the team bench and he must leave the game, he must immediately Notify the referee; (5) Record the number of timeouts requested by each team. When a team's second timeout has been registered in each quarter, he must notify the team's coach through the referee.
3. At what time before the start of the game does the scorer prepare the score sheet?
The scorer should prepare the score sheet at least 20 minutes before the start of the game.
4. Within 20 minutes before the start of the game, in what format should the scorer prepare the score sheet?
Within 20 minutes before the start of the game, the following contents in the record sheet should be filled in: (1) Fill in the names of the two teams in the space at the top of the record sheet. The first team is always in the local area. )Team. For league matches or matches played at neutral venues, the first team is the team listed first on the schedule. The first team is team A and the second team is team B. (2) If it is part of a league or a specific game, the scorer should fill in the name of the game; the game number; the date, time and place of the game; the names of the chief referee and assistant referee Name. (3) Fill in the names of players from both teams. Team "A" occupies the upper half of the marker; team "B" occupies the lower half. In the first column, the scorer must fill in the number (last three digits) of the player's ID card. If you are in a league, the number on the player ID only needs to be filled in during the team's first game. In the second column, the scorer should fill in the player's name, surname and first initial in block letters. Mark (CAP) directly after the name of the team captain to indicate this. If the team has fewer than 12 players on the field, the scorer must use a straight line to cross out the spaces such as ID numbers, names, numbers, etc. of the players who are not participating in the game. (4) At the bottom of each team's form, the recorder should fill in the names of the team's coach and assistant coach. (5) At least 10 minutes before the start of the game, the coaches must confirm their roster, including the names and corresponding numbers of the players, confirm the names of the coaches and assistant coaches; indicate the 5 players who will play at the start of the game; and Sign the record sheet. (6) Draw a small "X" and put a circle next to the number of the player in the player column. The scorer must repeat this procedure each time a substitute plays for the first time: put a small " The players have confirmed the names and numbers of their players and coaches, and signed the record sheet, but when there is one minute left before the start of the game, the coach of Team A asks to replace the first player. What should be done with the last player?
Rejection should be given, unless the player offered to play first is suddenly ill or injured, and even then, it should be confirmed and approved by the referee.
6. How to record a timeout for a team. ?
When a timeout requested by a team's coach is granted, the scorer registers a large "X" in the appropriate space for that team's timeout under the team when a timeout is given in the first half. The corresponding timeout spaces must be filled in in the same manner as above during the second half or any overtime period. At the end of each half or overtime period, cross out the unused timeout spaces with two parallel lines. p>
7. How to record a foul?
A player's foul may be a personal foul, an unsportsmanlike foul, a disqualification foul or a technical foul. This foul must be registered in the name of the player. . If the foul committed by the coach, assistant coach, substitute player and team member is a technical foul or a disqualification foul, it must be registered in the name of the coach of the team.
8. Player's personal foul. What is the recording symbol? How to register a player's personal foul?
The recording symbol of a player's personal foul is represented by "P". If a player commits a personal foul during the game, it should be recorded. A "P" is registered in the foul column behind the player's name according to the corresponding number of fouls. If the personal foul involves a free throw, the corresponding number of free throws will be added next to "P"
. For example: P. or P2 means that for this foul, the opponent will be awarded 2 or more free throws.
9. What is the symbol for a player’s unsportsmanlike foul record? How do I register an unsportsmanlike foul against a player?
The record symbol for a player’s unsportsmanlike foul is represented by U. If a player commits an unsportsmanlike foul during the game, a "U" should be registered in the foul column behind the player's name based on the corresponding number of fouls. If this unsportsmanlike foul involves free throws, add the corresponding number of free throws next to "." For example, U2 means that this unsportsmanlike foul will award the opponent 2 free throws.
10. What is the recording symbol for a disqualification foul? How to register a player’s disqualification foul?
The recording symbol for a player’s disqualification foul is represented by D. If a player is disqualified during the game, When a foul is disqualified from the game, a "D" should be registered in the foul column behind the player's name according to the corresponding number of fouls. If the foul that disqualifies the game involves a free throw, add the corresponding number next to "0". number of free throws. For example, D2 indicates a disqualifying foul and awards the opponent 2 free throws.
11. What are the recording symbols for technical fouls? How to register a technical foul against a player?
The recording symbol for innovative technical fouls is represented by T. If a player commits a technical foul during the game, a " T". If this foul involves free throws, the corresponding number of free throws, such as T., should be added next to "ding", which means that this technical foul will award the opponent 2 free throws.
12. What is the mark for a technical foul committed by a coach's own unsportsmanlike behavior or a technical foul committed by a coach of a team due to other reasons?
How to register a technical foul against a coach of a team? When a technical foul is awarded for unsportsmanlike behavior, it is indicated by "C". If a coach is sentenced for a technical foul for other reasons, it is indicated by "B". If a coach of a certain team commits a technical foul during the game, or When a technical foul is awarded for other reasons, a C or B will be registered according to the corresponding number of fouls in the foul column behind the coach's name, and the corresponding number of free throws will be added next to C or B
< p>12. Team A 5 committed a personal foul against Team B 5 and awarded two free throws to Team B. Before the free throws entered the game, Team B 7 was given a technical foul for bad behavior against Team A 7. How to record it?The rules stipulate that all fouls involving two teams with the same penalty and mutual cancellation shall be represented by a small c next to the various foul symbols. The above situations shall be registered in the foul column of A5. One Pc and one Tc recorded in the B 7 foul column
13. How will it be recorded if a player attempts to get involved in a fight and leaves the team bench and is disqualified from the game?
< p> If a substitute player in the team bench attempts to leave the team bench area during the game and participates in a fight on the field and is sentenced to be disqualified from the game, the recording method is as follows: (1) The remaining time of that player or players An "F" is recorded in each foul space. (2) If this is the player's 5th foul, F will be recorded in the last foul space. (3) If the player has committed 5 fouls (fouling out). ), draw a big "\" in the last foul cell to cover the last foul (P, D or T).14. How to record the maximum number of fouls committed by the entire team?
Whenever a player commits a personal foul, an unsportsmanlike foul, a disqualifying foul, or a technical foul, the foul will be recorded in or outside the foul box after the name of the player involved. The foul is recorded in the total number of fouls committed by the team. There are two rows of squares for "team fouls" in the record sheet, and four rows of squares for team fouls. Each row has four squares with numbers 1 to 4 written on them, and each row is used in each quarter. When a player of a certain team commits a foul, the scorer must cross out the squares from 1 to 4 with a big "X" in the squares in order.
15. How to record the scores of the competing teams?
There are 4 "accumulated points" columns on the record sheet. Each column contains 4 vertical columns of squares. The paired columns of squares on the left are for the "A" team to record, and the paired columns on the right are for the "A" team to record. The right two columns of squares are for team "B"; in the middle two columns are each team's accumulated points (160 points). For a valid field goal scorer, the scorer shall draw an outer line on the corresponding accumulated point; for any valid free throw score, the recorder shall draw a filled circle on the corresponding accumulated point. When a team first scores, its accumulated points are recorded on the total score as described above. Then, in the space on the same side as the new total score, the scorer will record the number of the player who scored the field goal or free throw.
16. What is the method for recording three points scored by a player on a field goal?
Draw a circle around the player's number in the appropriate column.
17. During a game, what is the recording method for players who mistakenly throw the ball into their own team and score?
The score of a player who mistakenly throws his own basket will be recorded in the name of the opponent's captain.
18. In a game, what is the way to score a score when the ball does not enter the basket?
When a goal is scored due to the defender interfering with the ball and the ball does not enter the basket, the score will be recorded under the name of the shooting player.
19. For a 4 X 12-minute game, what is the best way to record the score at the end of each quarter?
When each quarter of a 4x12-minute game ends, the scorer must draw a circle with a thick line to enclose the final score of each team.
20. What is the best way to record the score at the end of each half?
When each half ends, the scorer shall draw a circle with a thick line around the last score of each team, and draw a thick circle under the final score and the number of the player who scored the last score. horizontal line.
21. What is the method of recording the scores of both sides when the game ends?
At the end of the game, the scorer will draw two thick horizontal lines under the final score of each team and the number of the player who scored the last score, and then the scorer will use a slash to divide the remaining accumulated points of each team. Cross it out.
22. How to deal with the situation when the score recorded by the scorer is inconsistent with the score displayed on the stadium scoreboard during the game?
If the score recorded by the scorer is correct, the scorer must immediately try to correct the score on the scoreboard; if he is not sure or one of the teams objects to the correction of the score, the game will stop once the ball becomes dead. Immediately report to the referee when the timer expires, and the referee will verify and handle the matter.
23. What specific tasks should the scorer do at the end of the game?
(1) In the designated columns at the bottom of the record sheet, fill in the score in the second half and the score in the decisive period. (2) Fill in the final score in the designated column at the bottom of the record sheet. (3) Fill in the name of the winning team in the designated column at the bottom of the record sheet. (4) Then the scorer will sign on the score sheet, followed by the timer, 30-second timer, deputy referee, and chief referee. (5) Distribute record sheets as stipulated in the rules.
24. How many copies should be recorded on the official game record sheet? How will the completed notes be distributed at the end?
Record sheets for official competitions should be made in quadruplicate. Distribute according to four different colors of recording sheet paper. The front page is white and is given to FIBA. The first copy is blue and is given to the competition organizer. The second page is pink and is given to the winning team of the game. The last side page is yellow and is given to the losing team of the game.
25. When the scorer is at work, what should I do if the referee comes to the scene and the number of the player who is pronounced guilty is unclear, or the player whose number is pronounced guilty is not on the playing field?
A signal should be sent out in a timely manner and the situation should be provided to the referee who pronounced the decision. The referee will verify and resolve the matter and record it according to the referee's final decision.
31. When a player shoots in the 3-point shooting area under the jurisdiction of the lead referee, the lead referee has made a gesture for a 3-point try. When the ball hits the ball, the tracking referee neither makes a gesture for a 3-point try nor does he. How to handle a gesture that indicates a successful 3-point shot?
When the lead referee makes a gesture for a 3-point try, the tracking referee must admit that accidentally the tracking referee does not repeat the lead referee's gesture for a 3-point try, nor does he make a gesture for a successful 3-pointer. The 3-point try shot should also be recorded according to the lead referee's gesture. If the scorer is in doubt, he will give a signal and provide the issue to the referee. Finally, the score will be recorded according to the decision of the two referees.
26. When a player shoots in the 3-point shooting area under the jurisdiction of the lead referee, the lead referee has made a 3-point trial gesture. When the shot is successful, the tracking referee makes a gesture to the scorer's table. How to deal with the 2-point success gesture?
The signal should be sent out in time, and the situation should be provided to the referee, and the two referees will agree on it. Finally, the score will be recorded according to the decision agreed upon by the two referees.
27. Can the scorer’s signal stop the game?
The scorer's signal cannot stop the game.
28. When should the recorder’s signal be given?
The scorer's signal shall not be given until the ball is dead and the game clock is stopped and before the ball is put into play again.
29. What are the responsibilities of the timekeeper?
The main responsibilities of the timekeeper are: (1) Master the running and stopping of the game time in accordance with the rules. (2) Pay attention to the start time of each half-time, and notify the referee more than 3 minutes before the start of the game, so that the referee can notify or notify the team through other channels. (3) For each timeout, the timekeeper should start the stopwatch and send a signal through the scorer when the timeout reaches 50 seconds. (4) The timekeeper shall use a very loud signal to indicate the end of each half-time or overtime period. (5) If the timekeeper's signal fails or is not heard, the timekeeper shall immediately notify the referee by all possible means at his disposal.
30. Under what circumstances does the timekeeper start the clock?
The timekeeper should start the clock in the following situations: (l) During a jump ball, when the ball is hit by a jumping player after falling to the highest point; (2) If the free throw is unsuccessful and the game continues, When the ball touches a player on the field; (3) If the throw-in continues, when the ball touches a player on the field.
31. Under what circumstances does the timekeeper stop the clock?
(1) At the end of each half, each quarter or the final period; (2) When the referee blows the whistle. (3) When the 30-second signal is sent; (4) When a shot is scored when; or when approving a timeout requested by the opposing coach.
32. Can the timekeeper’s signal stop the bicycle?
The timer's signal renders the ball dead and stops the game clock.
33. What should I do if the timekeeper notices that the time for the end of the game has arrived, but the automatic bell or clock of the timing clock does not ring?
Emergency measures must be taken by ringing the spare gong, firing the spare gun, or other signals to inform the referee on the spot.
34. What issues should the timekeeper pay attention to when operating the timing clock?
(1) Do not turn your hands away from the switch of the timing clock. (2) Every time the clock is turned on or off, observe the operation of the clock. (3) If the timing clock fails, such as the timing clock does not display the numbers, or displays the timing numbers inaccurately, the scorer must be notified, and the scorer shall notify the on-site referee; and remember the time when the timing clock fails. Exact game time.
35.What are the responsibilities of the 30-second timer?
(1) When a player controls a live ball on the court, start the 30-second timer and the team must complete the shot within 30 seconds. (2) If the team does not take a shot within 30 seconds, a 30-second violation signal will be issued.
Can the 36.30 stopwatch timer's signal stop the game?
The 30-second timer's signal renders the ball dead and stops the game clock.
37. Under what circumstances does the 30-second timer start the 30-second crown?
During the game, when a player gains control of the live ball on the court, the 30-second device is activated.
38. Under what circumstances does the 30-second timer stop the 30-second setting?
During a game, once the team's control of the live ball ends, the 30-second timer shall stop the 30-second device.
39. When operating the 30-second clock device, the 30-second timekeeper must clearly understand the "three slownesses"?
(1) When a 30-second violation signal occurs, return to the table slowly. The purpose is to allow players, coaches and spectators to see and hear clearly. (2) When the on-the-spot referee’s decision is unclear, the referee should be slow to return the call. (3) When it is uncertain whether the controlling team has lost control of the ball, return to the table slowly.
40. What "two quick things" should the 30-second timekeeper do when operating 30 various devices?
(1) When it is determined that a player will take a shot, he must quickly return to the table.
(2) When it is determined that a team has lost control of the ball, it must return to the table quickly.
41. When operating the 30-second device, the 30-second timer must make four "stops"?
(1) When the ball goes out of bounds and a player of the original controlling team throws out, the clock only stops for 30 seconds but does not return.
(2) When the referee stops the game to protect an injured player of the team in control, the 30 seconds will only be stopped but not reset.
(3) When the game is stopped due to the behavior of controlling the team, it will only stop without returning to the game.
In the above three situations, after a throw-in, once a member of the team gains control of the ball. The 30 seconds will continue from where it left off.
42. When the 30-second timing device sends a 30-second violation signal, the on-field referee did not hear it. How to deal with it?
Other methods should be used to let the on-field referee know that the 30-second violation signal has sounded.
A wrong signal was given at 43.30 seconds. Should the timekeeper stop the game clock in time?
The game clock should be stopped immediately.
44. What are the main responsibilities of a broadcaster?
(1) Promote and educate the audience on political ideology, morality, discipline and rules according to the situation of the game.
(2) Assist the scorer, timer and 30-second timer in announcing the relevant rules.
(3) Master the start time of the game and the rest time of the game.
(4) Promptly send a substitution or timeout signal to the replaced player or the coach requesting a timeout.
(5) Use a broadcast at the appropriate time to notify the on-field referee that a certain team has committed 7 fouls in each half or 4 fouls in each quarter.
45. What are the voluntary responsibilities of the player who caused the violation?
Assist the recorder to accurately record the number of fouls committed by a player during the game, and quickly raise the corresponding number of fouls cards for the players, spectators and coaches to clearly see; and control the entire team accurately and timely The foul indicator shows the number of fouls committed by the offending team; when a team has committed 4 fouls in each quarter, when the ball enters the game, a team foul flag should be erected at the end of the scorer's table near the offending team.
46. What issues should the foul count sign raiser pay attention to when holding the foul count sign?
(1) Be timely and accurate. First raise the corresponding number of foul cards, and then record and register.
(2) Hold the foul count card high, display it forward and backward first, and then left and right.
(3) When the referee calls a foul on both sides, first hold up the sign to show the number of fouls of the first foul player announced by the referee, and then change hands and hold up the sign to show the number of second fouls announced by the referee. The number of fouls committed by the offending player.
47. What are the responsibilities of the scorekeeper?
The main responsibility of the scorekeeper is to accurately and timely reflect the scores of the players' field goals and free throws on the scoreboard or display them on the electronic record board during the game. And constantly check the score between the two teams with the scorer.